Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Destiny (85)

Pages: 1 [2] 3 4 ... 8
13
Card Ideas and Art / Re: Hydra | Hydra
« on: February 08, 2011, 04:08:30 pm »
Why water? Earth would be more suitable for Hydra. Maybe entropy for the whole growing head chaos. Raise the cost, change the element, and maybe make the abillity a little less OP.

EDIT: Hmm...Yeah, flooding would be a problem. I've always noticed that almost nobody uses the flooding card anyway. Maybe you can add: "If in flooding water, this creature drowns and dies permanently" 
Suffocate all 'dem heads! It also provides a way for the creature to finally be destroyed permanently.
 
Just realized that you could use quintessence on the hydra when it first comes out for a perfect counter against it, as long as you don't have a fire shield/buckler.

14
Gravity / Re: Reverse Rainbow
« on: February 08, 2011, 04:03:59 pm »
   Are the Grav Shields required? That would be my first source of Tower replacements.
Yeah because they defend you from creatures Otyughs can't eat... only way to get to you is if they play a creature with exactly 5 hp


Or if they use momentum'd creatures.

15
Series / Re: Gem Series
« on: February 08, 2011, 03:58:59 pm »
I think they would be better as permanents rather than creatures. Sure, you can throw a crystal at someone and they would be in pain a little bit, but that's besides the point. I really love your series, anyway.

16
General Discussion / Re: Yay for real cards
« on: February 08, 2011, 03:40:41 pm »
effectively, to play actual card game using E:tG you'll need some sort of smartphone apps that will not only calculate all the data (quata generation, mutant transformation, scramble effect etc) but also store/record the state of everything (creature base and current HP, increment/decrement in life/HP/damage, poison/purity counters) or get yourself about 3 dozens dices ranging from d12 to d20

basically you're better off playing a mobile version of E:tG


Three words. Paper and dice....(And a brain)

There are two main problems to a real life card game, if you were going to play with them at all. Fractal and card changes. Fractal would only work if you had a TON of the same card, and card changes happen often. So it would be bad to make them...But I may make a lot of them for the awesomeness of it all.

17
General Discussion / Re: Yay for real cards
« on: February 08, 2011, 03:37:50 pm »
You're a genius, Ajit. I wish I had some. ._.

18
Deck Help / Re: Idea I Had (Titan/Catapult)
« on: February 08, 2011, 03:28:16 pm »
Quote
hmm u could probably get rid of a few catapults and put more pillars in because titans cost a bit. or u could put in aether pendulms and a fractal or 2 and then fractal the titan. the only problem with this is that u need heaps of flying weapons. this way u could just keep chucking them. ill try it out. wat was ur turn to win rate?
If you fractal a weapon it goes to your hand and you can only play it in the weapon slot.
yeah i no but thats y i have 6 animate weapons so i can use them, that lets me use a total of 7 titans which is more than the usual, and u only need 4 if u catapult them


wuld u use gud grammur plz. kthnxbai lololol.
Seriously, this is the forum. Use good grammar so we can understand you, if you can.

19
Card Ideas and Art / Series: Legendary Creatures.
« on: February 07, 2011, 11:46:54 pm »
Bloodshadow had a great idea about legendary creatures. I thought of some ideas for them. I'll put everything in charts as soon as someone makes card art for them. I'd like it if you could only have one in your deck, like Bloodshadow said. They are rarer than nymphs and can only be won from the oracle, just like nymphs. "Legendary creatures, legendary power."

 :aether
Name: Phase Chimera
Attack|Health = +|+
Abillity: Gain the Attack and Health of all of the opponent's enemy creatures on the field. Phase Chimera dies in two turns. Immaterial
Cost: 15 :aether

 :air
Name: Wyvern
Attack|Health = 10|7
Abillity: This creature gains +7|+0 for every 30 HP you lose
Cost: 14 :air

 :darkness
Name: Shadow Spirit
Attack|Health = 8|5
Abillity: Generate a devourer every turn. Can't be played without Nightfall or Eclipse
Cost: 13 :darkness

 :death
Name: Wraith
Attack|Health = 2|6
Abillity: Gain +2|+0 for every skeleton you have on the field
Cost: 10 :death

 :earth
Name: Ancient Golem
Attack|Health = 1|30
Abillity: For every earth creature you have on the field, gain +6|-5
Cost: 13 :earth

 :entropy
Name: Hydra
Attack|Health = 3|13
Abillity: Gain +2|+0 for every 1 creature health lost
Cost: 14 :entropy

 :fire
Name: Cerberus
Attack|Health = 9|2
Abillity: Gain +1|+4 for every fire spirit you have on the field
Cost: 10 :fire

 :gravity
Name: Colossus
Attack|Health = 5|35
Abillity: Gain +3|-5 every turn. Momentum
Cost: 12 :gravity

 :life
Name: Dryad
Attack|Health = 0|11
Abillity: :life :life: Heal target creature 10 HP and it gains +2|+2
Cost: 8 :life

 :light
Name: Seraph
Attack|Health = 8|8
Abillity: :light :light: Generate an angel
Cost: 10 :light

 :time
Name: Father Time
Attack|Health = N|N+1
Abillity:  N = Number of Deja Vus you control. :time :time: Deja Vus gain their original abillities back and are in stasis for 2 turns
Cost: 10 :time

 :water
Name: Kraken
Attack|Health = N+3|7
Abillity: N = Number of blue crawlers you control.
Cost: 13 :water
 

I got my ideas from some of the cards I've seen. Most are fully from my imagination.

20
Time / Re: Time Deck
« on: February 06, 2011, 01:42:49 am »
"Let's necropost, then insult people who try to help noobs to get cheap decks"

You just described yourself.

21
Card Ideas and Art / Re: Ra | Ra (upped)
« on: January 15, 2011, 09:19:25 pm »
But, if I compare Ra with eg. Pulverizer and Butterfly Effect, I have to say that even though Ra is a single card rather than combo, the ability is still UP. Having to pay 1/2 quanta every turn just to keep one permanent disabled, while you could pay 2 quanta to destroy it with a pulverizer, or 3 to destroy it with BE, and the fact you are limited to shields and weapons only, makes it an underpowered ability in comparison.

I would recommend either increasing the delay to 2 turns, so you can at least delay both a weapon and a shield, while keeping the skill cost at 1 :light and upgraded Ra could have higher attack/hp.
Or, you might consider allowing it to target other permanents (except pillars maybe), and still keep the cost at 1 for both upgraded and unupped.
Or, you might even change the skill cost to :time, since it is a delay effect, perfectly fitting in mono-Time.
If you don't like any of these suggestions, I'd say increased attack could make it more balanced when compared to Pulverizers.


I agree with almost everything you said, Xinef, except one part. Ra would make a great fit in  :light/ :time duos and with no permanent control in time or light, Ra would be really good for the fit. And if the cost was one :light quanta, you could mark power it. I like that idea for using a mostly time deck, and just using a light mark to power up Ra. And sure, people could use Pulverizer and Butterfly affect, but as a fan of time, I don't think an  :entropy/ :time duo would be very good. (I tried a mutating scarab deck once. Didn't work out very well.)
I

22
Humor / Re: Antagon jokes
« on: December 15, 2010, 11:13:04 pm »
Antagon took a visit to the Sphinx. He threw a bone dragon's bone and said, "Fetch!". The Sphinx then got up and chased after the bone. It never was able to get it. He threw it into a supernova in a black hole in a time manipulation in a different dimension.  ;D

23
WoE Archive / Re: Skill Trees - New and Improved!
« on: December 10, 2010, 04:44:21 pm »
I re-read the whole topic from the start and found some great ideas. Thanks for all who posted.

Unfortunately there's also tons of good ideas that just cannot be used because of how WoE is run. Short explanation is that any kills that have an effect that lasts a long time and affects everyone, is a bad idea, because it would be really difficult for the organizers to keep track of that.

But I think that many of those discarded ideas can be still salvaged by tweaking them a bit. I'll see what I can do.

Meanwhile feel free to suggest new skills. Don't worry if skills already have a name, those can be changed. Basically anything that has "***", can be changed to whatever.

I'm also interested in super powerful Champion skills. To see what I mean, check out :darkness :death and :entropy examples I just posted. They are not final though.


Super powerful...Hmm... Time can be: "Future Sight" It lets you see to the futu- nah, that idea stinks...Hmmm.... How about for Death it can be "Curse of the undead", where all your opponents becomes zombies with only fifty hea- nah, that idea stinks too.  :(


I got it! For Time it can be: If you get below 40 health in a battle, draw until you get a full hand and generate 15 quanta.

24
Card Ideas and Art / Re: Ra | Ra (upped)
« on: December 10, 2010, 04:32:06 pm »
Ra to be more precise, is the eagle falcon-headed god of the sun.

Anyways, do you think that the sun should be :fire or :light? If :light, the effect has to change.


Let's just say light. I'll put that in.

Pages: 1 [2] 3 4 ... 8
anything
blarg: