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relic master

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Cheapy Cheap https://elementscommunity.org/forum/index.php?topic=5637.msg57397#msg57397
« on: April 22, 2010, 04:44:54 am »
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u1 6u1 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 77g 77g 77g 77g 77g 7ae 7ae 7ae 7gl 7gl 7gl 7q1 7q1 7q1
Mark of  :entropy
This is a good deck. ^-^

dragonhuman

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Re: Cheapy Cheap https://elementscommunity.org/forum/index.php?topic=5637.msg57403#msg57403
« Reply #1 on: April 22, 2010, 04:48:57 am »
shouldn't this be in the rainbow deck section?

PhuzzY LogiK

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Re: Cheapy Cheap https://elementscommunity.org/forum/index.php?topic=5637.msg57448#msg57448
« Reply #2 on: April 22, 2010, 07:51:32 am »
shouldn't this be in the rainbow deck section?
Probably.

It seems like this deck would work well with Supernovas, since one or two novas could get things out, and you don't have a lot of recurring costs for abilities.  Maybe 5 QT, 5 Supernova?  Since that might strain your Entropy quantum a bit at the beginning, you could trade two Werewolves for another Minor Phoenix and a Vampire Dagger.

Also, I personally think you could use a better shield than Dissipation Field, since any decent deck could tear that down in a turn or two.  Maybe a fog shield (cheap) or permafrost (more effective)?

Offline Demagog

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Re: Cheapy Cheap https://elementscommunity.org/forum/index.php?topic=5637.msg57452#msg57452
« Reply #3 on: April 22, 2010, 08:02:40 am »
I use fog shield in my speed rainbow. It's amazing. Slows them down a lot, and if they steal it, it really doesn't hurt you too much, and is better than going up against a dusk/permafrost/bonewall.

relic master

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Re: Cheapy Cheap https://elementscommunity.org/forum/index.php?topic=5637.msg57884#msg57884
« Reply #4 on: April 23, 2010, 01:41:14 am »
ok then I will fix it.

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Re: Cheapy Cheap https://elementscommunity.org/forum/index.php?topic=5637.msg57974#msg57974
« Reply #5 on: April 23, 2010, 05:49:10 am »
I have to say, for a speed rainbow, it lacks both speed and rainbow.

What I mean to say is, a set of creatures that utilize ALL of the quanta available to you will both come out faster and generally be more aggressive.  My AI5-killer rainbow rush looks like this:

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6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u1 6u1 6u1 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74e 74e 7gl 7gl 7gl 7k1 7n3 7q5 7q5 7t9 80g
This deck uses all but one type of quanta:

:entropy for Supernova, Werewolves, and Chaos Power
:death to power Physalia
:gravity for Graviton FireMasters
:earth goes unused
:life powers the FFQ.
:fire powers the Firemasters
:water casts the Physalia
:light casts the Morning Glory
:air casts the FFQ
:time casts and powers the Hourglasses
:darkness casts the Steal and powers the Werewolves
:aether casts the Phase Recluse

This deck often deals 160+ damage before the opponent gains control, and then kills them via Poison after they do. :)

With the new Mulligan rules, 6 pillars is enough to get at least one in your opening hand in 95% of games, and the Mark makes sure you can pop off a Supernova and get some damage down on Turn 3 at the latest -- and when it does hit, it hits fast.  The SoGs are just enough healing to keep you alive vs. most AI5s.

Variations:

-1 Morning Glory, +1 Pulverizer: more control, but more vulnerable to permanent destruction.
-1 Steal, -1 Chaos Power, +1 Vampire Dagger, +1 Animate Weapon: More healing is often good.
-1 Phase Recluse, +1 Quintessence: If I feel like I'm getting over-creature-controlled, I'll Quint an FFQ, Firemaster, or Physalia depending on the opponent.


That's how I set up a rainbow rush.  Not that yours is bad per se, but concentrating all of that quanta usage on just a few Elements means that you can't just hand-dump and get a very fast rush, which means that you're allowing your oppnent more time to get his control on.
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