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Messages - DoomedProphet (31)

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1
Forge Archive / Re: Shades of Grey | Shades of Grey
« on: October 25, 2011, 09:26:21 pm »
This + Shard of Sacrifice is an interesting move.

2
FG Proposals / Re: Odin (aka The Weapon Master)
« on: September 13, 2011, 02:09:25 am »
Without checking the forums, I built a similar version, Hephaestus. Mine is however more stream-lined (30 cards, allowing Crusader and Animate Weapon to hit faster). Check it out, it is at the top of the page.

3
FG Proposals / Forge
« on: September 13, 2011, 02:07:19 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
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Titan: 8|50, but it is really the back-end and momentum that really matter. A fantastic target for the rage elixir and overdrive.

Graviton Firemaster: Cheap damage. Might get removed.

Chimera: Usually hits 100|???, where ??? is a big number. It's a depressing end-game sight, but it still might get removed.

Overdrive: +3|-1 per turn. Works well with Titan.

Explosion: I'm running :fire, and I want to piss players off. Auto-include.

Rage Elixir: An overlooked combination with Titan. +6|-6, but the -6 is usually too much for Armagio and the like to handle.. However, Titan with his great budonkadonk can take it. It's simply a quick boost to damage, and CC when necessary.

Animate Weapon: Needed... To animate the titans.

4
FG Proposals / Hephaestus: The Armorer
« on: September 13, 2011, 02:02:43 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
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Explanation
: Versatility is the keyword here. Hephaestus wields an armory of 7 different weapons, allowing him to change his strategy each time. While designing a FG killer for this deck I attempted permanent control... Only to realize he animated them too fast. Next I tried creature control, but most of the weapons are too big for that. The only working strategy I had was gravity shield/electrocutor, and a pulverizer could destroy that deck with ease. (It seemed everytime he dropped a pulverizer he had several un-endowed Crusaders which then proceeded to destroy everything). The damage can be ridiculous, and the Miracle can hurt decks without a late-game plan. It's fun.


The Core:


Crusader: Super-awesome utility card. This guy just picks a weapon and starts swinging for damage. Vampire, destoy, poson, momentum, tsunami, sniper, lobotomize... On a body. Dayummm.

Miracle: Adding insult to injury. This deck uses a lot of :light early game, but after everything is endowed it just sits there building up.

Spine Carapace: Best non-:water shield in my opinion. 75% infection rate hurts. Works well with Miracle, healing after all of the opponents creatures are weak or dead.

Animate Weapon: I can't fit 7 weapons in 1 slot.

The Armory:

Arsenic: Only 2 :death, and the poison can be quite annoying. Efficient, early damage.

Titan: 5 :gravity, but well worth it. When the FG gets this out early and starts swinging with 11/7 crusaders I usually lose. But it is usually might high damage card. Late-game damage.

Pulverizer: For 4 :earth it is a fantastic utility card that scares a lot of people. Unfortunately between this and Titan the deck can be :gravity tight. This or Titan may be removed later. Mid-game permanent control.

Poseidon: Fairly cheap at 3 :water, but still often times an overlooked weapon. Pillar denial can be tough to face in addition to the rest of this False God's threats. Mid-game denial.

Vampire Dagger: Healing and good damage for only 2 :darkness. Early-game damage and healing.

Eagle's Eye: Repeatable CC and decent damage for only 5 :air (and the cost of the ability). Mostly used as CC. Mid-game creature-control.

Electrocutor
: Sometimes the difference between life and death, and cheap to play at only 3 :aether. The Pulverizer destroys permanents, and this disables creatures until the Eagle's Eye finishes them off. Early-game creature-control.

5
FG Proposals / Re: Thor
« on: September 13, 2011, 01:45:11 am »
Either use the :light quanta, or switch to Gnome Gemfinders.

6
The Arena / Re: Oh no! The Oracle gave me a bad card!
« on: August 17, 2011, 01:25:55 pm »
Tower shield really isn't that bad because you can essentially run ANY deck and toss x5 Tower Shield in it and BAM.. There you go.

7
Rainbow Decks / Re: Over-Epi-Para-Dolls
« on: March 30, 2011, 03:22:02 am »
I vote to rename this D-O-P-E.

8
FG Proposals / Re: Beat my False God!!!!
« on: March 25, 2011, 03:55:52 pm »
Meet Dragonheart.

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9
FG Proposals / Re: Theme: Adaption - Vortex
« on: March 23, 2011, 03:36:08 am »
I love the idea of a water-rainbow. o-o Neat idea.

10
FG Proposals / Re: Set
« on: March 23, 2011, 02:53:22 am »
Looks pretty deadly. But perhaps use just Towers, no Pendelums? As an FG, 3x   :gravity makes everything there easily playable except maybe the shields. The Anubis FG does the same thing and his scarabs always have the quanta to devour.

11
FG Proposals / Re: Dragonheart
« on: March 22, 2011, 02:47:27 pm »
Interesting. I can't imagine RoL/Hope working too well with Fire Buckler in there.
You're right, it's not. The firebucklers come out very rarely, but between the fire buckler & RoF, it gives RoL a tough time. Not to mention, the damage gets so large that Hope has issues blocking it anyway.

