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Messages - ChinFire (17)

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Patch Notes and Development News / Re: Elements 1.27
« on: February 10, 2011, 12:27:13 pm »
The only thing that im not sure about the new card is the shield... The skull shield now become useless...

Oups..sorry..didn't see the skull shield update!

2
Archived Decks / Re: A new concept for god farming - Into The Space
« on: November 24, 2010, 07:27:24 pm »
Quote
Ferox: Poison and Shield, until he dies.
Fire Queer Queen: Like Ferox.
...

You seem to forget the feral bond... I dont think you will have enough shield to let your poison surpass the healing...

And I often have problem with my water quanta when I play this deck... Maybe change some aether tower for some water pendulum...

3
Rainbow Decks / Re: Nymphomania(V1.25) [FG-Killer]
« on: November 05, 2010, 09:26:23 pm »
I'm not sure that you can put this deck as a FG Killer...  Yes it can win sometimes but my win/lost ratio is very awful.. I prefer to use this deck as a lvl5 killer since you have much more time to set up your things.

2 supernova + a couple of entropy pillar/pendulum + quintescence + nymph tears can take time to assemble... And you only got 1 nymph in play! You need to do the same combo for the second one...

4
Light / Re: Skillgannon's Speed Blitzing: Mono-Light
« on: October 19, 2010, 12:56:20 pm »
I removed a tower (I think 20 mana sources is enough) a replace it with the best beater you can find in light... Morning Glory...

5
Archived Decks / Re: Need a Parka?
« on: October 13, 2010, 08:11:04 pm »
Really nice deck!

This is the deck I use to play:

Code: [Select]
6rn 6rn 6rq 6rq 6rq 6rq 6rq 6rq 7dm 7dm 7dm 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gr 7gr 7gr 7gr 7gr 7h2 7h2 7h2 7h2
So its basically the same deck except:  - 2 Permafrost Shield
                                                              - 1 Artic Octopus
                                                              + 3 Explosions
                                                              and fire mark...

I dont think this deck really need Permafrost shield... If you manage to play an early ready-octopus, then permafrost shields and tons of octopii are near dead cards.
I prefer mark of fire + explosion to deal with annoying permanent...especially eternity and gravity shield...
Plus, fire mark allow you to play your Steam Machine without SoR.

Maybe unupgraded Steam Machine is better because it cost less mana and my mark is not water. 8 in defense is still good... I should give a try...


6
Archived Decks / Re: Eternal Concordance (Time/Aether)
« on: June 12, 2010, 02:41:51 pm »
I really like your deck, it is a lot of fun but... damn its hard to win against FG... To much permanent control and you lose, he play some hourglass..you lose, you draw to much pillar...you lose, draw your eternity a little late..you lose, he play momentum..you lose.  I think you need to be lucky to win with this deck but again, its a very fun deck to play.

And I forgot, lobotomize and turtle shield are also pain in the ass with this deck...

7
Rainbow Decks / Re: Fire Lance sudden killer (work with no ungrade)
« on: May 21, 2010, 11:48:37 pm »
Funny deck... its the perfect deck if you like to play elements while doing something else.

An advice for the numb like me:  I realize it while playing the deck...don't play your nova to early because each SoG you play after is a risk that you'll not be able to play your precious reflecting shield (in some case)

8
Duo-Decks / Re: Terro's Pesty FG Deck!
« on: May 02, 2010, 03:54:50 pm »
I just played a few games with the deck. I don't know if I got really bad draws (maybe I did), but it didn't go well.

Lost - Neptune
Lost - Dream Catcher
Won - Incarnate
Lost - Morte
Lost - Hermes
Lost - Octane
Lost - Destiny
Lost - Rainbow
Lost - Dark Matter
Lost - Graviton
Lost - Hermes

In my experience, the problem was that FIRST, you needed a pest, a fractal, and quantum FOR that fractal. And even if you manage to get that relatively early, you usually can only play a few pests and FGs have lots of towers, so you can't deny them. They get a nice amount of damage out, and since you only have two vampires in the deck you don't draw them. Oh and then you need ANOTHER fractal for the vampire or else you die. All in all, to get set up, you need to draw 1/4 pests, 2/4 fractals, 1/2 vampires, and 2/5 aether towers since you need to get those fractals out really fast. All in a few turns. And a dark tower to play a pest. Not very good odds, imo. Unless I'm not playing it right?
I agree with Puppychow... I played like 10 games and lost all my match... And I was far away from winning any match... (maybe i'm too stupid for this deck)

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Rainbow Decks / Re: Anti-FG deck / Qohelet style
« on: April 28, 2010, 07:04:43 pm »
Ah... ok... thanks for your quick reply and by the way, this is a nice deck...

10
Rainbow Decks / Re: Anti-FG deck / Qohelet style
« on: April 27, 2010, 02:52:58 pm »
Can you explain me why are you playing with Improved fog instead of improved dusk? I know it cost 1 instead of 4 but you have nothing else to do with your darkness quanta...

11
Multilingual / Re: Jai parle petit francais :) parce que.....?
« on: April 13, 2010, 11:26:38 pm »
I live in Québec and I speak perfectly French (Am I the only one???)
Hé non, tu n'est pas le seul! ;D

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Trio & Quartet / Re: 1.21 Fractal, Emerald Dragon, RoL
« on: April 07, 2010, 08:09:15 pm »
- Having to play the rustler makes things a lot more fragile: It can be killed/congealed/lobotomized before you can use it - dead rustler = no dragons = lost game
Totally agree with that... this deck looks more fun to play than the light version but I really think this build is less stable.


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