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Offline andretimpa

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Re: OpenEtG Tournament - Commoner's Duel - Final Round https://elementscommunity.org/forum/index.php?topic=54801.msg1145253#msg1145253
« Reply #48 on: July 13, 2014, 10:31:50 am »
Mah ducks

Spoiler for vs Odin:

Speed Poison becomes much more reliable when you have mulligans and I tried to exploit that. Odin brought a CC-heavy deck, stopped me and later killed my damage when I had around 10 poison (and he had sancts iirc) so I just conceded.


(Firestall) Fearing he'd bring the same deck I brought a creatureless deck. He also made a creatureless stall based around lava to increase his own HP. Short Sword + Tempering as a makeshift Farenheit did the job well enough to bring him to the bolt range.


(Whimsical Gryphons) This deck worked exactly as when I tested it. The Whims kept giving me RTs to lock Odin's Mummy/Metamorphosis deck while the Gryphons did the rest of the job.


Spoiler for vs iancu:

(Lycanmare) This was a strong deck, but iancu got an early flayer that cut down my damage potential a lot.


(Wardens and Surgeons) I built this deck trying to replicate what Odin used against me in game 1. I derped like a boss however (look at starting hand, no wardens -> hit accept hand -> genius). I ended up having to rush with blessed surgeons, which ended badly against immorush.

Spoiler for vs serprex:
I wasn't in my computer that had the deck codes, so I built the decks from memory (we were fighting over 50 gold, so I didn't really bothered). In game 1 I used Whimsical Gryphons (I later noticed I had traded the shockwaves for 2 extra gryphons, it wouldn't have mattered against immortals anyway). In game 2 I went full silly and decided to test this thing


(Metamorphic Ghostmare) The idea is that this is supposed to work like a trap. It starts as mono-time rushing with ghosts and then nightmares when the opponent emptied the hand, starting to play gargoyles once you drew them. It probably needs a way to RT creatures (eternity would be nice) to deny cards more properly so it would require a bit of tweaking. Aether is too OP for ghostmare though.


Spoiler for not used:

(Frozen Ink) Being able to create Arctic Squids to stall and to use ink to get CC-protection sounded good in theory but was too slow so I didn't used this. Maybe a combo with innundation and SoPa could make this more viable.


Mummy/RT was one of the obvious decks in this meta


(Mighty Crusaders) This tries to exploit blessing being able to target weapons. It builds damage fast when it works but is unreliable even with mulligans.


(Commonbow) This was the best rainbow I managed to build within the rules. Still didn't liked it.
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Offline iancudorinmarian

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Re: OpenEtG Tournament - Commoner's Duel - Final Round https://elementscommunity.org/forum/index.php?topic=54801.msg1145449#msg1145449
« Reply #49 on: July 14, 2014, 02:05:46 pm »
I only had 2 decks, I originally had more, but they were awful.

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Offline Submachine

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Re: OpenEtG Tournament - Commoner's Duel - Final Round https://elementscommunity.org/forum/index.php?topic=54801.msg1145529#msg1145529
« Reply #50 on: July 14, 2014, 09:44:37 pm »
Spoiler for Hidden:
I only had 2 decks, I originally had more, but they were awful.

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Offline serprex

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Re: OpenEtG Tournament - Commoner's Duel - Final Round https://elementscommunity.org/forum/index.php?topic=54801.msg1145545#msg1145545
« Reply #51 on: July 14, 2014, 11:47:57 pm »
Sinkhole

Offline andretimpa

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Re: OpenEtG Tournament - Commoner's Duel - Final Round https://elementscommunity.org/forum/index.php?topic=54801.msg1145567#msg1145567
« Reply #52 on: July 15, 2014, 01:39:47 am »
Just one flayer in the bow. RNG why u so troll?
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