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openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1113769#msg1113769
« on: December 07, 2013, 05:20:26 pm »
« Last Edit: July 27, 2019, 07:45:04 pm by serprex »

Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114230#msg1114230
« Reply #1 on: December 09, 2013, 05:21:34 pm »
Some info:

Logging in:
To log in or register, simply use the username and password fields to the right. If the user does not exist, it will be created and you will be able to select your starter element. Note that a new user will get some free packs from the store.

AI:
4 AI levels, Commoner, Mage, Champion and Demigod. Mage and Demigod have premade decks, Commoner and Champion have generated deck. They are roughly in strength with AI2, AI3, AI4 and FG.

Trading:
Put someone's name in the 'Challenge' box and click Trade to send a trade request. Once they do the same, the trading form open. One player first selects a card, that card is then showed to the other player who then selects a card. Both players click confirm and the trade is done. NOTE: Nymphs and Marks can only be traded for other Nymphs/Marks. The starter deck, oracle cards as well as the cards you get from the free packs in the beginning are account-bound and cannot be traded.

Chat:
Just use the chat box at the bottom. You can chat when not logged in, you will then have the name "Guest_Name" where name is either the name in the username box, or, if empty, a random number. Commands: "/w username message" sends the message only to the user with the name username. "/who" gives you a list of all online users. Does not list guests.

Booster Packs:
When you choose an element, each card in your pack has a 50% chance to be of that element. Everything else should be self-explanatory.

Art Credits: http://etg.dek.im/artcredit.htm

Other Credits:
serprex
Fippe94
ColorlessGreen
antiaverage

Almost everyone posting in this thread (Feedback/Suggestions/Balance)


Spoiler for Implementation Differences:
I'm unsure about
Permanents are processed before creatures. Weapons still attack last

I don't intend to fix
Mutants/Eggs can become any creature (even SoFo. If there's issues with shardless meta, I'd rather implement card sets and restrict these cards with those)
Skyblitz buffs Phase Dragons
Unstable Gas destroys Cloak
PU Mutant doesn't remutate/rebuff. Hatch doesn't result in a mutant
Lobo'd Steam Machines still lose attack
SoBr won't have your opponent keep drawing if your hand becomes full
Marks don't stack on your original mark, aren't limited to 6
Endow copies status, so copies adrenaline and delayed

Differences I mention for completeness, but which really don't matter
Immaterial, Psion, Momentum are statuses applied on play (still loboable)
PU Wyrms reset their attack. PU Scarabs don't burst their health
Adrenaline applies on hit effects for first two attacks, not first/last
Miracle won't damage you if you're at maxhp
Stoneskin's cost applies after maxhp is raised
Canceled actives don't still cost quanta, you can cancel discarding
Negative health vs Skull Buckler becomes a skeleton
Antimatter isn't blocked by Wings or Gravity Shield
Creature stats aren't capped (Player max maxHP is still 500)
Singularity randomness is different (notably, doesn't unantimatter self (instead attacks self) & may equip owner with dagger)
PU doesn't restore airborne
SoW Seraph doesn't lose spelldamage (is loboable)
Removal of arbitrary "Elite" and "Improved" prefix
Can't target Chimera with Mitosis or PU
Automulligan reshuffles whole deck, rather than remaining deck and leaving mulligan inducing hand as top 7 cards of deck Paris Mulligan
Marks are in element (no random nymph from NT)
Malignant Cells don't attack when spawned past currently attacking cell
Spoiler for Changes. Unsure whether nerf or buff:
Quanta cap raised to 99. Paris Mulligan
Venom vs gpull'd target inflicts poison
Weapons transfer CC Shield effects to player (Ice Shield freezes weapon, Procrastination delays weapon, Fire Shield damages wielder for 1hp, Spine Carapace poisons)
Random quanta is proportional (Twice as likely to select :fire over :water if there's twice as much :fire as :water)
Sword doesn't have an active (This, along with Titan, may be too strong with Crusader+Luciferin+Hope)
Playing a weapon over a frozen/delayed weapon clears the frozen/delayed status
PU Doll repeats all statuses
Multiple actives
SoG heals 4 regardless of mark
SoD raises maxHP by 24 & heals 16 regardless of mark
SoR removes summoning sickness for all creatures, doesn't allow :time creatures to double cast. Cost reduced by 1. SoR diving doesn't multiply with itself
Sky Blitz & Chimera are rare cards
Spoiler for Buffs:
Cockatrice is airborne
Flying Weapon can be cast on opponent
Burrow halving rounds up (attack won't increase when unburrowing)
SoSe skips pillars
SoV doesn't require :darkness mark
Butterfly Effect can target weapons (which is to say Druidic Staff & bonusless Dagger) & creatures with less than 3hp
Unupped Pegasus costs 3 :light
Unupped Antlion has 4hp
Unupped Crusader's endow costs 2 :light
Mutation is twice as likely (80%) to cast improve on abominations
Drain Life costs 2
Fate Egg costs 1 (but Hatch costs 3)
Multiple Floodings don't require multiple upkeep. Flooding can be disposed of like SoPa. Flooding doesn't start at killing creatures past 7
Unupped Charger has 6hp
Brimstone Eater has 3atk, Ash Eater generates :fire
Creatures benefit from Nightfall after using Lycanthropy
Singularity can be lobotomized
Mindgate's costs match that of Hourglass
Parasite is poisonous. Unupped's attack raised to 2
Soul Catcher's unupped generates 3 :death but costs 1 :death to play
Rustler costs :chroma
Reduce cost of Fire Spirit/Spectre by 1
Reduce Fireeater cost by 1. Increase hp of upped by 1
Upped Steam Machine's hp increased by 1
Micro Abomination's hp increased by 2
Dragonfly has 2 attack
Amber Nymph cost reduced by 1
Black Nymph is 5|5 / 6|6
Immortal cost reduced by 1. Unupped Phase Dragon cost reduced by 1. SoW should be nerfed to counter this buff
Gpull blocks weapons
Unupped Dry Spell costs 1
Plate Armor grants +0/+4
Freeze stops auto actives. This includes Druidic Staves in a Weapon slot
All delay effects are additive
Heal can target creatures/foe
Silence can target creatures/self
Mass CC can be targeted at self
Unupped Wyrm has 4hp
Freeze, Momentum, Blessing, Chaos Power, SoW, Antimatter can target weapons (currently hp buffs don't translate to flown weapon)
Aflatoxin, Gravity Pull, Plate Armor can target players
Sanctuary doesn't interfere with Solar/Dissipation
Mitosis grants +0/+1
Virus is poisonous
Unupped Dusk Mantle cost reduced by 1
Jade Dragon cost reduced by 1
Guardian Angel cost reduced by 1
Colossal Dragon hp increased to 25, Massive Dragon cost reduced by 1
Silurian Dragon cost reduced by 1
Parallel Universe's copy doesn't necessarily have summoning sickness
Unupped Gravity Shield cost reduced by 1
Drainlife & Ice Bolt scale per 5, not per 10
