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Offline Submachine

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Re: openEtG http://elementscommunity.org/forum/index.php?topic=52763.msg1276876#msg1276876
« Reply #1212 on: May 18, 2018, 01:48:41 PM »
On the Kongregate version, the biggest problem right now is that card text goes out of bounds. I do not even know what some cards do (52 Pickup), because only the first few words are visible in each cardtext row (and only the top 2 rows).

The following card dimensions seem to be unequal across cards that have equal card height and card width: cardtext_field height, cardtext_field width, cardtext_row height, cardtext size, card_art height, and card_art width.

There is also the problem if you hover over a card during the game, it is not stopped by the game boundary and it can go off the far left or far right edges of the playing screen.

I also have a minor problem, that some cards have very dark card art, which I can not recognize because of the lack of distinction (and names don't help much either). I suggest making all card arts clearly different from each other, even when looking at them at a distance.

I also noticed that recently the Bazaar and few other buttons were removed from the Kongregate version. When doing such things, I would prefer seeing a Kongregate comment about the changes.
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Online Fippe94

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Re: openEtG http://elementscommunity.org/forum/index.php?topic=52763.msg1276877#msg1276877
« Reply #1213 on: May 18, 2018, 02:12:07 PM »
The card text issue is not a kong issue, but rather a browser issue I think. For me on Chrome the Kong version looks fine.
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Offline ColorlessGreen

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Re: openEtG http://elementscommunity.org/forum/index.php?topic=52763.msg1276880#msg1276880
« Reply #1214 on: May 18, 2018, 03:05:38 PM »
To the best of my knowledge, the rendering problem is a problem only on chrome and not on firefox, and is affected by your zoom level a great deal. There are zoom levels on chrome where it doesn't appear, but it doesn't appear at any zoom level I've seen on firefox. It's a known bug.

The kong version is identical to the main version. Bazaar doesn't exist on either version. It will be replaced by asynchronous trading (basically player-to-player auction house) in the near future.

Offline Submachine

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Re: openEtG http://elementscommunity.org/forum/index.php?topic=52763.msg1276881#msg1276881
« Reply #1215 on: May 18, 2018, 03:27:19 PM »
the rendering problem is a problem only on chrome and not on firefox, and is affected by your zoom level a great deal.
That is it. Resetting the zoom level fixed the issue. Though if it can be solved, it would be better if it worked with any zoom, because I regularly use Chrome zoomed out.
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Offline ColorlessGreen

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Re: openEtG http://elementscommunity.org/forum/index.php?topic=52763.msg1276882#msg1276882
« Reply #1216 on: May 18, 2018, 03:34:10 PM »
I'm glad that solved it for you. And, yeah, this is in my opinion probably the single most critical bug that is currently unfixed. It's fortunately pretty easy to work around in the mean time. If just loading up firefox is an option, it works at all zoom levels on firefox. I realize that is a pretty poor solution, but it's available while the chrome issues are still around.

Offline Submachine

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Re: openEtG http://elementscommunity.org/forum/index.php?topic=52763.msg1277025#msg1277025
« Reply #1217 on: May 28, 2018, 02:18:51 PM »
I have a suggestion about giving an explanatory text to the new Quest-page design. For example: "This is the Quest homepage. Here you can find main quests on the left side. Sidequests may branch off a main quest once it is selected." A similar explanatory text would be appreciated for the new Bazaar system.

Secondly, it would be visually more satisfying if the current Quest-page had a visible table with column titles (Main Quest, First Subquest), and maybe additional design (column separators could be pillars with vines).

Then I have the following image to show:
Spoiler for Hidden:
Both me and my opponent lost at the same time (PU+Ricochet on damaged Doll), which should technically not be possible. Elements has the advantage that during an AoE effect like Pandemonium, the player can see what effects happen in which order, and if one of those effects ends the game, the rest of the effects don't happen. Here I would have preferred seeing the order of Parallel Ricochets happening, because then we would have a definite winner. I have the same preference for Pandemonium.

Another suggestion that ties in with the previous one is to have an option (Toggle on/off) to make the AI play his cards slowly. This would allow better understanding of what the opponent did and in what order.

Weird behaviors:
  • Epoch can silence a player with Sanctuary.
  • If used by an AI, Psyche Metal can make an Otyugh devour itself.
  • Tesseract Space Whales are only frozen for 1 turn.
  • If a Whim uses its ability when there is only 1 :air left, nothing happens and the last quantum is consumed.

Minor suggestions:
  • Number of cards in deck made very visible when under 10 cards (or less if a slower pace becomes unlockable).
  • Player hitbox made bigger (for example, target of Black Hole). Maybe as big as half of the playing screen.
  • Summoning cost shown on card-name-sprites in Shop, Upgrade, and Bazaar.
  • Show expected damage on creatures with Gravity Pull+Poison.

More things might come later.
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Online Fippe94

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Re: openEtG http://elementscommunity.org/forum/index.php?topic=52763.msg1277026#msg1277026
« Reply #1218 on: May 28, 2018, 02:40:05 PM »
I suggest you make this post on the oetg forum (https://etg.dek.im/forum/), over there they are more likely to be seen by serp/cg/others.
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