Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - -Samura- (48)

Pages: [1] 2 3 4
1
same deck for everyone must be fun ^^

-Samura-
samura
samura

3
War Archive / Re: War betting - Guess the winners and win prizes!
« on: June 05, 2010, 06:19:51 am »
hmm..

(best)  :earth :time :aether :entropy :darkness :life :gravity :fire :light :air :death :water (worst)

4
Patch Notes and Development News / Re: AI improvements
« on: June 05, 2010, 05:10:42 am »
Hi,

have read the wiki elements page

http://elementsthegame.wikia.com/wiki/User:Chriskang/Sandbox/10

searching about the "Unburrow" AI behavior, here what i think it could be:

If

       creature has skill "Unburrow" (Antlion, Shrieker, Devourer, Elite Antlion, Elite Shrieker, Pest when burrowed)

   and

       (human player's current HP) - (human player's damage monitor) < 12

   and

       creature has Momentum
       or
       there is no Dimensional Shield, Phase Shield or Bonewall in the human player's side

   and

       there is no Sundial in play

   and

       creature power > 0 (because of the Antimater)

then unburrow it

5
Patch Notes and Development News / Re: New reward system
« on: June 01, 2010, 02:40:30 pm »
=]
..thanks!

i have the paypal mail, i'll PM you with the details of whats happening

=)

EDIT: hmm.. i can't sent a PM! oO
well, due to personal data i'll use the mail on the PayPal receipt then..


EDIT 2:
:D Thanks Zanz for solving this out so fast!! just got the gifts ^_^
..and i didn't even knew they were already upped! xD ... W00t!

6
Patch Notes and Development News / Re: New reward system
« on: June 01, 2010, 03:33:15 am »
oh... thanks =]
maybe is because it take some time?
i think i'll wait for tomorrows to see :)
^^

7
Patch Notes and Development News / Re: New reward system
« on: June 01, 2010, 03:01:07 am »
ha..! this is the right forum .. lol !.. i've just posted on ..

http://elementscommunity.org/forum/index.php/topic,772.msg86741#msg86741

.. so the reward system is not yet workin.. is it?

:)

8
Yay!! Happy Birthday Elements! :D

Thankyou, Zanz, for this awesome fun game  ^_^

ps - woah, sick youtube link lol
pps - CAKE!! ... *yum

~samura
playing elements near since it started xD

9
Multilingual / Re: Brasil-sil-sil
« on: April 01, 2010, 11:26:42 pm »
hey.. eu n sou do br mas falo a mm lingua haha ^^  <---- pt  :P

10
hahahahaha.. nice !!!!^_^!!!!!!!!!!!!!!! I did read this "announcement" this morning .. and wow .. somehow i got upset .. like 'if i wanna play mtg_online i just have to go to wizards site...not here .. dam =( ..'  .. and then after 35 min of crying 'OMG.. WHYYYYY!?!??..Aww...' .. it stun to me the date 1st of April ! i then i rofl'd the rest of the day =DDD

yay!  :P

11
Card Ideas and Art / Re: Ideas for Changing: Graboid
« on: April 01, 2010, 06:42:33 am »
just to add that also there is the free heal Graboid has when evolves to Shrieker, that at least should be "fixed"

example: graboid is played when opponent has a fireshield, 2/3 -> 2/2, next turn when evolves to shrieker it stats 8/3 (or 10/4 for elite) aka auto-heal-for-free ... >.>

12
Card Ideas and Art / Re: Circle of Time / Circle of Ages
« on: April 01, 2010, 04:02:16 am »
Draws are already possible when both players have eternity to keep them from decking out
.. not against AI 'cause he never rewind his owns... :| .. but CoT being a card with passive ability would get AI a possible a Draw.. (but would be very rare ...)


What I want to achieve with this card is to allow a new anti-deckout technique, which would allow you to use a different weapon than eternity in rainbows
... flying weapon + eternity + momentum + quint = one different weapon on the slot .. lol .. jk =] ..

well .. what can i say, i liked, i think it will open new deck strategies, sacrificing creatures (also opening new card ideas like immolation..) .. HGlass's + infinite virus/retrovirus ... HGlass's + untouchable infinite ball lightnings  ...

i say.. i would like to at least test that card ^^ ...

about the cost.. i think your idea 8 and 6 is good ... the +2/turn upkeep idk ...

Pages: [1] 2 3 4
anything
blarg: