Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => General Discussion => Topic started by: majofa on August 26, 2011, 04:38:32 pm

Title: Elements Text Colors
Post by: majofa on August 26, 2011, 04:38:32 pm
We were discussing in chat: What is the best color to use for each Element?

ColorCode
:aetherAetherturquoise
:airAir#77DDFF
:darknessDarknessblack
:deathDeath#9966FF
:earthEarth#BB6633
:entropyEntropyviolet
:fireFire#FF4444
:gravityGravityorange
:lifeLifelimegreen
:lightLightwhite
:timeTimeyellow
:waterWater#1177EE
Title: Re: Elements Text Colors
Post by: Malignant on August 26, 2011, 04:42:30 pm
Death - #9966FF

Fire - #FF4D4D

Time - #FFFF4D
Title: Re: Elements Text Colors
Post by: kev on August 26, 2011, 04:46:23 pm
Here's what I've been using.  Much of this was stolen from plastiqe's PvP Event, The Draft (http://elementscommunity.org/forum/index.php/topic,27983.0.html).

:aether - aether
:air - air
:darkness - darkness
:death - death
:earth - earth
:entropy - entropy
:fire - fire
:gravity - gravity
:life - life
:light - light
:time - time
:water - water

Good post, maj.
Title: Re: Elements Text Colors
Post by: kirchj33 on August 26, 2011, 04:48:13 pm
I think I prefer just the standard orange for  :gravity.  I'll update this more as I do the trials battles if I come across new stuff.
Title: Re: Elements Text Colors
Post by: Hyroen on August 26, 2011, 04:49:36 pm
I honestly prefer this colour for Air:

:air Air

Title: Re: Elements Text Colors
Post by: Scaredgirl on August 26, 2011, 04:49:55 pm
Photoshop and its color picking tool would come handy in this. If we only want the color, then we could just pick the color inside the icon and it would be a 100% match every single time. But if we want colors that look good against forum background, then it becomes a bit more tricky because the colors need to be lighter.
Title: Re: Elements Text Colors
Post by: Jocko on August 26, 2011, 04:55:16 pm
You could copy forum's background colour and paint your photoshop bg with it, so you get to see before hand which colour from the mark would look good, and which one would look better lightly.
Title: Re: Elements Text Colors
Post by: majofa on August 26, 2011, 04:59:24 pm
Photoshop and its color picking tool would come handy in this. If we only want the color, then we could just pick the color inside the icon and it would be a 100% match every single time. But if we want colors that look good against forum background, then it becomes a bit ore tricky because the colors need to be lighter.
That would be helpful if someone wants to do that. I think closest matching the icon color would be best.
Title: Re: Elements Text Colors
Post by: Jocko on August 26, 2011, 05:14:21 pm
 :aether   #1abfa6
 :air #55c6ff
 :darkness #383843
 :death #6c48b4
 :earth #9d4601  or #cd7700
 :entropy #e278e2
 :fire #d93800
 :gravity #ff8b18
 :life #18b623
 :light #e3e3e0
 :time #dec31b
 :water #004fda
Taken from the marks.
Title: Re: Elements Text Colors
Post by: Jocko on August 26, 2011, 05:52:43 pm
I tried to take them as close as the center i could. I should try with Kami's vector marks, would be easier that way.
Title: Re: Elements Text Colors
Post by: majofa on August 26, 2011, 05:53:31 pm
For some reason the colors seem darker than they should be.

I think if we could go with actually color names, it might be easier for people to remember. (However, not all can have that)
Title: Re: Elements Text Colors
Post by: Jocko on August 26, 2011, 06:01:16 pm
If you can find the right colour names, it would be better.
Title: Re: Elements Text Colors
Post by: Hyroen on August 26, 2011, 06:07:09 pm
Is it just me or is the OP subjectively picking the "best" colours for representing an Element?

Shouldn't there be a way to include community say?

EDIT: Also, 5* for a creative topic.
Title: Re: Elements Text Colors
Post by: majofa on August 31, 2011, 03:04:15 pm
I finished all the elements. I'm not sure where a good place to 'store' these would be??
Title: Re: Elements Text Colors
Post by: Scaredgirl on August 31, 2011, 03:09:07 pm
If the idea is to use these colors on the forums, then you should probably make :fire and :water a bit lighter because those two colors, especially blue, don't not play nice with grey background.
Title: Re: Elements Text Colors
Post by: majofa on August 31, 2011, 03:28:19 pm
:fire should be fine.... I did, though, make :water a little brighter.
Title: Re: Elements Text Colors
Post by: antiaverage on December 15, 2016, 09:10:10 pm
ColorCode
:chromaOtherwheat
:entropyEntropyviolet
:deathDeath Death#9966FF, mediumpurple
:gravityGravityorange
:earthEarth Earth#BB6633, chocolate
:lifeLifelimegreen
:fireFire Fire Firecrimson, #FF4444, orangered
:waterWater Water Waterdodgerblue, #1177EE, royalblue
:lightLight Light Lightivory, white, lightyellow
:airAir Air Airskyblue, #77DDFF, lightskyblue
:timeTimeyellow
:darknessDarkness Darknessblack, dimgray
:aetherAetherturquoise

Possible alternatives to the hex specific colors with X11 color names (https://en.wikipedia.org/wiki/Web_colors#X11_color_names). Thoughts?
Title: Re: Elements Text Colors
Post by: ddevans96 on December 15, 2016, 11:10:56 pm
The set I have memorized uses chocolate and mediumpurple along with:
skyblue for air | comp: lightskyblue
crimson for fire | comp: orange red
dodgerblue for water | comp: royalblue

Would be very nice to expand this topic to have alternatives for all elements, such as orangered/crimson and royal/dodger, as both of those have different flavors - for example an old project of mine was slated to use lightyellow for Light, in a situation where white isn't ideal.
Title: Re: Elements Text Colors
Post by: antiaverage on December 15, 2016, 11:13:57 pm
The set I have memorized uses chocolate and mediumpurple along with:
skyblue for air | comp: lightskyblue
crimson for fire | comp: orange red
dodgerblue for water | comp: royalblue

Would be very nice to expand this topic to have alternatives for all elements, such as orangered/crimson and royal/dodger, as both of those have different flavors - for example an old project of mine was slated to use lightyellow for Light, in a situation where white isn't ideal.

I almost went for skyblue and dodgerblue, but they didn't match up as well with the colors in the table. I like dogerblue more, I could go either way between skyblue and lightskyblue. As for Fire, I think crimson is not nearly as good a fit as orangered. A fire is never as bloody red as crimson, it has licks of yellow and orange, making orangered a better fit.

I modified my earlier table to include the alternatives you mentioned. I also added dimgray for Darkness when using the colors on a black background. It's the darkest gray available.
Title: Re: Elements Text Colors
Post by: antiaverage on December 16, 2016, 04:00:33 am
I added some choices for the colors to the "Change Color" dropdown when creating/editing a post/reply. These can still be discussed and changed.

Maybe ivory is a better choice than lightyellow for Light when on white backgrounds? Also, how about wheat for Other?
Title: Re: Elements Text Colors
Post by: ElementalDearWatson on December 21, 2016, 06:24:49 pm
Wow, this thread is a blast from the past.  There's even a post from ScaredGirl. Remember her?
Title: Re: Elements Text Colors
Post by: Submachine on December 22, 2016, 12:07:11 pm
Wow, this thread is a blast from the past.  There's even a post from ScaredGirl. Remember him?
FIFY



I can have hidden modifications again, and nobody ever looks at this topic any more, so it's hijacking time!

Elements Mafia 7X

Difference between failed and nullified abilities:


Mafia-Only Abilities

Sundial [NU]: Name two players. Those players appear as innocent tonight.
This ability does not target. N is the number of Elemental Graviton Firemasters.

Shard of Wisdom [1U]: All players become Silenced for the next day. The day ends when majority is reached.

Secondary Roles

All Secondary abilities are activated by PMing your action to the host during the Night phase. Each night, only one ability can be used, including mafia-only abilities (except NK).

Information Roles

Graviton Firemaster

Precognition [ER]: See who your target visits and who visited your target.


Offensive Roles

Arctic Squid

Deja Vu


Protective Roles

Armagio

Holy Cow!

Shard of Sacrifice [ER]: Protect the target from any harmful ability tonight and give him Inverted status. You cannot target this player again.
A Shard of Sacrifice and a Holy Cow! cannot both be False Gods.


Other Roles

Phase Spider

Toadfish

Lava Golem

Fallen Elf


Status Effects

You are notified when you gain a status effect.

Inverted - If you are targeted by a Protective Role, you die.
Frozen - If you are targeted by Shockwave, you die.
Silenced - You cannot talk, you can only vote, and you cannot change votes. (Or you die.)

Role Priority

Hatch [Fate Egg]
Burrow/Unburrow [Graboid/Shrieker]
Psionic Wave [Mind Flayer]
Queen [Firefly Queen]
Divine Shield [Seraph]
Guard [Iridium Warden]
Freeze [Arctic Squid]
Unstoppable/Adrenaline [Amber Nymph/Green Nymph]
Immortality [Anubis]
Heal/Endow/Scavenger [Guardian Angel/Crusader/Vulture]
Obsession [Ghost of the Past]
Ash [Phoenix]
Nightkill
Inflate [Toadfish]
Devour [Otyugh]
Precognition/Psionic Link/Fly on the Wall/Deja Vu [Golden Nymph/Psion/Dragonfly/Deja Vu]
blarg: