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Messages - BlackDot (40)

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1
In-game Troubleshooting / Repetitive AI3
« on: February 20, 2011, 05:17:52 pm »
I have this AI3 grinder: Mummy rush
The only decks I found in the AI3 are repetitive... I know the routine already:
1. Voodoo Rage
2. FFQ
3 Aether Ortodox
4. Steam Machine/Fire Spirit
5. Dune Scorp rainbow.
6. Wyrm/Pegasus.

I'm getting bored of thet... is that a trouble or is this because of my deck?

2
General Discussion / Would you Like new elements?
« on: February 18, 2011, 03:19:42 am »
Would you like new Elements?

I've been "walking" through the forums... Though I'm a newbie account (I don't even have 2 upped cards ._.), I'd like to ask this question...
But when I was "walking" I saw many post saying WHHEEEE DUNTZ WHANTGH NEWWWGH ELIMENTZ!!
I came up with an Idea... how about... every 2 annyversaries of elements celebrate a contest...
This contest regroups many experts users to make their new elements theme and mark.
My ideas so far are:
War: (Middle Age Fighters) (Crusader is not involve cuz' it's already in light)
Pacific: (Just non killing skills creatures: Mutation, Heal, and so)

You would probably say NNNNEEEEEEOOOOOOOOO WHHEE DUNT WAAAEENT NNIIIUUUU ILEMENTZ
but i tried...

3
Crucible Archive / Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!)
« on: February 18, 2011, 12:45:36 am »
 :( Why isn't my card in crucible yet  :(

EDIT: I didn't saw the "as necessary"... so I have to post it again?

4
Crucible Archive / Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!)
« on: February 17, 2011, 09:10:48 pm »
is it active skill or passive skill, if it's passive, I am thinking acceleration (not OD, want to power it with just mark), this card, and eternity, in case the game lasts long enough, the extra :gravity can be used to devour (the game has to last more than 30 turns tho...)
Hey... Acceleration is not the only creature control... you can also Poison, Fire bolt, Ice Bolt, an so if you want to kill your sarcophagi fast.

5
Crucible Archive / Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!)
« on: February 17, 2011, 08:29:34 pm »
 ^-^ ^-^ Ready for Crucible Baby  ^-^ ^-^

6
Crucible Archive / Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!)
« on: February 16, 2011, 12:25:26 am »
How about (Pyramid|Greater Pyramid)?

It couldn't get hurt if it was a permanent so it couldn't spew creatures then, so how would it function then?
*your description* u.u if it was a permanent it would have to have a active skill... I don't want to make a card with an active skill, i want to make one with a passive one, like sarcophagi

7
Crucible Archive / Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!)
« on: February 15, 2011, 04:28:30 pm »
there are ways to protect permanents, you would just have to make the deck a trio with earth,time, and gravity. unless you used mark of gravity and had an earth/time duo. If you're still worried about it getting destroyed and you don't want to put earth in because it's too complicated or something , you could give it 3 turns of immortality or something similar so it isn't destroyed right away.
I think it's good in the way it is: a creature (i know it's not natural) but that's why it doesn't attack... unless you buff it.
If I create a permanent version of this... ummm it would be (Pyramid | Pyramid of Gyza)

8
Crucible Archive / Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!)
« on: February 14, 2011, 10:52:14 pm »
maybe it would be better if you made it a permanent and gave it the power to summon skeletons for :time :time or something, and when it's destroyed a pharoah appears. sarcophagi are not exactly creatures... also, with skeleton's new ability, this could be very powerful when paired with eternity.
Nah... I inspred this card by D**bl* II... The thing you attacked and the thing spawned a ghoul... Never mind... If I made it permanent it would be easy to kill... think of explosion in fire... It will kill the permanent in one shot... But Gravity pull, Overdrive, Poison, Aflatoxin, Rage, Shockwave (unless your frozen), Drain Life, Fire Lance and Ice Bolt (unless you have a lot of quanta) and more doesn't kill you suddenly... So it's nearly impossible to kill it in the first turn it is summoned, i thinked of it though.

How do you put a link inside a word? ó.o

9
Crucible Archive / Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!)
« on: February 14, 2011, 10:13:51 pm »
thnx but... the sarcophagus from D**bl* II is ok (I put stars because it's copyright... right?)
EDIT: OK I'll use it... the image had an error :'(

10
Crucible Archive / Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!)
« on: February 14, 2011, 09:59:53 pm »
Wait, does this mean it generates a Skeleton upon every damage event? Let's say it has been Overdrives and poisoned, does it generate 2 Skeletons in one turn?

May I make a suggestion: make the unused version 7 :time because generating unused to upped Skeletons make a big difference. The improved version is fine as it is though.

This is going into Time Bows for sure because you can Rewind the Skeletons to get cheap random creatures. I like this idea! You have my support in Crucibles. :)
Thnx but... another thing... does the card has to have an image to go into crucible?
Yes. An image that you can prove is free use.
ANOTHER thing... I'll fix what you say... "It can generate onl one Skeleton in a turn"
I don't think this is needed. Liquid Shadow, Overdrive, Tomb is probably just powerful and not overpowered.
THNX :D and... what image ó.o nothing comes to my mind...

11
Crucible Archive / Re: Sarcophagus | Pharaoh's Tomb (Update!) (VOTE!!!!)
« on: February 14, 2011, 05:46:59 pm »
Wait, does this mean it generates a Skeleton upon every damage event? Let's say it has been Overdrives and poisoned, does it generate 2 Skeletons in one turn?

May I make a suggestion: make the unused version 7 :time because generating unused to upped Skeletons make a big difference. The improved version is fine as it is though.

This is going into Time Bows for sure because you can Rewind the Skeletons to get cheap random creatures. I like this idea! You have my support in Crucibles. :)
Thnx but... another thing... does the card has to have an image to go into crucible?
ANOTHER thing... I'll fix what you say... "It can generate onl one Skeleton in a turn"

EDIT: Right i forgot... it's not a good strategy filling you camp with (Elite) Skeletons unless you have Eternity. Scarab swarm strategy is better than a random creature spawn strategy i guess...

12
Crucible Archive / Re: Sarcophagus | Pharaoh's Tomb (Update!)
« on: February 14, 2011, 04:09:45 am »
:'(
I don't think it's actually that incredible, not much more than Voodoo Doll.

It would make for a hella fun deck though. Depends on what you make the final cost.
It is T(T-1)/2 more damage than voodoo doll per doll/sarcophagus.
It is T(T+1)-1 more damage than voodoo doll per doll/tomb.

T=Turn
I didn't understood... (Spanish speaker here!)
TurnAdditional Damage unuppedAdditional Damage upgraded
TT(T-1)/2T(T+1) -1
101
215
3311
4619
51029
Yeah... but... there are RoF's Thunderstorms and Plagues... Dim Shields, Fire Shields Titanium Shields and more... There are a lot of ways to make this strategy go down... just as every other strategy :P
BTW... When can I post my Idea in Crucible?

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