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Messages - Chronophasic (18)

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1
Patch Notes and Development News / Re: AI improvements
« on: November 22, 2010, 08:23:45 am »
Two stupid moves I have seen the computer make lately:

Playing its own weapon just before stealing mine.
Playing Prot Artifact on a sundial.

Ssorry if these are already reported. I didn't see them listed)

2
Trio & Quartet / Re: Voodoo Vampspeed
« on: November 04, 2010, 01:34:37 pm »
Cool idea. My only thought at the moment is that an angel/archangel or two could help keep your dolls out longer vs. healing or persistent damage like infection or eagle eye.

3
Patch Notes and Development News / Re: Elements 1.25
« on: August 22, 2010, 03:11:22 am »
Players with slow CPU's managed to activate a creature skill, play a card and use the "cancel" button in a rapid sequence to re-use cards in an infinite loop.

In 1.25, after using a creature skill, a 1/10 of a second pause is added (same as the one used for playing a new card). It is the time required for the script to complete its function, during that time a new command (another creature skill, card, etc.) can not be used.

P.S. : this is also the reason why creature's skills do not have a "real" cancel option; giving back the cost of the skill would create a huge array of fast click combos and it would force me to make the UI much less fluid to keep control of all the possible exploits.
It is not because, as commonly believed, I am punishing the player for a bad choice. I said something similar once in the flash forum, but I was joking, and someone mistakenly left his sarcasm detector in the microwave while nuking a smurfberry pop tart.
Wow, that's pretty interesting. Thanks for sharing this.

4
Patch Notes and Development News / Re: Elements 1.25
« on: August 16, 2010, 12:26:22 pm »
Yeah, it's definitely a big improvement. Much better than the popsicles.  ;)

5
Aether / Re: Mind Gate | Mind Gate
« on: August 13, 2010, 01:37:33 am »
Code: [Select]
5ro 5up 623 623 623 623 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 7ak 7gp 7q8 808 808 808 808
pretend everything is upgraded .___.

Here is a Mind Gate deck I've been playing around with. No kill condition of your own forces you to be very adaptive. It's a bit slow but very fun.

6
Gravity / Re: Chimera
« on: August 12, 2010, 09:39:43 pm »
Made a few different decks with this in the trainer. Fun card to build around. Time or water (squid) can completely hose you, and makes any sort of gimmicky strategy (fractal) very risky. Probably best just to help creature spam decks punch through shields, as long as they can afford 7 gravity.

7
Other / Re: Pendulums
« on: August 12, 2010, 08:02:51 pm »
Wow, these are going to add a lot of great subtlety for deckbuilders. Great to see things getting shaken up a bit.  :)

8
Rainbow Decks / Re: Killing Gods Just Takes Some Time
« on: July 20, 2010, 11:19:30 am »
Quote
Fire shield would be great against:
Incarnate
FQ
Seism
Chaos Lord (if protected)
Rainbow (if protected)
Divine Glory (protection helps)
Morte
Scorpio
Hermes (protection helps)
Paradox
Maybe Destiny, depends on what he hatches...
Ferox
Elidnis
Gemini
Of those, permafrost would be better than fire buckler against
Paradox,
Destiny,
Ferox,
Elidnis,
Gemini,
Seism,
Incarnate,
Rainbow,
Divine Glory

And it's better against the FGs fire buckler ISN'T good against.
The biceps don't lie, permafrost rocks. Especially with bonds or SoGs. If you are dead set on using fire shield/buckler I'd suggest adding more life gain since your shield won't be slowing or reducing damage other than slowly killing things.

9
Personally I've had good luck running this with -1 SoG, +1 Miracle +1 Antimatter for better defense vs. dragon rushes and/or lots of permanent control. I've also considered adding a prot artifact (so annoying to have your eternity blown up) but I'm very hesitant to bloat the deck beyond 35 cards.

10
Crucible Archive / Re: Confusion | Hypnosis
« on: July 17, 2010, 07:23:28 am »
This is a good idea for a card, but it feels like it should be darkness instead of entropy.
I'm not sure how this fits :darkness . . .

So far all chaotic/random spells have been  :entropy
There is some randomness in the mechanic, but the flavor of the card is trickery and misdirection, which really seems like darkness territory. Also, there are already "chance" cards in elements other than entropy. Ice Bolt and Fate Egg come to mind.

11
Crucible Archive / Re: Confusion | Hypnosis
« on: July 09, 2010, 04:52:37 pm »
This is a good idea for a card, but it feels like it should be darkness instead of entropy.

12
Life / Re: Simply and Fastest AI3 RUSH with EMastery!
« on: July 05, 2010, 12:45:42 am »
No offense, but this doesn't seem nearly as fast or consistent as golem rush.

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anything
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