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Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg304539#msg304539
« on: April 03, 2011, 08:08:19 am »
So it was brought up in chat today that there wasn't a table for Overdrive/Acceleration + Adrenaline like there is for normal Adrenaline.  Well, I'm rectifying that issue.

Overdrive:
Initial ATK0123456789101112131415
# of attacks3332222222222111
ATK #13456789101112131415161718
ATK #24563444555000
ATK #3-3-3-3
Total Damage4689111213151617131415161718
Final ATK910119101112131415161718161718

Acceleration:
Initial ATK0123456789101112131415
# of Attacks3333322222222211
ATK #1234567891011121314151617
ATK #234456344454500
ATK #3233-3-3
Total Damage71011791012131416161814151617
Final ATK678910910111213141516171617

Alright, I know the tables look kinda confusing, so let me explain.

Initial ATK:  The attack you start off with.  The easiest part.
# of Attacks:  The number of times your creature will attack this turn under the influence of the two cards combined.  Each creature will receive an ATK increase and an HP decrease equal to the amount stated on Overdrive/Acceleration for each time it attacks.  Example:  If an Overdriven creature attacks 3 times then by the end of the turn its ATT will be 9 points higher and its HP will be 3 points lower.
ATK #1:  The first amount of damage the creature deals.  For this attack, the amount is equal to the initial ATT + the ATT increase on Overdrive/Acceleration.  A 6 ATT creature will deal 9 damage on its first attack with Overdrive.
ATK #2:  The second amount of damage the creature deals.  *More details about the damage of the 2nd attack listed below.  Some attacks deal 0 damage; this should not be mistaken for not attacking at all.
ATK #3:  The third amount of damage the creature deals.  Not only do I not know what determines this number, I have no idea what causes some of these to be negative.
Total Damage:  The total sum of damage delivered by ATKs 1, 2, and 3.
Final ATK:  The ATK of the creature by the end of the turn.  This becomes the initial ATK at the start of the next turn.

*
Spoiler for 2nd Attack Damage Explanation:
Attack 2 cause by...lets say Overdrive on 0 attack creatures, it is 6 attack nao right? So take the 2nd attack NORMALLY a normal 6 damage creature would do 4. 6 - 4 - 2
In other words, on the second attack the initial ATT increases to 6.  With normal Adrenaline 6 ATT does 4 damage on its second attack, which is where that 4 comes from.

Also, here is a table on the effects of Antimatter on Adrenaline +Overdrive/Acceleration:
Overdrive:
Initial ATK0-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-17-18
# of attacks3333334444445332222
ATK #13210-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15
ATK #24433210-1-2-3-2-3-4-4-5-3-3-3-4
ATK #3-3332223210-1-2-3-1-1
ATK #40003210
ATK #53
Total Damage4975310-3-6-6-8-12-13-15-17-15-16-17-19
Final ATK9876546543213-4-5-9-10-11-12

Acceleration:
Initial ATK0-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-17
# of attacks333444445433322222
ATK #1210-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15
ATK #233210-1-2-3-2-3-4-4-5-3-3-3-4-4
ATK #32223210-1-2-3-1-1-2
ATK #40032101
ATK #52
Total Damage764300-4-8-8-12-13-14-17-14-15-16-18-19
Final ATK6545432121-4-5-6-9-10-11-12-13

Note:  For attacks less than -18 for Overdrive and less than -17 for Acceleration, Adrenaline does not grant any extra attacks.  Therefore attack increases as normal for those values and as such are not included on the tables above.
« Last Edit: December 28, 2012, 06:55:20 am by willng3 »
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Offline Bieber4Ever98

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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg304586#msg304586
« Reply #1 on: April 03, 2011, 10:49:38 am »
What does this do ? Isn't there some conclusion ?
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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg304622#msg304622
« Reply #2 on: April 03, 2011, 12:16:09 pm »
very nice for people

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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg304631#msg304631
« Reply #3 on: April 03, 2011, 12:30:11 pm »
Attack 2 cause by...lets say Overdrive on 0 attack creatures, it is 6 attack nao right? So take the 2nd attack NORMALLY a normal 6 damage creature would do 4. 6 - 4 - 2
Attack 3...9 doesn't have anything, so that should be the reason why the bug happens.

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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg304649#msg304649
« Reply #4 on: April 03, 2011, 01:24:07 pm »
What does this do ? Isn't there some conclusion ?
It shows the damage inflicted by Overdrive/Acceleration + Adrenaline.  Make your own conclusions.

EDIT:  Sorry, that looks kind of rude reading that over a second time.

Basically, I can't see anyone using this as a resource except for when they are either using a creature with Overdrive/Acceleration or the opponent is using a creature with Overdrive/Acceleration just to see how close someone is to death.  About the most conclusive thing I can say here is that creatures with 15 ATT deal the most damage with Overdrive while creatures with 11 ATT deal the most damage with Acceleration, which is actually pretty neat.  People with more epic math skills than I possess can probably go into more detail about what's posted up there though.

Attack 2 cause by...lets say Overdrive on 0 attack creatures, it is 6 attack nao right? So take the 2nd attack NORMALLY a normal 6 damage creature would do 4. 6 - 4 - 2
Attack 3...9 doesn't have anything, so that should be the reason why the bug happens.
Ah yes thank you.  4:15am wasn't the best time to try and figure this bit out :D

I don't know how, but I'll add this to the OP somehow.
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Offline teffy

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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg304669#msg304669
« Reply #5 on: April 03, 2011, 02:14:53 pm »
Nice.
Is there a wiki article about this ?
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Offline TheForbiddenOracle

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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg304726#msg304726
« Reply #6 on: April 03, 2011, 04:39:54 pm »
Nice.
Is there a wiki article about this ?
Well I think that the forums are checked more then the wiki... or atleast I think so

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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg304764#msg304764
« Reply #7 on: April 03, 2011, 05:55:40 pm »
Nice.
Is there a wiki article about this ?
Nope.  Didn't have time last night to post it on the wiki (plus me and any type of coding usually ends in disaster).  If someone more experienced wants to post this on the wiki, then by all means do it.
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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg305562#msg305562
« Reply #8 on: April 04, 2011, 09:48:55 pm »
obviously this is how it stands as of now... Do we know if this is the intended final table?  Does Zanz plan on getting rid of the negative attacks?

Offline willng3Topic starter

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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg305573#msg305573
« Reply #9 on: April 04, 2011, 10:06:05 pm »
If it isn't I'll update it when it's fixed, obviously.
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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg317036#msg317036
« Reply #10 on: April 21, 2011, 05:02:01 pm »

My personal conclusion:

The combo helps power low-att critters through to att15 status in a couple turns:

Doll + Combo         = att15 by turn2    (upped, total dmg end turn3: 39+6!)
Fireeater + Combo = att15 by turn2    (upped, dead in turn3, total dmg end turn3: 39!)

39 dmg for 8 or 10 quanta within 3 turns is quite powerful but whether it's worth
playing a weird duo/trio like this ... hmmm, perhaps you're better off sticking to dragons.  :))


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Re: Overdrive/Acceleration + Adrenaline Table https://elementscommunity.org/forum/index.php?topic=23877.msg318090#msg318090
« Reply #11 on: April 23, 2011, 05:42:41 am »
OK, so let's work this out.

A creature that starts with a 0 ATK hits for 3 with it's 1st attack.  This implies that Overdrive takes effect before Adrenaline does. 


So, the cycle goes like this:

1) A 0-power Adrenaline Overpower creature attacks.
2) Overdrive kicks in and raises the creature's ATK by 3 and reduces it's HP by one. 
3) Adrenaline checks to see whether or not another attack is warranted.  It is, so a flag goes up.  "Extra Attack incoming!"
4) Adrenaline checks to see how it should modify the damage dealt by the creature on this attack.  Since this is the first attack, the modifier is always -0 damage.
4) Damage is dealt.
5) If the creature now has 0HP, it dies.

6) Next turn, the 3-power Adrenaline Overpower creature attacks again.
7) Overdrive kicks in, raising the creature's ATK to 6 and reducing it's HP by one.
8 ) Adrenaline checks to see whether or not another attack is warranted.  At 6 damage, 3 attacks are the norm, so one more attack is in fact warranted. The "Extra Attack" flag goes up.
9) Adrenaline checks to see about the damage modifier for this attack.  For a 6-damage attack, the usual modifier is -2 for the second attack, so a -2 damage modifier is applied to this attack.
10) Damage is dealt.
11) If the creature now has 0 HP, it dies.

12) Next turn, the 6-power Adrenaline Overpower creature attacks again.
13) Overdrive kicks in, raising the creature's ATK to 9 and reducing it's HP by one.
14) Adrenaline checks for an extra attack.  At 9 damage, two attacks is normal, and this is the third attack, so no more attacks are warranted.
15) Adrenaline checks to see about the damage modifier for this attack.  For a 9-damage attack, there is no normal damage modifier  For whatever reason, when there is no damage modifier, the damage is set to -3 regardless of other circumstances.
16) Damage is dealt.
17 ) If the creature now has 0 HP, it dies.


To correct the bug in the most simple manner possible, swap the order in which Adrenaline and Overdrive do their checks.  If Adrenaline checks before Overdrive, a 0-attack creature will attack at 3/6/5, a 1-attack creature will attack at 4/5/6, a 2-attack creature will attack at 5/6/7, and so on. 
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

 

blarg: