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Messages - Cambadillac (64)

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1
Card Ideas and Art / New Air card
« on: June 12, 2010, 01:14:55 am »
Since air has flying weapon, i propose a new air card that transfers the shield you are equipped with- to your opponent!

Shield Shuffle 1 air quanta
Shield Transfer! 1 any quanta

It will be permanent control and can be tactical.  It will remove what shield they currently have unless it is protected.

dissipation shield transfer (to ruin non-rainbow quanta production)
or fog shield/solar shield transerfer (to give a crappy shield)
or transfer a hope to non light decks :)

 :)



2
Archived Decks / Re: Flying Titans + Gravity Pull?!?!
« on: June 12, 2010, 12:54:10 am »


this is my titan that i have been using for a LONG time.  Very consistent. 

The idea behind it is that you only need 1 titan out, than you just twin universe it over and over.  With that in mind and with a GRAVITY MARK, you just wait 5 turns and drop like 2-4 titans at once.  The extra grav towers help you bring out the otherones faster.

This is my main PVP deck.  I have a post somewhere on my ideas of why the cards are in the ratios they are currently.  This deck has gone through many changes and tweeks depending on the new patches and new cards.

It has evolved over a long time and is very reliable.

3
Design Theory / Re: New ideas for debuffs
« on: June 06, 2010, 07:16:13 am »
no prob :)

4
General Discussion / Re: Concerning element identity...
« on: June 03, 2010, 04:30:14 pm »
chain lightning! yes! :D

5
General Discussion / Re: Concerning element identity...
« on: June 03, 2010, 07:26:55 am »
i think it would be awesome to have area of effect cards.  An example would be a creature damage card that deal x amount of damage to one creature, then a certain, lesser amount to adjacent creatures.  It could be called twister or tornado.

6
General Discussion / Concerning element identity...
« on: June 03, 2010, 12:30:12 am »
Air has come up many times as an element that lacks an identity.
Aether= immortality
Dark = tricky thieves and draining life
Death= death and poison (duh)
earth= defense and perm control and all things beefy
entropy = randomness and crazy-hippie cracked out on pcp-ness.
fire=damage + destructions
gravity= consuming and momentum.  (oty and black hole) and big health
life= creatures and healing
light= defense and healing
time= slowing and speeding up things.
water= creature control galore.

air=????

With the introduction to the water card flooding, creature placement is now a factor in gameplay.  If new cards that effect creature placement are created for each element, air may find a niche to identify with.  Mobility seems like a worthy trait for air cards to possess. 

Discuss pwease.

7
Design Theory / Re: New ideas for debuffs
« on: June 03, 2010, 12:12:05 am »
I have some ideas on the names of each ability.  Some of the names dont reflect the abilities as well as it should.  The names should be short and to the point.  There are some names that matches other abilities more.

Malice:Attack damage is converted to poison damage.
-Malice is crazy strong imo.  It should be called Blight, Corrupt or Cancer.

WeakenCreature loses one attack point per turn.
-Weaken should be changed to dwindle or diminish. Weaken feels like a one time deal while dwindle or diminish feels more like something over time.

DazedCreature has 60% chance to miss.
-Dazed is too minor of a word to reflect what is a pretty beefy debuff.  I suggest  blind.

ConvertedCreature attacks owners quanta pool.
-Converted is a good one.  But I feel as though it implies a creature being converted to attack the actual health of the owner.  When it attacks the quanta, it should be called sabotage.

Pillar-kindAs an additional cost to play this creature, sacrifice a pillar of it's element
-Pillar kind should be changed to deplete.

BlindCreature has a 50% miss chance
-Blind should be darkness because blind is more severe.

BleedingCosts 1 quanta of the appropriate type for turn for the next three turns. If an appropriate quanta is not found, it dies.
-Bleeding should be thirst.

ExhaustionCreature's special abilities require more quanta to use (double or triple the amount).
-Exhaustion should be changed to amateur for obvious reasons.

RejuvenateCreature recovers HP over time (a counter to poison), but deals significantly less damage (X%).
-Rejuvenate is good, but because you lose attack power, it should be called resting or rest.

BurningEvery time the creature successfully causes damage, they lose 1 AP (a Sundial or shield can prevent the burn effect).
-Burning should be called Exhaustion.

soul boundcreature won't die, but rather go back to owner's hand (if hand is full it is discarded, instead of dead - won't feed graveyard/bonewall/vulture)
-soul bound should be called recall.

De-armoredTarget creature receives +1 damage from all incoming damage sources.
-De-armored confused me until i read the notes.  Calling it Brittle clarifies things more i think.

SicknessTarget creatures gains 1 poison counter per turn. Surrounding creatures are poisoned if target creature survives for 2 or more turns.
-Sickness is good, but because other creatures can get it, it should be called outbreak.

StruggleTarget creature's ability cost 2 more quanta to use.
-Struggle should be called novice.

WoundedCreature takes 50% extra damage from all sources
-Being Wounded doenst mean you take more damage, being fragile does.

PhasingPlace a doomclock on target creature. When doomclock hits 0, target creature is removed from play.
-Phasing should be called doom. :P

ExhaustedAfter target creature attacks, put it into a time bubble for 2 turns, remove Exhausted status.
-Exhausted should be called slow.

coming undonetarget creatures gains -1/-1 every turn.
-coming undone should be Phasing.

8
If so, hit me up, we will go for a ride and bend some corners. :D

9
Trio & Quartet / Re: OMG CRAZY AWESOME FUN DECK!!! TRY IN TRAINER!!!
« on: April 06, 2010, 03:57:34 am »
i have titan deck :D

10
General Discussion / Re: The Deckmaker's guide to the galaxy
« on: April 04, 2010, 09:38:00 pm »


Faster.  Time mark



Fastest. Time mark

11
General Discussion / Re: Accusations of cheating...
« on: March 30, 2010, 03:15:55 am »
interesting, 4 aether towers work well enough for you?
yes, fractal is not needed early.  Creature control and steals are your early game defense.  fractal comes later.

i switched out a thunderbolt for another steal.

12
General Discussion / Re: Accusations of cheating...
« on: March 30, 2010, 03:06:00 am »
here is link to thread
http://elementscommunity.org/forum/index.php/topic,3911.0.html

mine is near the bottom

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anything
blarg: