Player name | Points accumulated | Log |
worldwideweb3 | 34 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-11th-7x7-speedbuilding-upgraded/ |
ji412jo | 26 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-11th-7x7-speedbuilding-upgraded/ |
Naii_the_Baf | 58 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-11th-7x7-speedbuilding-upgraded/ http://elementscommunity.org/forum/card-idea-competition-submissions/ |
shockcannon | 77 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 https://challonge.com/fr/p3pl64az http://elementscommunity.org/forum/card-idea-competition-submissions/ |
InsignificantWeeabo | 25 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 http://elementscommunity.org/forum/card-idea-competition-submissions/ |
Mr_Muffin | 4 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 |
ARTHANASIOS | 77 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 https://challonge.com/fr/p3pl64az http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-19th-math-warrior-unupgraded/ http://elementscommunity.org/forum/card-idea-competition-submissions/ |
mathman101 | 1 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 |
CactusKing | 28 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 http://elementscommunity.org/forum/card-idea-competition-submissions/ |
CCCombobreaker | 2 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 |
deuce22 | 40 | http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-19th-math-warrior-unupgraded/ https://challonge.com/fr/p3pl64az |
TheonlyrealBeef | 40 | https://challonge.com/fr/p3pl64az http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-19th-math-warrior-unupgraded/ |
Wyand | 80 | http://elementscommunity.org/forum/card-idea-competition-submissions/ https://challonge.com/fr/p3pl64az http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-19th-math-warrior-unupgraded/ https://challonge.com/fr/s7gyle8t |
Submachine | 40 | https://challonge.com/fr/p3pl64az http://elementscommunity.org/forum/card-idea-competition-submissions/ |
DANIEELA | 24 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 https://challonge.com/fr/s7gyle8t |
rob77dp | 30 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 https://challonge.com/fr/s7gyle8t |
asdw152 | 1 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 |
MasterWalks | 4 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 |
kalinuial | 23 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 http://elementscommunity.org/forum/card-idea-competition-submissions/ |
Odii Odsen | 4 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 |
Taarn | 1 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 |
Vindilos | 42 | https://docs.google.com/spreadsheets/d/1Vp9bqb8G5hLcGU8TS6Dx3yNW8P0h-axmSt7dbRowSvI/edit#gid=0 https://challonge.com/fr/s7gyle8t http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-19th-math-warrior-unupgraded/ |
Jen-i | 20 | http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-11th-7x7-speedbuilding-upgraded/ |
kaempfer13 | 80 | http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-11th-7x7-speedbuilding-upgraded/ http://elementscommunity.org/forum/card-idea-competition-submissions/ http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-19th-math-warrior-unupgraded/ https://challonge.com/fr/s7gyle8t |
Ryli | 20 | http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-11th-7x7-speedbuilding-upgraded/ |
serprex | 20 | http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-19th-math-warrior-unupgraded/ |
phoenix1211 | 20 | http://elementscommunity.org/forum/pvp-tournaments/weekly-tournament-august-19th-math-warrior-unupgraded/ |
pliterallyh | 20 | https://challonge.com/fr/s7gyle8t |
mwaetht | 20 | http://elementscommunity.org/forum/card-idea-competition-submissions/ |
JonathanCrazyJ | 20 | http://elementscommunity.org/forum/card-idea-competition-submissions/ |
SpikeSpiegel | 20 | http://elementscommunity.org/forum/card-idea-competition-submissions/ |
CleanOnion | 20 | http://elementscommunity.org/forum/card-idea-competition-submissions/ |
Manuel | 20 | http://elementscommunity.org/forum/card-idea-competition-submissions/ |
So here I was thinking about why people play mobile games so much. Stupid energy system doesn't let you play as much as you want. But all these games have one thing in common : An incentive to play the game daily. All we have so far, is a daily card and an FG that we can possibly beat for a chance at little rewards.
What if it were more?
The idea is the reward activity. From any and all members. You would get Lottery tickets everytime you do an achievement, and at the end of the month ( possibly even in the newsletter ) the winner would be announced. The winnings would be a nymph/mark code. How would you get tickets?
- Play a League game ( 1 ticket , up to 5 daily)
- Play in a tournament ( 20 tickets, weekly)
- Participate in a competition (20 tickets, once per competition)
Those are only ideas and need to be balanced still. We could even add other section of the forums like Forum Games for example. But I think it would give an incentive for people to play daily, could possibly gather players from kong, and even give a new spark to players who have simply lost interest.
Thoughts? Ideas? Suggestions? Comments? Insults? Throw em all my way right here!
So here I was thinking about why people play mobile games so much. Stupid energy system doesn't let you play as much as you want. But all these games have one thing in common : An incentive to play the game daily.
So here I was thinking about why people play mobile games so much. Stupid energy system doesn't let you play as much as you want. But all these games have one thing in common : An incentive to play the game daily. All we have so far, is a daily card and an FG that we can possibly beat for a chance at little rewards.
What if it were more?
The idea is the reward activity. From any and all members. You would get Lottery tickets everytime you do an achievement, and at the end of the month ( possibly even in the newsletter ) the winner would be announced. The winnings would be a nymph/mark code. How would you get tickets?
- Play a League game ( 1 ticket , up to 5 daily)
- Play in a tournament ( 20 tickets, weekly)
- Participate in a competition (20 tickets, once per competition)
Those are only ideas and need to be balanced still. We could even add other section of the forums like Forum Games for example. But I think it would give an incentive for people to play daily, could possibly gather players from kong, and even give a new spark to players who have simply lost interest.
Thoughts? Ideas? Suggestions? Comments? Insults? Throw em all my way right here!
Daily login bonusses do work. They work best when its coded into the game and you get your reward shortly after logging in. The new additions won't do anything for the kongregate only community.
I like the idea of rewarding playing/participating more however.
Some issues:
In league people only qualify if you play a certain amount of matches. Most people don't play 20 matches regardless. Would a new system work better if there already is a reward for playing?
There is already a discussion regarding league, with their own ideas on improving participation. I think there are multiple ways to improve participation in league.
If league will get its own participation bonus, there is no reason to reward it twice. Rewarding participation within the league rules might be better.
Another point is that the participation bonus for league might not be a reward at all. If you have reached a very high ELO and the first place in league, participating in extra matches might make you lose your first place.
Participating might create mixed feelings.
League question: Is it 1 point per game or 1 point per set? League is always best of 3.
Participating in weekly tournaments is already very rewarding. See Ians post.
Question: Will people playing a supporting role, like tournament organisers, also get the participation bonus?
Competitions should certainly be more rewarding in some way.
I won't give a bonus to TO's since they can play in their own tournaments.I thought TOs joining their own tournaments was a recent and unofficial thing to make up for lack of players. Should people who decide the rules really be allowed to play too? Especially considering they are sometimes needed to look at other competitor's decks to check legality, it's an unfair advantage. I think TOs shouldn't play in their own tournaments, but they should be in the raffle as a reward for their effort.
I like the idea - but I think some things like the amount of lottery tickets given out should be limited to as little as possible. ie, instead of 20 being given out, only 2 is given out. This is so it feels like tickets are more rare to get.
For the ways that lottery tickets could be given out - There could be a daily quest to beat 3 false gods in a row for a lottery ticket for example, or have an arena deck place in the top 5 (doesn't stack if it goes to 5, back down to 6 then back up to 5). It should be hard to get them so it feels more satisfying when you do get one - which is what attracts audiences.
I like the idea - but I think some things like the amount of lottery tickets given out should be limited to as little as possible. ie, instead of 20 being given out, only 2 is given out. This is so it feels like tickets are more rare to get.
For the ways that lottery tickets could be given out - There could be a daily quest to beat 3 false gods in a row for a lottery ticket for example, or have an arena deck place in the top 5 (doesn't stack if it goes to 5, back down to 6 then back up to 5). It should be hard to get them so it feels more satisfying when you do get one - which is what attracts audiences.
That's the opposite of wha tI'm going for. I want them to be accessible, a new player should have a shot. Sadly, PVE stuff like beating 3 false gods in a row would be fun but cannot be proven.