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Offline EvaRia

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg250897#msg250897
« Reply #48 on: January 18, 2011, 07:34:21 am »
Mitosis doesn't TU.

It generates an original copy.

TU keeps the OD status and stats.

Offline Jappert

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg250912#msg250912
« Reply #49 on: January 18, 2011, 08:08:34 am »
Great addition to my favorite element :D I haven't read this entire thread though (there is to much reading up to do since I'm new here). But I can currently only think of the following uses for this card:

- Heavy damage otyughs (if they can keep devouring)
- Heavy damage dragons/Armagio's
- Combines well with momentum and chimeara, doesn't combine well with catapult.
- Isn't OP because it builds up slowly

I can't wait to try it out.

Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg250915#msg250915
« Reply #50 on: January 18, 2011, 08:19:55 am »
Again meh. I like a lot of the recent new cards but these two ... meh.

Acceleration seems like it would be useful and all that but again it is giving Gravity something that really belonged to Fire until now with the attack-growth ... and it's been given the ability in such a way that now Gravity is actually better at attack-growth than Fire (rather than having a weaker version or something).

meh.
Well would you look at this guys, I'm agreeing with Sir Valimont! (I admit, it probably would be pretty cool to have you on my side of any argument)
I dislike the idea that a one-time spell can outgrow a creature skill.
Spells are uncounterable.
Creatures are counterable (CC/Lobo effects).

Also agreeing with the element based argument. Silurian is weaker than Jade for a reason. Acceleration should be weaker than Growth spells for that reason also (Forest spirit is a different matter)

Offline EvaRia

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg250931#msg250931
« Reply #51 on: January 18, 2011, 09:01:06 am »
CC and Lobo effects both can be used to counter acceleration.

I don't see what makes you think it's so uncounterable.

The reason CC doesn't affect it as much isn't the card, but the creatures, cause they have such high HP and all.

This just gives more of a reason to get rid of them, instead of just leaving them alone, which IMO is a much needed buff for high HP critters.

Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg250949#msg250949
« Reply #52 on: January 18, 2011, 10:18:12 am »
^^This.  Don't forget that Acceleration is an active skill, which means no Momentum, no Devour, no Vampire, no Dive -- it's sole purpose to to make gigantic vanilla creatures cool.
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Offline TheonlyrealBeef

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg250951#msg250951
« Reply #53 on: January 18, 2011, 10:25:31 am »
^^This.  Don't forget that Acceleration is an active skill, which means no Momentum, no Devour, no Vampire, no Dive -- it's sole purpose to to make gigantic vanilla creatures cool.
Oh really? Momentum can be combined with other skills, including Overdrive.

Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg250955#msg250955
« Reply #54 on: January 18, 2011, 10:52:08 am »
Oh, really?  Momentum is the only status effect that gets lobotomized -- I assumed that that meant that it would also be removed by Overdrive/Acceleration.  If that's not actually the case, my bad. 
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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg250960#msg250960
« Reply #55 on: January 18, 2011, 10:59:57 am »
ahem... voodoo doll anyone?

Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg250961#msg250961
« Reply #56 on: January 18, 2011, 11:09:28 am »
i wonder if this can be loboed...
if so, aether/gravity

Offline Essence

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg250965#msg250965
« Reply #57 on: January 18, 2011, 11:15:41 am »
One more time -- it's an active skill.  ALL active skills can be loboed.  It goes away when you add Liquid Shadow, Mitosis, or any other card that replaces an active skill.  You can't use Luciferine on a creature that has Acceleration or Overdrive on it.  Interestingly, it does not, in fact, take away Momentum like I thought it did -- my bad.  I guess neither do Liquid Shadow or Mitosis.  Only lobo and psionic wave do.  Didn't realize that.

It's really too bad, too, because my LS/Overdrive/Voodoo deck doesn't work at all because of it. 8)
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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251008#msg251008
« Reply #58 on: January 18, 2011, 01:10:36 pm »
Overdrive is looking really OP. My armagio/archangel/Overdrive deck gets creatures above 15 atk so fast, its scary. not to mention the stall power. gravity pull armagio then overdrive it and you get the ultimate stall+atk creature. With archangels you can keep it alive forever. but that ai3 with rewinds owns, of course.

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Re: Acceleration https://elementscommunity.org/forum/index.php?topic=19731.msg251013#msg251013
« Reply #59 on: January 18, 2011, 01:19:49 pm »
I'll have to try this in the trainer later (unless someone tried something like it already)

6 Overdrive
4 Voodoo Dolls
6 PU
10 Aether Pillars
5 Dark Pillars
 :gravity Mark


Seems (In theory) like a pretty good deck, to me at least

 

blarg: