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Messages - Cambadillac (64)

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61
False Gods / Card drops...
« on: December 28, 2009, 09:40:08 pm »
Is it just me or are the FGs dropping more cards today.  Last 3 matches gave me a total of 6 cards.  The day before, 1 in 5 if i was lucky.

I would like to thanks Gemini for the 3 cards,
Incarnate for the 2 cards,
And last but not least, Divine Glory.

Happy Day :D


62
Game Suggestions and Feedback / Re: Concerning Rainbow decks...
« on: December 26, 2009, 12:18:41 am »
No, rainbows aren't overpowered anymore, they never were overpowered. Since the sundial nerf, rainbows are perfectly fine. This will just be annoying and a waste of time for coders because rainbows aren't overpowered. ( Yes, I realize I've said it 3 times, but it's true )
When it comes to PvP, no, rainbow decks are not over-powered.  When it comes to farming Fgs, YES, it is crazy overpowered.  Increasing FG AI may help, but it still wont be enough to surpass the guile of a human opponent.
Why choose an element in the first place?  You choose it for ONE mark a turn???  That seems pointless.  I would GIVE UP my element if i could.  I seriously don't need it.

I thought the idea of an off mark penalty would bring more variety to the game and encourage what i call "mark loyalty".  Roleplaying wise, i think its fun.

63
Game Suggestions and Feedback / Re: Concerning Rainbow decks...
« on: December 26, 2009, 12:08:46 am »
i posted this in order to bring some much needed balance to an off-balance game.
Too many posters suggest things that will IMPROVE their own, already strong decks.
I felt that the ability to "Farm" FGs was absurd. 
I wanted to suggest something that will hinder my ability to win and accumulate an incredible amount of wealth- wealth that will just grow and grow over time.  That just get boring.

I also think Q-towers are overpowered :)  they should NOT be upgradable.
Just thought i would bring a socialist mentality to the table.  ;)

64
Game Suggestions and Feedback / Concerning Rainbow decks...
« on: December 25, 2009, 11:55:32 pm »
There has been much talk of the new Sundial nerf and the now "inability" of those with with Sundial stall rainbow deck to farm FGs.
I currently have about 20k score and thousands in the bank (been playing for over a month- still pretty new :D).  I am comfortable where i am at.  I too had a sundial stall deck and because of the nerf, i had to modify and adapt that deck.  It(the deck) currently does about the same as it did before (which is freakin awesome).  Ive been farming as usual and i can totally understand how incredibly strong sundial was (i've always thought so since ALL the decks i've built had sundials).

Hypothetically, FGs should NOT be as easy as they are.  I propose a new element(yes, a pun) to the game. not literally.  Even though this new feature will severly weaken ALOT of rainbow decks, i feel as if rainbow decks are just too easy to make and use.
I propose that there should be an "off mark" penalty.
Say you are time element.  To cast a death card like "Boneyard" (which is 5 deathQs) it will cost 1 additional deathQ.  That will bring the casting cost to 6.

ALL off mark cards will cost 1 additional Q to bring it to play.  This will hinder rainbow decks which i think are insanely over powered.  Spells that are on the card after you bring it into play (like "dive") will cost the same; just to make things simpler.

What does everyone think?

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