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Messages - DeathShrimp (37)

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1
Patch Notes and Development News / Re: Elements 1.24
« on: July 07, 2010, 03:18:54 PM »
I'm suprise to see ''Flooding'' destroyed flying creature
yes and no but logical even a bird have to land sooner or later,
or the flood is so big not even birds can be protected

2
Random, Normal and Elder / Re: Most Humiliating loss ever.
« on: July 04, 2010, 08:57:27 AM »
Only had dragons and blessings xD very clumsy but i was so annoyed so i resetted my account :P

3
Random, Normal and Elder / Most Humiliating loss ever.
« on: June 30, 2010, 10:37:25 AM »
I tought "hey ill try out Mono-Light" and sold off all my creatures just to be able to fill it out with dragons and blessings and when i get my second second Dragon out opponent throws out a Gravity Shield.. and he has 1 HP left!!



and i lost to lvl 0................................................cuz he never replaced that shield..

4

Yea this "easy" score stuff needs to stop.

Thus, we also need Top50 players to cease playing rainbow decks.  There are just too many people playing black hole decks with the goal of easy EMs vs all those bloated rainbow decks that Top50 players use.

Also, while we are at it, we need all the Top50 players to log on early Sunday morning and uploaded your deck.   We can't let people farm Top50 on Sunday mornings in order to get easy score vs all those noob decks that get uploaded.
So you're trying to mock by doing suggestions that would make it even easier for everybody? You're not making any sense mate. I'm just saying that RARE cards should be RARE and the way that they're around this game everybody has a bunch of each and they're not rare.
Its alil bit to late for that Teo.. they should have thought of that before Shards became a priority in about 80% of all the T50 deck wich were from the start only attainable from donating cash to Elements.. and yes RARES should be rares wich they arent anymore..

5
Game Suggestions and Feedback / Re: Weekly Quests
« on: June 01, 2010, 12:12:40 PM »
Its not stupid if the shards were harder to achive or not being used at all ppl whould have to be more creative to make their decks and mono/duo decks would be more efficient and not so "shard dependant" a person who use 6 shards in a deck gets 30 hp/turn wich is more healing than certain decks can make in damage  ofc there are steals and permanent destroying items. but still i find them rather OP. and shard of readiness is rather OP aswell imo it would be better if the cost were switched to the color of your mark.  well thats just my opinion :)

6
Rainbow Decks / Re: Fire Lance sudden killer (work with no ungrade)
« on: May 30, 2010, 10:41:00 PM »
This deck sucks unupgraded in my oppinon.. (tested it for 20 games and all of them were losses) it means u have to hold out before the opponent kills your ass and this deck 100% relys on luck on drawings that u can get an early farenheit and starting with at least 2 shields on your hand and be lucky enough to draw at least 2 more within the next 10 turn or else the god you are facing is gona wtfpwn with his massive creaturestock most gods have the ability to get u down from 100-0 in one attack ide say this deck would just drain your wallet instead of filling it.. tho its cheap and prolly good (somehow) but i would not recomend doing this deck unupgraded then you have bigger chances with going fully fire with mark of time and 6 sundials

7
Game Suggestions and Feedback / Re: Weekly Quests
« on: May 28, 2010, 10:47:19 AM »
Or Remove the shards from the game ^^ it would defenatly make ppl get more creative and making their own decks and so on now there arent many T50 decks that does not have at least 4 SoGs rather boring imo..

8
Game Suggestions and Feedback / Re: Weekly Quests
« on: May 27, 2010, 10:16:49 PM »
I like it ive been hopeing there would be more quests than mindless farming to get upgrades along the way.. if there was more quests it would not feel so pointless

should be more aswell like

1. Earn 1000 Score
2. Earn 5000 score
3. Earn 10.000 score
4. Earn 50.000 score
5. Make it into the top 50

this will keep people playing on their accounts instead of Reseting it or stop playing if they notice that there aint any goals or so

9
Half Bloods / Re: Halfblood Deck Compendium [unupgraded]
« on: May 27, 2010, 05:07:16 PM »
Yes i tried this deck a while ago its pretty nice actually but as u said its expensive

10
Half Bloods / Re: Halfblood Deck Compendium [unupgraded]
« on: May 27, 2010, 08:50:56 AM »
Yes im hopeing for that since this part of the forum im checking everyday and rarely see anyone posting here =(
The cards you are gona save are rares wich most of the times sells for more than 200 coins wich is mainly Wepons, arcic ocupus, miracle and shards
rest of the cards you can sell of to get some extra cash if your not gona use them =)


New added deck:

4. Aether/Life

Another Oldschool deck wich i found very effective aswell against the Halfbloods. with a chance of getting Elemental Mastery or at least surviving a turn or two without your shields.


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[ + ]
1. See Mono Aether 1 and 2
2. Mark of Life is enough to be able to throw a heal once in a while and the weapon fires off some passive damage :)
3. Higher chance of getting EM with this deck than anyone from the previous decks.

[ - ]

1. Since i only choose to take dragons into this deck im vurnable to Gravity Shield wich is basicly autoquit if they get one up early, can solve this problem with switching 2-3 dragons to immortals.
2. See number 1. on Mono Aether
3. Fireshield and Thorn carapace is not that much big of a threat since a dragon will make 48 damage before he dies (at least with fireshield)
or at least  32 damage with Thorncarapace. but they are still annoying




11
Half Bloods / Halfblood Deck Compendium [unupgraded]
« on: May 26, 2010, 08:27:10 PM »
I dont take Credits from any of thse decks thats posted in this Thread so dont be mad if your deck is posted, this thread is for educational purposes only and help to New/poor people into the Halfblood section ofcourse its the best way to farm Coins or cards but if u manage to get those upgraded cards from the slots u will get a BIG >>>  ;D

Speed is not the Key to success in Halfblood farming (ofc it help), Selfhealing, Crowd control, or Damagedenial are.. Defence is your best offence in this case.

i post the top 3 decks i really like for HB farming.

1. Mono Aether (author unknown)



This is the deck ive played the most and had most success with, its not the most fun deck but sure is effective and easy to master.

[ + ]

1. You have 18 turns to be immune to Creature-/wepondamage
2. Immortal Creatures = No chance in hell they will get slain that easy.
3. The mixture of Immortals and dragons will give you a chance to bypass Gravityshield (wich some HBs have)

[ - ]

1. Damageing Shields like Fire shield ( :fire) or Thorn Carapace ( :life) can ruin your game if they get one out early but i find Thorn Carapace the biggest threat (iceshield aint that much of a threat, frostshield however can delay the game abit)
2. Permanent Controll: Steal/Deflagration/Pulverizer or Destroy Ability will eat your shields like Cheerios and milk.
3. Creatures/weapons with Momentum ability will bypass your shields.


2. Essence Entropy/Aether Deck

Ive also grown very fond of this deck (big thanks to Essence)

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=2479.0;attach=853;image)

Also an no-brainer deck to play the only hard thing is to time your Antimatter and on wich creatures. i usualy throw mine on creatures with attackpower greater than 5 unless its a Boost creature (+x/+x for x quanta each turn) then i tend to wait them out until they have as much attack so it will benefit me of winning the game since when a creature uses boost with antimatter on it it will basicly turn the other way within a few turns and start making damage again so try to outlast them as long as possible

[ + ]

1. Not as big Defencive deck as Mono Aether but use your opponents Creature stock to your advantage with antimatter wich hopefully will keep you alive most of the times :)
2. Same as number 2. on Mono Aether
3. Alot more fun deck than Mono Aether and get less boring so you can stick with your mindless grinding for some time :P

[ - ]
1. Same as Number 1. on Mono Aether
2. Quantadenial decks Earthquakes/Devourers/Tridens can slow down your deck wich will mostly cost your game if he gets your  :entropy Quanta
3. Antimatter usualy tends to go to waste if your opponent does not cast any high attack creature until late game sometime you just have to cast them antimatters on lower creatures just to survive

3. Bloodshadows FFQ + Hope Deck

Also a very fun deck to play but not as effective as the 2 above.

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[ + ]

1. High Life Regeneration rate/turn
2. Hope can easily nullfy the opponents attacks with enough Fireflys on the board.
3. High chance to maintain Elemental Mastery upon winning.

[ - ]

1. Rustlers are very vurnable to attacks if they are killed early on ur basicly screwed so try keep 1-2 on the board and rest on your hand
2. Otyughs/scarabs will make a Swedish Smorgosbord out of your pretty flies, Also Rain of fire wount go easy on you.
3. Rewinds can be utherly annoying (at least it decreeses your chance of decking out)


More Decks to come! im currently testing other viable options with Time/life, Mono Earth and Aether/life  but these decks is still in beta testing :P
I know there is alot of good Rainbow and Fractal decks out there aswell but since they are about a milion versions of them so i didnt bother to post them but feel free to cotribute with your Halfblood deck with one exception NO UPGRADES!

Deathshrimp Over and out!

12
it sounds like a good idea =) me for sure will like this idea since i left my old account and falsegod farming and trying to focus more on deckbuilding wich concerns Lv3-Lv5 moneymaking for falsegod farming

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