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Messages - CB! (624)

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1
Dream Catcher / Re: Oracle : Dream Catcher
« on: September 14, 2010, 02:07:47 PM »
I think this one works better... seems more consistent... ?=Life Pendulum

Code: [Select]
5c5 5c5 5c5 5c5 5c5 7ac 7ac 7ac 7ac 7ac 7ak 7ak 7ak 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7n2 7n2 7n2 7n2 7n2 80h 80h 80h 80h 80h

2
Cards / Re: list of cards and links to threads (WORK IN PROGRESS)
« on: August 23, 2010, 02:39:23 PM »
Maybe use the spoiler tags to show/hide the cards for each element?

3
Elements Articles / Re: Game Mechanics (i.e. The Expanded Rules)
« on: August 23, 2010, 02:36:03 PM »
Wow... very nicely done...

4
Sports / Re: Who's going to win the next superbowl?
« on: August 23, 2010, 01:40:04 PM »
http://www.youtube.com/watch?v=rsfJS-WtDOI

 ;D ;D ;D ;D ;D ;D ;D ;D
[smarta$$]
That kinda looked like their first regular season win after they went 0-16 in 2008...  ;D ;D ;D
[/smarta$$]

5
Sports / Re: Who's your favorite athlete of all-time?
« on: August 23, 2010, 01:35:15 PM »
As a fellow Michigander, Barry Sanders gets my nod as well.
Being from Oklahoma, I approve this nod... although OU > OSU... :)

6
General Discussion / Re: BP's 10 Tips for Improving grinding speed
« on: August 21, 2010, 11:18:08 PM »
Bonus Tip. the spins have their own quality control. Make sure you lower the quality when you spin to speed that up as well.
Seriously? I never knew that...

7
Humor / Re: Antagon jokes
« on: August 21, 2010, 11:11:27 PM »
Funny stuff...

8
Game Suggestions and Feedback / Re: New click delay is too long
« on: August 21, 2010, 11:09:27 PM »
Soo, anyone gonna make a "clicks to turn to win" study now? 

*snickers*  ;D
Actually yes, lol.  CB! sent me an application that counts time, clicks and turns for a game.  When I start my time to win study eventually, I will use this software
Your average grinder doesn't care how many clicks it takes, he only cares how long it takes.
They do if they're using a growth/ruslter based deck:)... but yeah, the little app counts the number of seconds each game takes, as well...

Were there ever any ways to exploit creature skills?  I guess maybe if you clicked infect, then cancel, then a creature really fast?

9
Issue Archive / Re: WEB bug
« on: August 21, 2010, 10:51:54 PM »
You should be grateful... you used to not get quanta back if you decided not to play a card... ;)

10
Darkness / Re: Totally Upgraded AI3 Mastery Raper
« on: August 21, 2010, 04:03:53 PM »
you ninja'd my edit... :)

Also, once you test that script a little and verify that's it logging accurate data, I'll post it publicly.  Maybe more people will use it, and it'll be logging the clicks as well as elapsed time... if anyone else wants to be a guinea pig, let me know... ;)

11
Darkness / Re: Totally Upgraded AI3 Mastery Raper
« on: August 21, 2010, 02:23:11 PM »
I'll have to do an electrum and score per time study with this deck and my speed EM deck to see which is better for AI3 farming.  This EM's 90% and mine 70%, but mine is probaby faster.  Hmmm...which will give more score.  This deck won't run into the issue of clicking a heal at the wrong time.
I'm going put my stats script through the wringer with this deck... :)  It'll be a good test for recording EM, W, and L...  I'm going to switch out 4 of the pillars for pendulums though...

EDIT: After 50 games, here's my findings....

89.04 seconds average game
13.72 clicks per game
8.38   turns to win
50 wins (30 EM), 0 losses

Time Clicks Turns W/L/EM
95   14   9   W
76   13   7   E
93   12   8   W
81   13   8   W
65   13   7   E
91   14   9   E
109   17   10   W
100   16   10   W
83   15   8   E
72   11   7   E
83   14   8   E
83   13   8   E
72   11   7   E
80   11   8   W
78   12   8   E
78   14   8   E
70   13   7   E
81   13   7   E
111   14   11   E
75   12   7   E
79   14   8   E
112   14   10   W
82   12   8   W
120   18   11   W
76   14   7   E
177   30   14   W
107   16   9   W
93   12   9   E
88   13   9   W
97   14   8   W
75   14   7   E
108   15   9   W
66   12   7   E
88   14   8   W
80   13   8   E
83   12   8   E
73   12   7   E
77   12   7   E
80   13   7   E
134   16   13   W
107   16   10   E
75   10   8   E
82   12   7   E
65   13   7   E
73   13   7   E
95   13   9   E
99   15   8   W
89   13   9   W
113   13   10   W
83   13   8   W

12
Issue Archive / Re: Momentum + Burrow [unconfirmed]
« on: August 20, 2010, 09:25:33 PM »
Speaking of antimatter... and sort of off topic, but..

I've noticed if you have an antimattered darkness/death creature currently getting a bonus from Eclipse that it actually subtracts more attack when the eclipse is destroyed.  This kind of makes sense, but...

For example, if I have a 6/4 vampire (4/3 + 2/1 from eclipse) that has antimatter cast on it, it becomes a -6/4 creature.  However, if the eclipse is destroyed, it becomes -8/3 because 2/1 is subtracted).  That's so much more evil than a -4/3 vampire! :(

In a similar vein, why don't antimattered creatures get blocked by walls?
http://elementscommunity.org/forum/index.php/topic,11523.0.html

Also I'm about to do a section on shields with antimatter... basically if the shield puts your creature out of reach (phase shield, wings if not airborne, gravity if more than 5 HP) the creature doesn't get an attack.  If the shield blocks damage the creature still gets an attack but the attack is modified by the shield.  Creatures that attack a bonewall get blocked if they do damage, just like a permafrost shield blocks 2 damage.  A negative attack doesn't damage, so the shield doesn't come into play...

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