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Offline The_neXiTopic starter

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Evil arena decks https://elementscommunity.org/forum/index.php?topic=64574.msg1264015#msg1264015
« on: May 14, 2017, 07:42:27 am »
Recently I made this this absolute monstrosity for arena. I can't imagine this deck would be anything but painful to play against, but when I got phase recluse as my arena dude I just couldn't help it.

I'm still a newb to the forums so I dunno how to do the deckbuilding stuff but here's a picture.



As you can see, 6 copies of wings and 5 copies of dimensional shield with double draw in a gold deck looks painful to play against.

Record is decent too.



Post your most sadistic, annoying or downright devilish arena decks. I'm keen to see what kinda stuff the community is doing to people :p

Offline CactusKing

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Re: Evil arena decks https://elementscommunity.org/forum/index.php?topic=64574.msg1264019#msg1264019
« Reply #1 on: May 14, 2017, 10:18:32 am »
Dimshield eliminates the point of wings, you use two types of weapons (inefficient and pointless, owls eye adds very little to a web-wings deck anyway), two mindgates are just adding fatness to the deck, fog is useless because you already have 9 shields in there. To be honest i'm not sure how it made the top 150.
No, i'm not trying to be cruel, but I would hardly call this an evil monstrosity.
Something like this would probably have served you better:
Hover over cards for details, click for permalink
Deck import code : [Select]
620 620 620 620 620 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5od 5od 5oe 5oe 5oe 5oe 5oe 5oh 5oh 5oo 5oo 5oo 5oo 5oo 5op 61u 620 8pu

(Triple Mark, double draw, no ups, 145hp skill point spread for your level)

I like the idea for a collection of the nastiest arena decks though, it will be interesting to see what people come up with.
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Offline ddevans96

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Re: Evil arena decks https://elementscommunity.org/forum/index.php?topic=64574.msg1264036#msg1264036
« Reply #2 on: May 14, 2017, 05:39:43 pm »
owls eye adds very little to a web-wings deck anyway

Not true.

To be honest i'm not sure how it made the top 150.

Because despite all your other points, which are mostly valid, this deck's core premise is still solid, and it has answers for a lot of decks commonly used against Gold.

I'm still a newb to the forums so I dunno how to do the deckbuilding stuff but here's a picture.

For Arena, you can use this tool: http://jsfiddle.net/r6K2b/30/embedded/result/

Elsewhere, the Deck screen has an Import/Export button on the left, which provides a code. Putting that code between [deck][/deck] tags will generate an image.
« Last Edit: May 14, 2017, 05:41:19 pm by ddevans96 »
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Offline ValerianFlame

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Re: Evil arena decks https://elementscommunity.org/forum/index.php?topic=64574.msg1264038#msg1264038
« Reply #3 on: May 14, 2017, 06:23:02 pm »
I am an amateur reviewer on decks, so please take this with a grain of salt.

First, especially if the deck has x2 Dexterity, I highly recommend a 35 card deck. Much more consistent in the long run. Now, a deck like this, I would consider a Domin. Domins use their small amount of defense to counter another deck's offense, and then strike while their opponent is weak. One of the reasons why I like to enforce a smaller deck size is because, well, a domin isn't a domin unless it can execute its strategy. Here are my editions to the deck.


First off, I'd get rid of your dimensional shields. Those won't help a lot, especially when you have Fog Shields and Wings. They're rather pointless in this deck. 20 cards to go.

Then, I'd get rid of your phase dragons, 2 of your immortals, and the Lobotomizer. Phase Spiders do 4 damage, and Recluses do 7. The usual elemental has 100 HP (assuming there are no alterations in the form of Stone Skin or Shard of Divinity), so you should be just fine. Also, Owl's eye can do the job just fine in a deck such as this. 15 cards to go.

For the remaining upgraded cards, I would definitely do 2 owl's eyes and then remove the third one. Then, I would remove the Wind Pillars and Dragonflies/Damselflies. You should be relatively fine with what you have in quanta production. As for the remaining 2 upgrades, I would go with the one non-oracle Phase Spider and one of the Air Pendulums. 6 cards to go.

At this point, your deck would be relatively acceptable, with a 41 card count, but let's get down to 35.

Let's remove those Mindgates and Psions. You already have healthy attackers in the form of Phase Spiders and Immortals. Also, there's no need for your opponent's cards. 2 cards to go.

At this point, I'll let you choose. But, in reality, there are two options, depending on your true strategy. Either you could:

Remove 1 thunderstorm and 1 aether pillar

OR

Remove 2 aether pillars.

The resulting deck should either look like:
Spoiler for Deck 1:
Hover over cards for details, click for permalink
Deck import code : [Select]
5og 5og 5oo 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61s 61s 61s 61s 620 620 620 620 62m 62m 62m 62m 7n5 7n5 7oe 80g 80g 8pu

OR

Spoiler for Deck 2:
Hover over cards for details, click for permalink
Deck import code : [Select]
5og 5og 5oh 5oo 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61s 61s 61s 61s 620 620 620 620 62m 62m 62m 62m 7n5 7n5 7oe 80g 80g 8pu

Like I said, take this with a grain of salt. I probably know nothing about this strategy.
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Offline CactusKing

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Re: Evil arena decks https://elementscommunity.org/forum/index.php?topic=64574.msg1264056#msg1264056
« Reply #4 on: May 15, 2017, 06:36:34 am »
My point was Lobotomiser > Eagle eye for this deck style.
Eagle eye only serves to kill creatures that shouldn't be able to damage you through wings anyway. There is no point in having it unless you run out of wings, but with double drawing and 5+ in the deck, that isn't likely to happen.
Lobotomiser on the other hand can be used to remove momentum, something that otherwise ignores the web-wings combo. It can also remove any dangerous skills the opponents creatures might have, such as freeze or destroy.

