Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Chival (120)

Pages: [1] 2 3 ... 10
1
Outdated Tutorials / NEWBIE GUIDE: How to become RICH in 1 Day
« on: December 15, 2009, 10:09:54 pm »

i think red or black is the best element to start for this as well.

2
Issue Archive / Emerald shield
« on: December 15, 2009, 10:09:54 pm »

The Poison spell card doesn't target, it automatically effects the opponent, just like how Miracle automatically effects you. Bolts/Lances are reflected because you need to click a target after casting them.
with that logic rain of fires should hit immaterial creatures... right?

no consistency in this game at all on wording. big problem.

3
Fire / Mono Fire Speed Deck for grinding AI3
« on: December 15, 2009, 10:09:54 pm »

you guys also have to realize these are just simulations that do nothing but damage per turn. If you replace the 2/1s with towers i guarantee the impact would be greater than the simulation thinks. The ai loves to waste their damage cards on my 2/1s before i get my dragon out. thats a huge thing.

4
Fire / Mono Fire Speed Deck for grinding AI3
« on: December 15, 2009, 10:09:53 pm »

that would really suck to do all that work just to come up with basically the same assumptions i made in my original post with no math at all lol.

5
Rainbow Decks / Statistics on 43 Rainbow God Deck - 80% win rate
« on: December 15, 2009, 10:09:52 pm »

yeah i would take out 1 steal and both hourglasses

6
Trio & Quartet / BIG MAMA deck
« on: December 15, 2009, 10:09:52 pm »

@turin: cant you read?

gravity force would do almost nothing because you have only morning glory that hasn't momentum
Quote from: Scaredgirl
Idea is to use Gravity Pull on your OWN Titans. This makes them absorb 70 HP which sounds amazing in theory but is actually very average in reality.

I think it was Jellyfish who came up with this same idea earlier. There's a thread about it on this forum.
i dont think he ( Finale ) saw the titans.

7
Trio & Quartet / Fireball deck
« on: December 15, 2009, 10:09:52 pm »

Farenheit + steal = bad weapon that kills you.

Sorry I posted in mono.

In my defense, I have to say that upgraded, it has only fire pillars.
that could be said for every weapon except morning star... but this weapon is fairly harmless unless the opponent that steals it has fire quanta. Most of the time people will steal it just to stop it from doing damage to them, then they will play their own weapon on top of it. And if they already have a weapon that fits their deck in play, and they have to steal yours to stop massive damage, you basically just destroyed their weapon.

and most decks that have steal wont have alot of fire quanta, unless you let a rainbow deck with an elite firefly queen get masses of fire producing fireflies out. But in a deck with 6 fireballs, you would be pretty dumb to let a firefly queen survive in the first place.

8

i like the idea, it would be an easy way to add more strategy to the game without adding more cards. but i think it would be better if the mark gives a different benifit not related to the cards specific element.

for example instead of life mark only giving a +x+x to life creatures, make it all creatures you control. Sure this would probaly make mono decks even more useless, but really who expects mono decks to be any good with so few cards.

and bijay exactly what balance are you afraid of ruining LOL. this game is not balanced at all.

9
Earth / AI3 GRINDING: LUDICROUS SPEED deck
« on: December 15, 2009, 10:09:52 pm »

yeah ive thought about this, but i mindlessly grind, i dont even pay attention enough to use the creatures abilities.

10
Earth / AI3 GRINDING: LUDICROUS SPEED deck
« on: December 15, 2009, 10:09:52 pm »
Deck Helper comment: 
This thread became completely disorganized during the forum move.  To view the actual deck posted by turin, please view this link:  http://elementscommunity.org/forum/index.php/topic,482.msg4409.html#msg4409

have you tried this with the upgraded gnomes? thay add stone quanta each turn

11
General Discussion / Cards working differently in trainer?
« on: December 15, 2009, 10:09:52 pm »

Dials in trainer are pre-fix - they stop you for 2 turns but only 1 for the enemy. Fixed dials stop all creatures on the board for 2 turns.
actually thats not completly accurate, if you dont use the hasten ability the turn after you play it, it will last 2 opponents turns

12
General Discussion / I think I hit maximum wins?
« on: December 15, 2009, 10:09:52 pm »

Chival -- I read that you are considering taking out your Anubis.  Have you tried it with protect artifacts instead? (cast Fahrenheit, Protect Artifact, then Animate Weapon and then your animated guy is immaterial).  Protect artifact is very cheap so then you should be able to get a similar effect without needing the time quanta.  Disadvantages would be that it would take up more cards in your deck (unless your deck currently includes any time towers which you could take out), and you wouldn't have the possibility of immaterializing your FFQ.  Anyway, just thought that may be something worth trying out if you haven't already.
already tried that, enchanting the weapon then animating it doesn't keep it immaterial unfortunately. You would think it should, but it doesnt. i assume its a bug.

Pages: [1] 2 3 ... 10
anything
blarg: