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Offline ARTHANASIOSTopic starter

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The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136358#msg1136358
« on: May 14, 2014, 10:06:55 pm »
The Deck Trainers

(unofficial indirect PvP event)


 You are a Deck Trainer, an elemental who has trained his/her deck to fight by itself without any direct commands! Are you going to become the best Deck Trainer ever existed or face a humiliating defeat? Only the final results of this event will show...

 Let's all admit it. We've missed the good old PvP, but the servers won't allows us to do so. However, it is still possible to have indirectly PvP events like this one. If interested, keep reading. ;)
 Instead of playing live games with your opponent, you construct your deck in the trainer, you write down any playing priorities and strategies and you PM it to the Organizer of this event (in this case, me!) and let him test it against the deck of your opponent by following any strategic guide you wish to add to your deck!

If you find the rules too complicated, don't worry. Just PM me THREE decks within ONE private message and be sure the decks are made according the allowed card pool. I'll do the rest. ;-)

Spoiler for Allowed Card Pool:
All cards are allowed (upped and unupped), except for Shards and Marks cards. Nymphs are also allowed.



* Participation:

Anyone who wishes to participate can post in this topic something like "count me in", "I will participate" etc. and/or by PMing their 1st round decks.


* Rules:

Participants are going to face each other at randomly generated tournament brackets (much like those used at Weekly Tournies), using byes whenever this is appropriate.

- At the beginning of each round, each participant is going to PM the Organizer with the three (3) decks he/she wishes to use with order priority (1st deck, 2nd deck, 3rd deck), along with any Strategical Hints you may wish to add.
- A participant may use different decks each round and has to PM the Organizer with his/her new decks between the 3 first days of a new round (if the participant fails to submit any PMs including any decks before the deadline of a new round will cause using the very same decks submitted to the previous round), except if he/she doesn't change any decks or strategies at all.
- Every PMed set of 3 decks must use the following format:

Code: [Select]
[size=14pt][u]1st Deck:[/u] [i]Deck Name (Optional)[/i][/size]
[deck][/deck]
[size=12pt][u]Strategical Hints:[/u][/size]
 Optional

[size=14pt][u]2nd Deck:[/u] [i]Deck Name (Optional)[/i][/size]
[deck][/deck]
[size=12pt][u]Strategical Hints:[/u][/size]
 Optional

[size=14pt][u]3rd Deck:[/u] [i]Deck Name (Optional)[/i][/size]
[deck][/deck]
[size=12pt][u]Strategical Hints:[/u][/size]
 Optional

Q: What do you mean by "Strategical Hints"?

A: The "Strategical Hints" are a formula which represents both the general and situational strategy of your deck. It helps at determining which card to play first or what kind of ability to activate each turn. If you have 1 :time quantum, a Deja Vu and a Sundial in your hand, which card do you play this turn (the Deja Vu or the Sundial)? If you have a stone-skinned Gargoyle on the field, a Liquid Shadow in your hand, 4 :darkness quanta and your opponent has a flying Eternity on the field, where are you going to use your Liquid Shadow on (your Gargoyle or the Eternity)? These kind of decisions matter and you should describe possibilities such as these in order to ensure the Organizer is going to use your deck properly.

Example:

Spoiler for Example of PMed Decks:
1st Deck: Green Beer?
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ai 7ai 7aj 7an 7an 7ao 7ao 7ao 7ao 7ao 7ao 7b0 7b0 7b0 7b0 7b0 7bu 7bu 7bu 7bu 7bu 7bu 7bu 8pn

Strategical Hints:
* Play your Towers/Pends first, your Adrenalines & Green Nymph's ability second, your Scorpions third, your Green Nymphs fourth, your Spine Carapace fifth, your Improved Heals last.
* Use Adrenalines only on Scorpions, but if a hostile creature with an attack of 2 or 3 and a dangerous ability is on the field and you have a Spine Carapace on your shield slot, use an Adrenaline on that hostile creature instead.
* If you are below 50 health, play an Improved Heal before doing anything else.

