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Messages - Aygor (15)

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1
General Discussion / Re: Ask a simple question, get a simple answer
« on: January 12, 2012, 05:53:01 am »
why is the pvp2 so lonely? i think it's the coolest feature but i seem to be the only one

2
Multilingual / Re: ITALIANI!
« on: August 03, 2010, 01:29:17 pm »
salve gente!
Io di ninfe ne ho parecchie, tipo 4. parecchie nel senso che entrando una volta a settimana quando è tanto non ho molte possibilità all'oracolo.
Non frequento molto i forum, cos'è sta roba del voto?

3
Issue Archive / PvP2 not working
« on: August 02, 2010, 04:39:34 pm »
Whenever i star a PvP2 match, my opponent's turn timer reaches 0 and AI takes over
I know that it may happen, a couple of times, but it's being happening for a month now, every bloody match.
Apparently, (i am playing against juom right now) it doesn't happen in PvP1, yet since PvP2 is the best i am pretty annoyed.. does that happen to someone else too? what could i do?

4
Gravity / Re: Otyugh / Elite Otyugh
« on: April 01, 2010, 12:18:40 pm »
i hate it. AND his old image was better :P
with quintessence it kinda prevent me from layin anymore creatures=)

5
Light / Re: Hope / Hope
« on: March 30, 2010, 01:02:57 pm »
i think that Hope is a great card, BUT i am sure that it is too strong, most of the decks simply cannot do anything about it.
I came up with an idea, in my opinion it's formula should be changed from "damage reduced by" which sets a limit of damage your creatures need to overcome, and that gets nearly impossible.
to "absorbs x damage for every light emitting.."
I think that 2 damages for every ligthing creature would keep it the best shield and on the same time leave a reaction spot on the long run.
Upgraded could be even 3 damage per creature.
I think that this idea should be given some consideration, becouse the shield doesn't get a true nerf, but the others get a chance.
Man, that's UP. The way it is now isn't OP. All light emmitting creatures can bew wiped out by ANY control card. And if you want to use Luciferin, you might get clogged hands. Also, if you manage to get 3 Luciferin'd dragons, you deserve to win the game.

P.S.: Thanks to Jmizzle7 for moving the thread (before I had time to) :)
not overpowered? fire storm can destroy some, thunderstorm is too weak, all the others can deal with just one creature. that shield if used properly is able to get a damage reduction of more than 12.
Since permanent control is pointless and creature control isn't enough to get rid of it but can just reduce it's effect i guess that's a bit too much of a wall.

No really, u deserve to win the game when u are good enough to overcome tha opponent, so many times i had a perfect game and lost anyway.. that's the spirit of the game, you can't say if u put a couple of dragons and that shield you deserve to win..

I say that again, 2 or 3 damages absorbed for every light emitting creature is just fine, the power it has now is much more than most of the rares have.

6
Light / Re: Hope / Hope
« on: March 30, 2010, 12:07:10 pm »
i think that Hope is a great card, BUT i am sure that it is too strong, most of the decks simply cannot do anything about it.
I came up with an idea, in my opinion it's formula should be changed from "damage reduced by" which sets a limit of damage your creatures need to overcome, and that gets nearly impossible.
to "absorbs x damage for every light emitting.."
I think that 2 damages for every ligthing creature would keep it the best shield and on the same time leave a reaction spot on the long run.
Upgraded could be even 3 damage per creature.
I think that this idea should be given some consideration, becouse the shield doesn't get a true nerf, but the others get a chance.

7
Multilingual / Re: ITALIANI!
« on: March 15, 2010, 04:26:13 pm »
ciao!
io ho 1 ninfa,  4 armi rare: scelto il vampire stiletto e trovate 2 pulverizer e 1 eternity

8
Other / Re: Relic
« on: March 04, 2010, 03:57:08 pm »
What?  You cast it and it remains in your DECK?

Not hand, but it goes back to your DECK??!?


Because if that's really the case, Eternity just lost a whole lot of priority in a BUNCH of decks...
i cast it, and it stays where it is, in my hand. not deck. sorry i'm not an english speaker. what does it have to do with eternity? it's just a waste of quanta is it not?

9
Other / Re: Relic
« on: March 04, 2010, 03:45:05 pm »
even unupgradable? in game it costs 1.... and remains in your deck!!!

10
Humor / Re: One of our members is a hacker!!!
« on: March 04, 2010, 03:09:37 pm »
Wtf. I suggest we go over to [you]'s house and burn it down, why ruin our fun with something so low?


I thought better of you, [you]..
haha very nice^^
oh. it seems like u got me :P :P :P :))

11
Other / Re: Relic
« on: March 04, 2010, 02:58:24 pm »
i just got a card i presume it's a rare, since i cannot buy it. It's named relic.
It is a permanent with that text:
"The remains of what was once a valuable creature or arctifact. maybe still worth a few coins"
I can sell it for 101, but i want to see if he has some effects in game or if i can upgrade it before.
Does anyone know anything about that card?

12
Darkness / Re: Mono-dark
« on: February 12, 2010, 06:29:16 pm »
thanx for the suggestions Gl1tch, but i'd like to keep it  mono, so what should i put in the 3 slots i'd earn? i am leaning towards 1x steal, 1 x vamp. 1 x devourer..

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