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Messages - Chromanin (48)

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1
We need more aether cards. It has less cards than any other element, and people seem to dislike it because of that. There's only so much you can do with dimensions, but still.
Word up dude, i've been thinking that for a long time... Aether definitely needs more. It really is pretty difficult to come up with more ideas for it, but i know there are some really good ideas out there yet to be discovered.

like... A Phase Mage that replicates an N/0 copy of target creature for  :aether :aether :aether .. or something cooler.

2
Perhaps something more to do with your score... I would love more quests... Defeat 10-50 false gods/ elders/ etc and pick some kind of rare card or electrum reward.. Things like that would make it sweeter, but Elements doesn't exactly NEED it.. It would just be sweet.

3
Card Ideas and Art / Dragon eggs/ Drakes
« on: July 22, 2010, 04:26:48 pm »
I thought dragons would be more fun to pay the quantum for if they could lay an egg. I thought it'd be fairest for dragons to only be able to lay 1 egg. Once the ability is used it is gone. Cost 3 of the dragon's element to lay the egg. 4 to hatch it. When it hatches it turns into a Drake with half the attack/hp of its mother. It'd be best to give the 'Drakes' an element cost half that of the dragon, in case of reverse times and fractals.

If decided fair, Perhaps the Devonian/Silurian dragons could lay fate eggs, or perhaps the Purple/Amethyst dragon instead, being that fate eggs turn into random creatures which is what entropy is about..

If this idea is accepted, I think that the purple dragon should lay a purple drake egg, but the amethyst dragon lays an elite fate egg.. The Devonian dragon could lay a fate egg, and the Silurian dragon could lay a Silurian drake egg. There could be some fun play with this, all eggs would have somewhere between 0/1 - 0/3, whichever would be decided fair.

 I figured.. you gave the spiders the 'web', maybe the dragons could be cooler for every element with a 'Lay egg' ability. I would definitely use Dragons more if this could work. I think the balance would work quite well. Except for those who like to use their dragons for luciferin(bioluminessence).

4
More spirits/spectres! I friggin love those cards, and the artwork is always awesome for them.

A save deck option, I think it'd be nice for each player to have the option of selecting 1 of 2 of 3 of his/her saved decks. Beats all the mucking about when selecting new cards if you wanna play the real game rather than the trainer.

Maybe some cards could upgrade a 3rd time.

5
Series / Re: the Cult-Series
« on: July 22, 2010, 03:45:49 pm »
Also, I thought a sweet Idea for the time cultist would be, target creature's base damage is halved, and target creature loses momentum. Thats what happens when momentum loses speed... it loses momentum!  I thought it to be a pretty good idea, so consider it.

Also, I'm a little confused with the water cultists' ability.

And of coarse, there is no haunting ghost yet, or w/e it was. But it seams like it could be a cool creature for death so.. I know artwork is hard to just do, but If you really could get some artwork for these cards, they could surely become a reality in elements.

-I'm going to see if I can offer an alternative to u for water...
Water floods, it freezes, it evaporates, it grows life, it puts out fire...
This is a silly idea but perhaps.. 
            :water :water :water :water  Rain: fire creatures on the field gain -1/-1.. Life creatures on the field gain +1/+1
Seams unfair, i wouldn't expect the idea to become a reality. The cost is high but the effects are limited to 2 elements. could be good, could suck..
Perhaps...  :water :water :water :water/(upgrade) :water :water :water Frostbite: target creature freezes and loses 1hp for 2 turns. It'd be easy for the card-makers to do being that it's freeze and poison in 1 effect.
       :fire :fire :fire :fire/(upgrade) :fire :fire :fire evaporate: target creature's attack is 0 but can use skills.
 Another form of Entropy cultist could randomly use water to freeze/grow/or evaporate a targeted creature.
entropy cultist (sry forgot its real name)  :water :water :water Chaotic aquatic: target creature freezes, grows +2/+2, or Evaporates.

Thought you might like some of those.. good luck with these card ideas my friend.





6
Series / Re: the Cult-Series
« on: July 22, 2010, 03:02:00 pm »
Well, as of now the two highest voted are the mystic and the zealot. Perhaps the mystic could be the original and zealot be the upgraded if you and the elements makers are cool with it.

7
Forum Game Archive / Re: Elements Brawl!
« on: May 28, 2010, 09:45:33 pm »
I summon chuck norris to do my biddings. He protects me forever, whips your ass, and sleeps with all your mothers.

You all get a chuck norris baby brother. Baby brother because his sperm only creates men.

8
Card Ideas and Art / Re: Whirlpool/Whirlpool
« on: May 28, 2010, 09:26:17 pm »
This card is a good idea. Yeah, its fucking sweet. It shouldn't cost aether though... its purely a water spell.

9
Series / Re: the Cult-Series
« on: May 28, 2010, 09:21:31 pm »
This is pretty cool, I'd be down with this showing up in elements. hmmm instead of 'priest' how about.. 'mystic'. The entropy cultist hmmm.... 'Entropy cultist' is probably a perfect name for it because that's exactly what it is.
Now i know you probably want some help making your card ideas better and balanced.. sooo.. I'm not sure anyone who deals with an entropy deck is going to want to randomly convert their own quantum, maybe there could be something better. Well, actually, you know how entropy is random and all, and improved mutation grants a random bonus in attack/defense, perhaps this 'entropy cultist' could grant a rand increase/decrease in target creatures attack and defense. Its completely random, and that's what entropy is all about. It seams that this type of creature should be able to do this kind of thing anyway.

The darkness cultist... the idea of the ability makes sense, its pretty cool too, and not to sound offensive but I'm not sure the ability is of any real use. The only thing it could help would be to save its fellow darkness creatures from floods. When i think of darkness, i think of shady deeds, manipulation, deception.. An interesting ability would be to 'possess' target creature untill the end of the turn. This would be as though the fading cultist turns the opponents creatures against him/her for your attack phase. This would be pretty powerful. Another option is to change target creatures element to darkness, their ability now costs darkness instead. Both of these together would be a sick card, perhaps too powerful so.. maybe it'd be good to pick only one of them. These are your ideas, I'm just sharing possibility, do what you will with my ideas. =]

Maybe with the water and time cultist abilities, the effect can vary between targets. Say I target one of my creatures with the time cultists ability, it attacks twice, or does 50% more damage... but targeting the opponents creature would half its damage. As with the water cultist when targeting your own pillar (if thats how it would work) it doubles quantum production for 1 turn. But used on an opponent pillar it would decrease production by... 50%? I think it could work well this way.

The earth cultist is a little shaky, i'm not sure whether its ability is a good one yet or not, but its still pretty cool. As for the rest, I think they are all sick ideas, the whole theme... its good. You would get mad props for this idea if you could pull together some artwork.

10
Card Ideas and Art / Re: 2 kindsa cards
« on: March 18, 2010, 05:30:37 pm »

[/quote]
any static increase for the mark would scratch the present quantum balance.

Not if everyone is a part of that "static increase"... it would all balance out

11
Good news everyone, we got both the poll winners "Mulligan" and "More Cards". Once again this poll delivered so lets keep it going, pressuring Zanz to make our crazy whims a reality :)

Poll has been reset. Please vote again.
We should like make a topic based on thanking this guy zanz, for being so awesome

12
Card Ideas and Art / Re: 2 kindsa cards
« on: March 18, 2010, 12:54:57 pm »
ya know what.... rather than that shard idea i had before, perhaps we could turn it into new quests.. for instance, at a score of 10,000 you'll get 2X next to your mark, at 20,000-X3, 35,000 4X, 50,000 5X, and 70,000 6X. could really use a new quest or two as it is, give this game more goals than to just build a killer deck.  mayyyybe not 4X and so on, but at least up to 3X... this would be unfair against top 50's cuz all their scores are mad high, so maybe they could just be kept the same, at the 1X mark.  Anyway, i think it would be real cool to add some new quests in there, no matter what they are.

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