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Offline aqwsz0Topic starter

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AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg387138#msg387138
« on: August 31, 2011, 12:16:34 pm »
here it is!


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744 744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 748 748 748 749 749 74a 74a 74a 74i 74i 74i 8pl


Any changes?  feel free to tell me

Offline omegareaper7

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Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg387253#msg387253
« Reply #1 on: August 31, 2011, 04:46:53 pm »
Been done.
Armagio's are faster as well 9 to get the combo out instead of 15.
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Offline rickerd

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Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg387262#msg387262
« Reply #2 on: August 31, 2011, 05:14:28 pm »
I don't know if people have so much  :electrum or they gonna buy this deck to grind ai 3 or buy a deck to grind gold.
maybe am I wrong but I think newbies can better get an un upgraded deck to grind ai 3
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Offline aqwsz0Topic starter

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Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg387265#msg387265
« Reply #3 on: August 31, 2011, 05:17:13 pm »
then change it to unupped... it would be same, just more quanta...

Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg388472#msg388472
« Reply #4 on: September 03, 2011, 12:12:01 pm »
cool

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Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg398628#msg398628
« Reply #5 on: September 24, 2011, 07:14:32 pm »
Stabilize with 7 towers and 6 pends.

Offline aqwsz0Topic starter

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Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg398655#msg398655
« Reply #6 on: September 24, 2011, 07:48:10 pm »
Stabilize with 7 towers and 6 pends.
um... why?

13, so, 4 earthquake l quakesand will not get the last one, and not all 13 pillars are needed

Offline omegareaper7

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Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg429320#msg429320
« Reply #7 on: November 22, 2011, 08:00:40 pm »
Pendulum split needs to be done.
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Offline furballdn

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Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg429339#msg429339
« Reply #8 on: November 22, 2011, 09:00:21 pm »
This deck wouldn't work as well unupped since chargers get a signifigant boost when upped. Don't see why the gravity shields are there. Seems not very useful. Shield or tower shield would be better.

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Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg439065#msg439065
« Reply #9 on: December 15, 2011, 11:53:02 pm »
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55m 55m 55o 55o 55o 55o 55q 55q 55q 562 562 562 8pl


Completely unupped and effective.  Not the fastest but I have a 90% win percentage.  Can build this deck before completing 500 point quest.

Offline Dm

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Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg442568#msg442568
« Reply #10 on: December 26, 2011, 03:36:24 pm »
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744 744 744 744 744 744 744 744 745 745 745 745 745 745 747 747 747 74i 74i 74i 74i 74i 74i 75m 75m 75m 75m 75m 75m 75m 8pl


Yay for post on a old thread. Was strolling along and found this.

Anyhow, I think the above deck is probably faster than the one in the OP due to the creatures and for a higher quanta output. It's a neat deck to use.

Playing order: You might want to play a Charger before you play Overdrive. It's just more damage.. short-term. Graviton Guards easily changed with BH, though I think the Guards are good for just slightly speeding up the deck, while BH won't really net you a lot of EM's when you consider only one AI3 is a rainbow. You can also change them with Unstoppables, just so the Charger lasts one turn longer, and in case you get Lobotomized or anything.


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Re: AI3 Grinder Mono-Gravity https://elementscommunity.org/forum/index.php?topic=30472.msg443678#msg443678
« Reply #11 on: December 30, 2011, 11:13:16 pm »
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Yay for post on a old thread. Was strolling along and found this.

Anyhow, I think the above deck is probably faster than the one in the OP due to the creatures and for a higher quanta output. It's a neat deck to use.

Playing order: You might want to play a Charger before you play Overdrive. It's just more damage.. short-term. Graviton Guards easily changed with BH, though I think the Guards are good for just slightly speeding up the deck, while BH won't really net you a lot of EM's when you consider only one AI3 is a rainbow. You can also change them with Unstoppables, just so the Charger lasts one turn longer, and in case you get Lobotomized or anything.
looks almost the same as a version i use, i mostly take -1 tower and -1 overdrive for 2 titans but it's really great.
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