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Messages - AngeDeMort (253)

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Series / Re: IT'S A TRAP(S)! - a series of traps
« on: August 29, 2011, 01:07:35 pm »
the ones that don't specifically state enemy can trigger on yourself yes

Forge Archive / Re: Gather | Collect
« on: August 21, 2011, 04:28:43 am »
I'm Reviving this thread to say it has potential, and only change I would make is have it target non-skilled creatures
I'm glad you like this but I would rather have this either give the creature an additional passive ability or lobotomize the current ability off the creature rather than only work on non skilled creatures so it has a wider use, on slightly off-topic topic, are there more vanilla creatures or creatures with skills in the game?

Card Ideas and Art / Re: Rainbow|Shining Rainbow
« on: August 15, 2011, 03:03:32 pm »
The element type in in your table needs to be changed to Other, there is no neutral element

...I have no idea where you got the idea of increasing the cost of OTHER cards from.  I was talking about the cost of this card.
I was talking about the cost of this card. Increasing it's cost won't do much because a nova can play any 12 cost and under Other element cards in 1 turn as an alien pointed out, this card needs a penalty like a turn limit on how long it's in play or as many have suggested turning off pillar generation for a turn or two.

Crucible Archive / Re: The Exiled | The Annulled
« on: August 15, 2011, 05:53:15 am »
Yes but here's the problem:
To have defined HP, this creature must be targeted.
To target this creature, Otyugh must have more HP.

So Otyugh can't target until it has defined the HP by targeting it.
If this is true then maxwell's demon would have the same problem as the game uses the same type of mechanic for showing available targets. When you activate either skill the game checks every creature's stats before showing you what creatures are viable targets, so if maxwell's demon is able to target this without a problem then so should otyugh. If I may suggest wording that is less confusing than "defined" and "undefined" simply say "the attack and hp change at the end of every turn" as i believe that is what your trying to express, unless I'm wrong then I just don't get how the atk and hp of this card work but still if maxwell's demon and other cards like gravity's shield can interact with this card based on determining its stats before any effect takes place then so should otyugh and scarab

Crucible Archive / Re: The Exiled | The Annulled
« on: August 14, 2011, 04:43:25 pm »
I don't see the confusion with the devour abilities of otyugh and scarab since you already have so many effects that first first determine hp before taking effect, wouldn't that also determine hp before deciding whether or not this is a valid target to be eaten?

Once in play, this card will have both undefined attack and undefined HP. These values will be treated as infinite until checked for, at which point the become defined as values equal to that of a random creature or weapon with the same unupped|upped status
computers can't deal with infinite values it generates an error so I would changed that to just random upon entry as I think that would have the same effect your trying to get (which I think is a creature with constantly changing stats?)

Card Ideas and Art / Re: Debris Field | Debris Field
« on: August 14, 2011, 06:40:20 am »
well its currently a tie between earth and gravity, I'm leaning more toward earth since i think mono gravity is strong enough with accelerate, catapult and what not so I'm still waiting for the tie to be broken or maybe I should reset the poll with fewer choices...

Forge Archive / Re: Dark Cathedral | Dark Cathedral
« on: August 12, 2011, 03:23:58 am »
Thinking about sending this to the crucible, took out the quanta generation any other changes I should consider?

Crucible Archive / Re: Blood Jelly | Gore Jelly
« on: August 11, 2011, 03:15:13 am »
haha woops I forgot to change the name on the upgraded card when I re-did them, fixed now.

Card Ideas and Art / Re: Swap | Swap
« on: August 10, 2011, 05:43:30 pm »
Before you make that change, ask someone like OldTrees if coding would allow such a thing.
Checking a creatures element is already possible as seen in cards like flooding and holy flash and all this would require is some additional coding that takes that check and deducts the cost from that quanta pool. Although you might want to create a pseudoquanta that indicates that mechanic if it doesn't already exist.

Card Ideas and Art / Re: Warped Mindset | Twisted Mindset
« on: August 09, 2011, 01:26:38 pm »
interesting but what would the reverse effects of duplication spells like fractal, PU, and mitosis be, death?

Forge Archive / Re: Pandy | Pandy
« on: August 09, 2011, 02:16:43 am »
When looking at this I have feelings of both fear and warm fuzziness..... its very confusing  :-\

Crucible Archive / Re: Blood Jelly | Gore Jelly
« on: August 08, 2011, 12:14:10 am »
raised cost to compensate for potential of high damage

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