2nd Deck: Greygreen Stall...
Hover over cards for details, click for permalink
Deck import code : [Select]
778 778 778 778 778 778 778 778 778 778 778 778 778 778 77c 77c 77c 77c 77e 77e 77e 77e 77e 77e 77i 77i 77k 77k 77k 77k 77k 77k 77s 77s 77s 77s 77s 77s 7al 7an 7an 7an 7an 7an 7an 8pn

Strategical Hints:
* Play your Towers and Gnome Gemfinders first, your Epinephrines & Earth Nymph's ability second, your Diamond Shield & Jade Staff third, your Earth Nymphs fourth, your Protect Artifact fifth, your Granite Skins last.
* Use your Epinephrines on your Gnomes in order to produce more :earth quanta faster than normal.
* Use Protect Artifact on your Jade Staff (or your Diamond Shield if you haven't drawn your Staff yet). However, if your opponent has Earthquakes/Tridents, you may use it on your Towers instead.
* Your Earth Nymph's ability (Basilisk Blood) must be used only if there are non-delayed hostile creatures. However, if you have an Adrenalined Gemfinder on field, use the Basilisk Blood Nymph's ability on him for protection from CC (especially if there is a Fire Shield or a Thorn Carapace).
* If an Earth Nymph of yours is at verge of death, use her ability on herself and target her with an Epinephrine of yours if you have one.
* If you are below 20 health or having 75 :earth quanta, play a Granite Skin before doing anything else.

3rd Deck: Pure Shadow!
Hover over cards for details, click for permalink
Deck import code : [Select]
7gn 7gq 7gq 7gq 7gq 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t5 7t5 7t5 7t5 7t5 7t5 7t8 7t9 7ta 7to 7to 7to 7to 8pp

Strategical Hints:
* Play your Towers first, your Purify & Dark Nymph's ability second, your Obsidian Dragons third, every other card last.
* Target your Obsidian Dragons with Dark Nymph's ability (Liquid Shadow) and then play a Purify on them. If you have less than 30 health, use Liquid Shadow on your own Nymphs. Also, if a dangerous hostile creature with a low health (and a low attack, if possible) is present, use Liquid Shadow upon it. Otherwise, Congeal it.
* Eclipse should be established as soon as you have a creature on the field.
* Against Dim Shield or Wings spamming, use your Steal at the very end of the game to land the finishing blow. Otherwise, use your steal at the very first Shield your opponent plays in order to gain extra protection from damage.

* List of allowed cards:

 All cards are allowed (upped and unupped), except for Shards (hated!) and Marks (they don't exist in trainer). But Nymphs are allowed and they exist in plethora in the trainer (just press the "All Cards" button).


* Deck Matches:

- After receiving the 3 PMed decks of 2 respective opponents (let's say PlayerA and PlayerB), the Organizer is going to run 5 games by using PlayerA's 1st deck (along with every strategic hint) versus PlayerB's 1st deck (controlled by AI) and record its win/loss ratio. After that, the Organizer is going to do the exact opposite; is going to run 5 games by using PlayerB's 1st deck (along with every strategic hint) versus PlayerA's 1st deck (controlled by AI) and record its win/loss ratio.
- The 1st deck with the most wins (and less losses) is going to be declared the winner and its owner gains 1 "best-of-three" point. In case the win/loss ratio of the 2 decks is a tie, the same 5-game procceedure will be repeated until one of the 2 decks wins.
- The same procedure will be repeated with the 2nd deck of the 2 respective opponents. Again, the Organizer is going to run 5 games by using PlayerA's 2nd deck (along with every strategic hint) versus PlayerB's 2nd deck (controlled by AI) and record its win/loss ratio. After that, the Organizer is going to do the exact opposite; is going to run 5 games by using PlayerB's 2nd deck (along with every strategic hint) versus PlayerA's 2nd deck (controlled by AI) and record its win/loss ratio.
- Once again, the 2nd deck with the most wins (and less losses) is going to be declared the winner and its owner gains 1 "best-of-three" point. In case the win/loss ratio of the 2 decks is a tie, the same 5-game procceedure will be repeated until one of the 2 decks wins.
- At this point, if one of the two players has gained 2 "best-of-three" points, he/she is declared the winner (see below).
- If both players have 1 "best-of-three" points, the process executed for the 1st and 2nd decks is going to be repeated for the 3rd decks.
- In other words, the Organizer is going to run 5 games by using PlayerA's 3rd deck (along with every strategic hint) versus PlayerB's 3rd deck (controlled by AI) and record its win/loss ratio. After that, the Organizer is going to do the exact opposite; is going to run 5 games by using PlayerB's 3rd deck (along with every strategic hint) versus PlayerA's 3rd deck (controlled by AI) and record its win/loss ratio.
- The one of the two players who has gained the 2 "best-of-three" points is declared the winner (see below).


* Winner and loser of each round:
- The player who gathered 2 "best-of-three" points procceeds to the next round of the event. The owner of the losing decks is disqualified.
- Because of this, you are discouraged of creating too complicated decks for an AI to handle (it may drop your win/loss ratio).


* During the Rounds:
 
- The duration of a round is a whole week. The first 3 days is the Deck submitting period, followed by a 3-day period when the matches are played and the results are recorded, with a final day when the results are being announced and the new-round brackets are made (the brackets are going to be RNG-made).
- A participant has to PM the Organizer with his/her decks between the 3 first days of a new round. If the participant fails to submit any PMs including any decks within the first 3-day period of a round, the Organizer is going to use his/her submitted decks of the previous round as they are (same order, same strategies). Moreover, a participant may submit the very same deck 2 or 3 times in a single PM if he/she wishes to fight with the same deck more than once against the same opponent.
- If a participant submits just a single deck, the Organizer is going to use that deck as both the 1st,2nd and 3rd deck.
- If a participant submits only two decks, the Organizer is going to use the first deck as both the 1st and 3rd deck, while the second deck will be treated as the 2nd deck.
- If a participant submits a deck with less than 30 cards, the Organizer is going to fill up the empty spaces with Quantum Towers.
- If a participant doesn't include any Strategical Hints for a deck within his/her submission (they are optional anyway), the Organizer is going to play with the deck as he sees fit.
- At the last day, the new round brackets are going to be posted in this topic. Moreover, every participant and his/her opponent is going to recieve a PM from the Organizer about all the decks, strategies and results that used and/or occured during their games (that PM is going to have the following format: [Round X] Player A [best-of-three points] - Player B [best-of-three points]). The two opponents ought NOT to reveal any decks or strategies of the other player to the public till the end of the event.
 

* Winner of the event:

- The last man standing to the top is going to be the winner of The Deck Trainers (what a lame name btw! :P) but he/she wins nothing... nothing at all (no :electrum, no fancy icons), except for tons of +rep. :D
- Furthermore, at the end of the event, all the PMs sent to the participants during the event from the Organizer are going to be posted in this topic in order to view the strategies used by all the players during the tournament.


* Questions & Answers:

Any question you may have you can post it in this topic and I will do my best to answer it asap and clarify everything! Thank you!

Question: May I use Cells, Ashes and other NPC only cards as part of the deck code, assuming it is still 30 cards without them?

Answer: Nope. Only cards existing within the trainer's bazaar and their upgraded versions (except shards). I can't playtest Ashes, Cells etc. via the trainer can I?

Question: Are we allowed to use the  :chroma as the deck mark?

Answer: Sorry, no Mark of Chroma ( :chroma ) since it does not appear as an option in the "^ Change Mark" button at "Your Deck" within the trainer. :( 

Question: Is originality taken into account?

Answer: Sorry, but no. This is supposed to be a PvP event and not a deck-building competition. However, since it would be pretty lame to encounter just Immorushes, Dim Stalls, Ghostmares etc, deck originality IS encouraged! My suggestion is to abuse the plethora of Nymphs to come up with something both effective and original. ;)

Question: Should we +rep the winner?

Answer: Yes, yes and yes again! PvP events are based in fairplay and, since the winner isn't going to gain any rewards, his/her fellow plarticipants and community members in general are supposed to +rep the winner of this event.

Question: Do you need any help to organize this event?

Answer: Help is really appreciated, though not needed at the moment, especially since this event is non-official and less stressful than official PvP events. However, if this event is ever launched as an official one, more than a single Organizer is going to be needed. If you wish to help, you can either participate or advertise this event for more people to join in. :)





 Time for closing the participation proccess:
no time left

*For ROUND#2, if you wish to submit new 1st,2nd and 3rd Decks and/or Strategical Hints instead of using the same ones, you have...
 no time left
...in order to PM me your decks.

*For ROUND#3, if you wish to submit new 1st,2nd and 3rd Decks and/or Strategical Hints instead of using the same ones, you have...
 no time left
...in order to PM me your decks.

* For round#4, the FINAL ROUND, you have...

 no time left

...to PM me any decks & stuff. GL & HF!



* Please double check your decks in case of including Shards/Mark cards.
* Please playtest your in the trained and see how well they behave as AI decks.
* Please avoid 60-card decks because the AI in the trainer may only use up to 59-card decks.

« Last Edit: June 17, 2014, 06:34:49 am by ARTHANASIOS »
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Offline dracomageat

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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136361#msg1136361
« Reply #1 on: May 14, 2014, 10:16:27 pm »
May I use Cells, Ashes and other NPC only cards as part of the deck code, assuming it is still 30 cards without them?

Offline ARTHANASIOSTopic starter

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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136362#msg1136362
« Reply #2 on: May 14, 2014, 10:19:52 pm »
May I use Cells, Ashes and other NPC only cards as part of the deck code, assuming it is still 30 cards without them?

Nope. Only cards existing within the trainer. I can't playtest Ashes, Cells etc. via the trainer can I?
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Offline dracomageat

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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136364#msg1136364
« Reply #3 on: May 14, 2014, 10:25:14 pm »
Such cards can only be imported if the user has them. While the player has no cell/ash/mark cards, the AI has access to anything and everything. By having them in the deck code, the same deck would effectively have extra cards when AI controlled.

EDIT: You may also be able to win them off the AI but that cannot be expected of you.

Offline ARTHANASIOSTopic starter

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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136365#msg1136365
« Reply #4 on: May 14, 2014, 10:32:25 pm »
Such cards can only be imported if the user has them. While the player has no cell/ash/mark cards, the AI has access to anything and everything. By having them in the deck code, the same deck would effectively have extra cards when AI controlled.

EDIT: You may also be able to win them off the AI but that cannot be expected of you.

All the submitted/PMed decks must have a cardpool a player's deck can use and not an NPC/AI 'cardpool'. The decks may be used as AI decks at some points but they must be fully fictional PC decks (they must also have exactly the same cardpool at both their PC and AI 'versions' of them).
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Offline propheon

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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136369#msg1136369
« Reply #5 on: May 14, 2014, 10:59:03 pm »
i want to participate and if you dont mind i can try to recruit some player since im often in the chat
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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136381#msg1136381
« Reply #6 on: May 14, 2014, 11:44:36 pm »
guess it can be given a try.
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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136416#msg1136416
« Reply #7 on: May 15, 2014, 02:12:22 am »
May I use Cells, Ashes and other NPC only cards as part of the deck code, assuming it is still 30 cards without them?

Nope. Only cards existing within the trainer. I can't playtest Ashes, Cells etc. via the trainer can I?
Rats, now I'm torn between trying to get a vanilla variant of openEtG going and continuing quest idea dev... (sandbox in openEtG lets you test out non-available cards even in PvP, but the meta and some mechanics are too different from trainer right now :(  )
Oh well...

Even without my SoPaCell rusher I would still like to give it a try. (shard hate makes me sad... all they need is to give a few of them a good whooping from the nerf bat and all would be well)
Count me in!
« Last Edit: May 15, 2014, 02:15:32 am by OdinVanguard »
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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136436#msg1136436
« Reply #8 on: May 15, 2014, 04:10:30 am »
I support all kind of events while PvP is down. Thank you ARTHANASIOS for organizing an unofficial event! :)
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Offline ARTHANASIOSTopic starter

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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136443#msg1136443
« Reply #9 on: May 15, 2014, 05:22:53 am »
i want to participate and if you dont mind i can try to recruit some player since im often in the chat

Of course you can! New players are always welcome! :D
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline ARTHANASIOSTopic starter

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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136536#msg1136536
« Reply #10 on: May 16, 2014, 10:32:05 am »
Rules updated! Now, you have to submit 3 different decks instead of just a single one.
Brawl #1 team :time, Brawl #2 team :fire, Brawl #3 team Silver Ferns, Brawl #4,7,8 Brawlmaster
War #8 team :life, War #10,11,12 team :light, Brawl #6 team FROGS :life

Offline treebeard xiii

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Re: The Deck Trainers (unofficial indirect PvP event) https://elementscommunity.org/forum/index.php?topic=54525.msg1136541#msg1136541
« Reply #11 on: May 16, 2014, 02:37:08 pm »
what the hell it's only building three decks I might as well give it a go
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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