12
FG Proposals / Dragonheart
« on: March 22, 2011, 02:19:20 pm »
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The general idea is that he plays Fahrenheit, endows his Crusaders, and animates Fahrenheit. Sometimes he Rage Pots his own crusader (as they end up being 8/7 after being endowed, and 15|1 after a rage pot.) This does make them very vulnerable to CC, but it also makes him damage you by massively large amounts.

I am running some tests atm to see how this FG holds up against various common FG Grinders.

CCYB: 0-5
Game 1
I play a QT & SoG first turn. He responds by dumping a hand full of :fire towers and a Fahrenheit. This is going to be a bad game. Two turns later I draw another QT, drop it and pass to his turn again. At then end of his turn he has 25 :fire. Upon receiving my turn back, I play Pulverizer and pass. He animates his Fahrenheit. I play a newly drawn SoG. He casts Fahrenheit & explodes my Pulverizer. I pass again after playing Electrum Hourglass. He casts 2 Crusaders. I pass. He endows both Crusaders. Hitting for 17 each Crusader, and 15 each Fahrenheit. I desperately AM a Crusader. He rage pots the Crusader and swings for lethal.

A note after this game.. Lets say you AM a 8|7 Crusader, making it -8|7. Now lets say he has 40 :fire. Do to the Firey ability, he gets +8, so he is essentially a 0|7. And for every 5 :fire after that, he grows. This makes Crusader a difficult creature to AM.

Game 2
I play first, QT & SoG, and then I pass. He plays 4 towers and passes to me. I can't play anything, so I pass. He plays Fahrenheit, animates it, then plays another. On my turn I supernova. On his turn he animates another Fahrenheit, plays crusader, and casts another Fahrenheit. (He is sitting at 3 Fahrenheits, 1 crusader) Oh yah, then he explodes my only tower. (CCYB, you are sucking for me atm.) My turn I draw and play a supernova, giving me the quanta for an hourglass & pulverizer. He endows his crusader. I pulverize his unanimated fahrenheit and pass turn only to be hit in the face for 30 damage.

Game 3
He plays first, dropping 4 towers & fahrenheit. On my turn, I play 2 QT's and 2 SoGs (I need that healing bad). He kindly blows up a SoG, so I play another. We both continue to draw through our decks, his Fahrenheit growing. He plays a Crusader, and now I have the quanta to play permafrost shield. He plays firebuckler, and his crusader gets frozen. I cast Elite FFQ & Quint her. A few turns later he animates Fahrenheit. Fahrenheit freezes, but he plays another Crusader. He rage pots his existing endowed crusader (14|1) so I Antimatter it. My FFQ dies to buckler (how did I not draw a Pulvy yet?!) He drops another Fahrenheit, I die.

Game 4
I drop two towers first turn and pass. He drops 7 towers & passes. I play Electrum Hourglass and pass. He explodes it and passes. We pass back and forth until he casts Crusader, at which point I play SoG. He casts Fahrenheit and endows his Crusader. I play 2 more SoGs and pass. He plays another Fahrenheit, I play another SoG, SN, Pulverizer, and Permafrost Shield. I also Antimatter his 8|7 crusader. I destroy a Fahrenheit, but he has 87 :fire, casts another Fahrenheit and ragepots his AM'd Crusader. I survive this turn with 1 life. His animated Fahrenheit is frozen. Next turn I blow up his weapon Fahrenheit. I heal to 21. He plays another Fahrenheit. His crusader (-2|1) actually swings for 16 damage, and his fahrenheit for 23 damage. Crap.

Game 5
He plays first. 4 towers & Fahrenheit. I respond with a QT. He passes, I play another QT and pass. He passes, and I play a SoG. He explodes my Shard and plays Crusader. I play another SoG. He plays Crusader, I play SN & Hourglass. He endows both of his crusaders and the beatdown begins. I cast Pulverizer, but he rage pots both crusaders and swings for massive amounts of damage.
RoL/Hope (Perpetual Light version):
Game 1
I play first, dropping 2 towers. I pass. He passes back after dropping some towers. I drop a RoL, leaving one in hand. He drops a Fahrenheit & Fire Buckler. I play a SoG, which he then blows up and plays a Crusader. Next turn I drop a RoL, and fractal it. He endows a crusader, plays another, animates his weapon and punches me in the face. I respond with Lobotimizer. He endows his other crusader and swings for lethal.

Game 2
He plays first, dropping multiple towers. I respond with multiple towers, a Lobotomizer, and a RoL. He explodes my Lobo, and I play another one. He explodes that one too, oh, then he plays a Crusader. I play SoG and pass. He plays another crusader. I play RoL, Fractal it, and cast a hand full (except one). He happens to cast one of the two Rains of Fire. Next turn I drop a tower & SoG. We pass back and forth for a while until he casts a Fahrenheit, and endows both crusaders. He has 57 :fire, so each gets +13. He rage pots a Crusader.

Which other decks should I test against this?

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blarg: DoomedProphet