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Game Suggestions and Feedback / Re: Creature Classification & A 'Graveyard' Concept
« on: April 27, 2010, 06:14:46 am »
The classifications sound cool, but I'm not really thinking too hard on that concept. Its late, and I should be in bed xD
My problem is with the dying creatures returning to your hand for the cost of quantum. I do NOT think this a good feature to be implemented.
1. It basically immortalizes death creatures (they don't need much help as it is) making them OP in my opinion.
2. It's quanta draining. An otyugh constantly eating my light dragon will drain the quanta I need to play miracle to save my butt. Or in the case of the undead, something kills my bone dragon and saps the quanta i need to lay down a bone wall to protect myself. If its implemented, we need to have the choice whether to discard or pay the quanta to revive, and that gets too complicated and click heavy.
My problem is with the dying creatures returning to your hand for the cost of quantum. I do NOT think this a good feature to be implemented.
1. It basically immortalizes death creatures (they don't need much help as it is) making them OP in my opinion.
2. It's quanta draining. An otyugh constantly eating my light dragon will drain the quanta I need to play miracle to save my butt. Or in the case of the undead, something kills my bone dragon and saps the quanta i need to lay down a bone wall to protect myself. If its implemented, we need to have the choice whether to discard or pay the quanta to revive, and that gets too complicated and click heavy.