As Val pointed out, smaller decks are generally more consistent in being able to play a certain combo. You have made a classic mistake that even master players have fallen into at some point, and that's trying to do so many things with one deck that it can't do any of them very well.
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Offline ddevans96

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Re: Evil arena decks https://elementscommunity.org/forum/index.php?topic=64574.msg1264060#msg1264060
« Reply #5 on: May 15, 2017, 06:53:27 am »
My point was Lobotomiser > Eagle eye for this deck style.
Eagle eye only serves to kill creatures that shouldn't be able to damage you through wings anyway. There is no point in having it unless you run out of wings, but with double drawing and 5+ in the deck, that isn't likely to happen.
Lobotomiser on the other hand can be used to remove momentum, something that otherwise ignores the web-wings combo. It can also remove any dangerous skills the opponents creatures might have, such as freeze or destroy.

OE also kills creatures in the case that Wings or Spiders are removed, something Lobo can't do. It can also neutralize momentum, although a turn slower in most cases - most things with annoying abilities are fragile enough that the turn difference there doesn't exist there.

Essentially Lobo is slightly faster (both in terms of putting into play and against certain targets) but less versatile. Upped (not relevant here except in VF's model builds) also gives EE a damage edge. Both are viable and it's usually preference or matchup that matters. I'd say I've seen more OE than Lobo in such decks over the years, but not a huge amount more.

Regardless, I'm disagreeing with 'adds very little' and that's basically all.
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Offline Manuel

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Re: Evil arena decks https://elementscommunity.org/forum/index.php?topic=64574.msg1264068#msg1264068
« Reply #6 on: May 15, 2017, 03:56:09 pm »
lobo or eagle is pretty much the same thing in gold, where in most cases players will try to outrush your deck; AI is really really really lazy on use the skill (in the best scenario the skill will be used on the second turn the weapon is played even if u have the quanta) and in most cases can't pick the right creature to target);

before making good decks and get upped cards or rares u need to learn how ai works; if u use immortals ai will play immortals first, then spiders 90% of times, probably will even prioritize the sow(s) on the immortal; this mean slow down the real combo of the deck, at this point is easier playing a normal mono  :aether with dims

playing 5 wings in a deck with 35 cards means u will lock your hand really really soon, drawing 1 card/turn; 4 copies are more than enough, i will personally play not more than 3 wings with dex (6x5=30 turns); playing 2 type of shields means arena will play them at random, wasting quanta, time and cards drawed

Offline The_neXiTopic starter

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Re: Evil arena decks https://elementscommunity.org/forum/index.php?topic=64574.msg1264154#msg1264154
« Reply #7 on: May 17, 2017, 12:24:16 pm »
Dimshield eliminates the point of wings, you use two types of weapons (inefficient and pointless, owls eye adds very little to a web-wings deck anyway), two mindgates are just adding fatness to the deck, fog is useless because you already have 9 shields in there. To be honest i'm not sure how it made the top 150.
No, i'm not trying to be cruel, but I would hardly call this an evil monstrosity.
Something like this would probably have served you better:
Hover over cards for details, click for permalink
Deck import code : [Select]
620 620 620 620 620 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5od 5od 5oe 5oe 5oe 5oe 5oe 5oh 5oh 5oo 5oo 5oo 5oo 5oo 5op 61u 620 8pu

(Triple Mark, double draw, no ups, 145hp skill point spread for your level)

I like the idea for a collection of the nastiest arena decks though, it will be interesting to see what people come up with.

Oh no, the deck is evil simply because it stalls for such a long time, and has a lot of random, frustrating cards, and to make the shields difficult to fight through over a long period with several deflagrations etc.

What makes this deck evil isn't that it's particularly effective, it's that it runs such an insane amount of frustrating mechanics.

The fog shield didn't make any sense either, I saw them after I made the post. They're pretty dumb but it's an annoying card on it's own that comes down early, so meh.

Mindgate was just to give the deck some "I just beat you with your own cards" effect. Some people get very upset when people beat them with their own cards in card games.

Psions and wisdom shards were just for decks that wanted to overly rely on hope or D shield to stall.

I feel like drawing double gives you more room to run cards for certain strategies, so I kinda just did that. I felt like having cards that were unexpected when people didn't expect them was going to be advantageous. Or if at not advantageous, at least sometimes tilting.

The deck is far from optimal, but it came from a place of evil, and it is quite evil, so I posted it. I'm excited to see what others come up with as well! :D

Offline ValerianFlame

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Re: Evil arena decks https://elementscommunity.org/forum/index.php?topic=64574.msg1264169#msg1264169
« Reply #8 on: May 17, 2017, 07:13:27 pm »
Anyways, this topic is about evil decks, right?

I've made at least 3 or 4 firestalls in my arena-decking career.
I always liked fire. It "warmed up" to me. :fire
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