Ruby Dragon hp raised to 3
Cloak lasts 4 turns
Immolation grants 8 quanta. Costs 1 :chroma
Precognition costs 1 :time / 3 :chroma
Blue Crawler hp raised to 4
Gnome Rider hp raised to 3
Fire Bolt thaws creatures
Forest Spirit is 2|2, upped 2 for 3|3
Puffer Fish cost reduced by 1
Spoiler for Nerfs:
SoFo's accretion costs 1 :gravity
Psion isn't airborne, hp reduced by 1
Devourer's draining is an automatic active, & thus loboable. This impacts SoI
Shard permanents don't stack
Hope's DR updates immediately
SoFr's proc chance is 30%, but it stacks multiplicatively. Dodge chance reduced to 20%, but applies to all airborne. Frozen creatures can't evade. Crits cannot both bypass shields and multiply damage
SoSa's damage scales with increased maxhp
Dim Shield costs 5, only lasts 2 turns (upped unchanged)
SoI grants +2|+2 / +3|+3 per shard, irrespective of type. Note that since multiple passives/actives is possible, Shard Golem can be a better spell caster in openEtG
Graboid nerfed to 1|1
Not exactly a nerf: Dessication's effect is the same as Dry Spell, but costs :chroma. This steps away from conflicting with Thunderstorm & Flooding, and feels more suitable given the other changes made to :water
SoW only grants +3/+0
SoBr has no bonus for :fire mark
Grey Nymph's active costs 2, atk reduced by 1
Ash's hp is 3
Vampire Dagger cost increased by 1
SoPa only grants +1 hp. +2 for flooded
Light Nymph's attack is 6 (was this or increasing cost of active to 4 like unupped)
Nova costs 1 :chroma
Obsession damage is 10/8
Fractal costs 12/10
Fire Bolt costs 2. Deals 3 base damage, increments 1 per 4 quanta (still weighing options)
Burrow's halving applies to Nightfall bonus
Upped Sundial costs 1 Other
Spoiler for New Cards:
:chroma
http://elementscommunity.org/forum/level-1-crucible/magic-staff-wizard-staff (Deals spell damage, upped 5atk, 2hp)
http://elementscommunity.org/forum/level-3-armory/metamorphosis-metamorphosis (Target anything to change mark to target's element, grants 2 quanta of that type)
http://elementscommunity.org/forum/level-3-armory/upgrade-downgrade (Targets cards in hand. Inverts upgradedness, grants 2 quanta of card element)
http://elementscommunity.org/forum/level-3-armory/quantum-pendulum-quantum-pendulum (OP in The Deck? Probably)
:entropy
http://elementscommunity.org/forum/level-3-armory/spider-cow-nano-spider-cow
http://elementscommunity.org/forum/level-3-armory/ricochet-ricochet (Doesn't target players to have a simple solution to mass CC. Solves PU by having random player be casting ricochets. Which may make it OP with Nightmare)
http://elementscommunity.org/forum/card-ideas-and-art/fate-queen-fate-queen (hp is 6. Due to Fate Egg buff, ability costs 1. Named Golden Goose)
Reduce? Shield 2/2 DR set to [0..2/3] on play
http://elementscommunity.org/forum/card-ideas-and-art/chaos-shield-chaos-buckler-53949/
http://elementscommunity.org/forum/level-3-armory/unstable-shapeshifter-deranged-shapeshifter/
:death
http://elementscommunity.org/forum/card-ideas-and-art/ouija-essence-ouija-power (if OP, could make upkeep scale with copies in opponent's hand. Implemented dragtom's suggestion with cost 3/2)
http://elementscommunity.org/forum/level-1-crucible/command-the-undead-command-the-undead (Summons (Elite) Skeleton as well as making skeletons attack target)
Corpse Explosion 1/1 sacrifice creature, deals 1 damage to all creatures. Poisonous sacrifices poison opponent (only enemy's field if upped)
http://elementscommunity.org/forum/crucible-archive/epidemic-pandemic (costs 6/5, always poisons opponent)
http://elementscommunity.org/forum/level-3-armory/tomb-grave added by Fippe94. Cost reduced by 1 at Chapuz's request
http://elementscommunity.org/forum/level-3-armory/spite-spite/
Infected 4/4 7|2 / 9|4 Enters play with 1/2 poison counters.
:gravity
http://elementscommunity.org/forum/level-3-armory/repulsor-repulsor (upped is instead the same as unupped, at 1 cost)
Graviton Defender 5/5 3|10 / 4|12. Attacks creatures who attack it while undisabled (via gpull)
http://elementscommunity.org/forum/level-1-crucible/graviton-deployer-graviton-deployer-%28team-squad%29 (Lots of changes)
:earth
Sinkhole 2/2 target nonairborne creature is burrowed and given active unburrow costing 0/1
Throw Rock 1/1 deal 3/4 spell damage to target, shuffle Throw Rock into target's deck
http://elementscommunity.org/forum/level-2-forge/tunneling-tunneling (Increase cost by 1, bypasses all shields)
http://elementscommunity.org/forum/level-3-armory/orochi-orochi/
:life
http://elementscommunity.org/forum/card-ideas-and-art/elf-druid (Druid casts Shockwave instead of Lightning & costs 5, 1|2)
Giant Spider|Giant Recluse 5/5 5|6 / 7|6 :air Web
http://elementscommunity.org/forum/level-3-armory/cell-cell (Costs 2/1, but active always 1)
http://elementscommunity.org/forum/level-3-armory/living-weapon-biological-weapon (with different nit picking rules. Can't replace weapon)
http://elementscommunity.org/forum/level-3-armory/fungus-toxic-fungus Active cost of Spore increased to 2. Only generates 2 spores
http://elementscommunity.org/forum/card-ideas-and-art/equalizer-l-improved-equalizer
http://elementscommunity.org/forum/level-3-armory/rejuvenation-rejuvenation Cost increased by 1 (compare to Liquid Shadow)
http://elementscommunity.org/forum/level-3-armory/alpha-wolf-alpha-wolf/
:fire
http://elementscommunity.org/forum/level-3-armory/tempering-improved-tempering (unupped costs 2, +3. Upped only grants +4)
Burn Card 2/1 destroy target card
http://elementscommunity.org/forum/card-ideas-and-art/life-bringer-l-life-bringer (costs 2, upped is 3|3.)
http://elementscommunity.org/forum/level-2-forge/lava-magma/
Heat Mirror 4/4 Summons a Spark/Ball Lightning every time opponent play a creature.
:water
http://elementscommunity.org/forum/crucible-archive/gift-of-thetis-gift-of-oceanus (costs 1/0, requires pillar sacrifice. Can target opponent's pillars. Grants 2 :water, 2 of pillar, 1 of mark)
http://elementscommunity.org/forum/level-3-armory/squid-octopus (active costs 2 :darkness)
Bubble Shield 1/1 Reflective, castable :light Clear from new :light creature Surgeon
Clepsydra 4/4, active yoink costs 3/2 :time. See Darkness spell. Lasts 5 turns
http://elementscommunity.org/forum/crucible-archive/cascade-waterfall (targeting unrestricted. 4/4, requires upkeep, active 3/2 :gravity)
http://elementscommunity.org/forum/card-ideas-and-art/disarray-orb-anarchy-orb (Water cost obviously, scrambles same as Discord. 2/2, lasts 3/5 turns)
http://elementscommunity.org/forum/level-3-armory/oceanus-oceanus/
:light
http://elementscommunity.org/forum/card-ideas-and-art/monk-monk (always 3|5, costs 4/3)
Surgeon Mind Flayer stats, castable "Clear" clears poison/adrenaline/momentum/psion, reduces delays by 1, & heals 1hp
http://elementscommunity.org/forum/level-1-crucible/flatline-flatline (renamed to Sabbath, cost reduced to 2/1)
http://elementscommunity.org/forum/level-3-armory/donate-give
http://elementscommunity.org/forum/level-3-armory/martyr-martyr (-2 hp, -1 cost, remove backlash when Martyr dies)
:air
Draft 1/1 :chroma Inverts target's airborne status
Gryphon 6/6 7|4 / 7|7 airborne
http://elementscommunity.org/forum/level-2-forge/whim-whim (targets card. Doesn't take into account active cost. Can target foe. Unupped costs 2, upped is 3|3)
http://elementscommunity.org/forum/level-3-armory/fenghuang-fenghuang Bounce makes use of multiple actives rather than being a passive
Owl 5/5 4|4 / 5|5 airborne, nocturnal, reveal opponent's hand on play
:time
http://elementscommunity.org/forum/card-ideas-and-art/neurotoxin-neurotoxin (doesn't increase poison counters, foe must already be poisoned)
http://elementscommunity.org/forum/level-3-armory/time-barrier-chronos-barrier with modifications to balance wrt SoBr
Innovation 3/2 destroy target card, owner draws three cards
http://elementscommunity.org/forum/level-2-forge/time-bomb-time-terror/ (Damage for unupped increased to 10, card and ability cost for upped increased to 2)
:darkness
http://elementscommunity.org/forum/level-2-forge/shadling-elite-shadling (2/3, 0|2 / 1|3. Ability costs 2. Upped doesn't siphon 2 attack. Can reduce attack below 0)
http://elementscommunity.org/forum/crucible-archive/despair-despair Proc rate is multiplicative, base 20%. Unupped costs 6
http://elementscommunity.org/forum/level-3-armory/yoink!-yoink! (steal target card from hand, not random card from deck)
:aether
http://elementscommunity.org/forum/level-3-armory/blue-mage-blue-mage (costs 4/4, stats 3|3 / 3|5, cast 2/1. Cast element not converted to :aether)
Broken Mirror 4/4 Summons a 1|1 / 2|1 with spell damage every time opponent play a creature. Inspired by http://elementscommunity.org/forum/level-3-armory/broken-mirror-eldritch-mirror/

To Zanzarino: openEtG devs do not intend this project to be disrespectful to you, but rather to be an expression of their admiration & enjoyment of the game you created. If you disapprove of the existence of this project, all devs have agreed to cease work on openEtG at your request.
« Last Edit: November 01, 2020, 11:30:32 pm by serprex »
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Offline serprexTopic starter

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114233#msg1114233
« Reply #2 on: December 09, 2013, 05:25:12 pm »
I should probably move that up to the "on the fence tier"

Essentially it's the result of applying burrow's halving when calculating trueatk. Adding eclipse could be done after the halving, which is currently the last step, & SoPa would have to apply its buff to a separate variable besides base attack

Alternatively, with a more consistent burrow behavior, it may be possible to find some better design for Antlion that isn't forced to be a gimmick. I'm open to any discussion of differences' merit. That I don't intend to change something doesn't mean I'll refuse

Offline Fippe94

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114234#msg1114234
« Reply #3 on: December 09, 2013, 05:40:09 pm »
Personally I believe that burrow'SoPa is a good synergy that should not be removed.
Try Fragments, my card game!

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Offline farscape

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114235#msg1114235
« Reply #4 on: December 09, 2013, 05:42:09 pm »
Is this supposed to be an eventual replacement for the current game, taking over the development ?

If yes, does the developer of the original know about it and is he OK with it ?

I know there isn't very active development and there are certain bugs and server issues that need fixing, but I still feel that a one-sided (hostile) take-over might run into legal problems.

Offline serprexTopic starter

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114239#msg1114239
« Reply #5 on: December 09, 2013, 05:53:31 pm »
@Fippe
I concede. It'll be a bit backwards seeming in the code when I implement SoPa to grant +4/+2 to burrowed creatures

@farscape
Zanz hasn't been online since I began this. I believe there to be no legal issue: the code is mine, & I intend to make no use of Elements's graphics/audio (currently using images from http://dek.im/resources/card_header_images but I'd like to end that use sooner rather than later)

This isn't a hostile take over (I have no interest in purchasing Zanz's assets). While I'm open to discussion of legal issues, I'd prefer to not derail this topic which is intended to focus on development. I'm not interested in legal superstition
« Last Edit: December 10, 2013, 01:45:21 am by serprex »

Offline andretimpa

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114258#msg1114258
« Reply #6 on: December 09, 2013, 07:12:52 pm »
From a legal point of view I think this is okay as long as it is not for commercial purposes (since serprex and AA are not stealing the code, but reverse engineering it). Making a profit out of it would probably characterize plagiarism (not the case).

I do approve of this as it could be used in future emergencies (see War and server bork for example). Unfortunately I don't know enough Javascript to contribute beyond proofreading the logic in some parts of the code.
« Last Edit: December 09, 2013, 07:15:34 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
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Offline CuCN

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114265#msg1114265
« Reply #7 on: December 09, 2013, 07:56:35 pm »
Graboid's 2 attack is essentially 1 due to being burrowed
Easy fix: change attack from 2 to 4.

Offline Tsmuji

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114277#msg1114277
« Reply #8 on: December 09, 2013, 08:58:22 pm »
Graboid's 2 attack is essentially 1 due to being burrowed
Easy fix: change attack from 2 to 4.

I wouldn't complain at a nerf to graboid, however slight. :p

Offline Gandora

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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114291#msg1114291
« Reply #9 on: December 09, 2013, 09:40:10 pm »
I would love to participate in the development :D But I have yet no knowledge of JavaScript :P And I don't have any experience with Github ^^ I guess I will spend some time learning it. If you know a good tutoring link, please let me know :D I can't promise that I can help a lot or even will work a lot on it, but if I find some time I'd really love to help you out :D
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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114315#msg1114315
« Reply #10 on: December 09, 2013, 10:59:00 pm »
Legal information, copy pasta:

You can copy all of gameplay without any issues at all. That is not copyrightable or enforceable. The things that matter are assets - art, sound, music, video, etc. There are loads of examples of this in the industry, for example first Warcraft basically copied Dune 2 gameplay mechanics and the genre was totally new at the time. For a more recent example - check out Gameloft company, the developer for iphone. What they do is copy successful game ideas as close as possible to the original but without using any art assets from originals. That is their successful business model. They copied games like Halo, Starcraft, World of warcraft and so on with huge success in their field. It is even funny that if you check their wow clone you may see that animations of orcs and their looks are very close to the original but technically aren't. 

TL;DR version: As long as you copy gameplay and don't copy any assets (art, music, animation) you are 100% fine. 


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Re: openEtG https://elementscommunity.org/forum/index.php?topic=52763.msg1114414#msg1114414
« Reply #11 on: December 10, 2013, 02:54:36 pm »
I would love to participate in the development :D But I have yet no knowledge of JavaScript :P And I don't have any experience with Github ^^ I guess I will spend some time learning it. If you know a good tutoring link, please let me know :D I can't promise that I can help a lot or even will work a lot on it, but if I find some time I'd really love to help you out :D

Programming ability isn't necessary to help. Testing & graphics can be done without programming experience
One might think that openEtG being the first time I get something working with HTML5 tech would imply I'd have recent experiences to share on learning, but they'd be wrong. Anti sent me some links when I started, but they mostly went over my head. Honestly, I'd suggest reading openEtG's code as a way to learn (which means you'll be learning all my bad habits, but eh)

I should probably document the code
edit https://github.com/serprex/openEtG/wiki
« Last Edit: July 11, 2014, 06:54:18 pm by serprex »

 

anything
blarg: dragtom,Fippe94,Chapuz