Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => General Discussion => Topic started by: vrt on February 02, 2011, 10:46:54 pm

Title: An interview with zanzarino!
Post by: vrt on February 02, 2011, 10:46:54 pm
Don't you ever wish you'd get to know just a little more about Elements? And who could tell you what you'd want to know? I think there's only one man fit for the job, and that's the Creator himself:

zanzarino!

Luckily, I managed to snatch him for a little interview, I hope you'll enjoy it!


vrt:First things first: Who are you, where are you from, and what do you do for a living?

zanz: Who am I? Just a 32-year old guy from Italy, from a small town close to Milan; I moved to Ohio 4 years ago and I do web design for a living.

vrt: How did you first come up with the idea of Elements?

zanz: I was working on a final project for a class I was taking at college (Interactive media design) and I decided to create a small CCG based on an idea I had in my mind for a while.

I thought about the 12 elements while browsing http://na.aiononline.com/. Aion is a MMO with great graphic design and amazing music, yet, it was still using the same old warrior/ranger/mage/priest format. I was disappointed and tired of MMO's having the usual 4 classes and I really wished I could create something refreshingly new so I drew this on a piece of paper.

(http://www.vrt-designs.com/stuff/elements/elements_int1.jpg)

vrt: Did you ever expect Elements to become as big as it has?

zanz: No, but I actually saw some potential while I was working on my project so I decided to make it "real" and actually put it online. For a few weeks I worked on it full time. My girlfriend's comment was "Are still working on that game?". Now she is asking "How many visits did Elements get today?". (We average about 18,000 visits per day now, not counting Kongregate!)

When I published Elements I did not expect much from it and the server structure was not ready for such a success either, maybe someone here still remembers those days where it was hard to even login to the game.

vrt: The community is pretty loud; does this ever bother you?

zanz: Not at all. Online communities are loud by definition and being loud means that someone cares about the game. I am sure that if we had a "tic tac toe online" community that one would be very quiet. All of my appreciation goes to ScaredGirl for managing such a big loud community and for keeping it under control.
 

vrt: Do you ever look at the card ideas section, and use it?

zanz: I often look at card ideas, and I sometime decide to use some (kind of evident in 1.26), I used to avoid implementing card ideas from the community because of the "why didn't he choose my idea" effect. But some ideas were very good and I noticed that usually the community is happy about those cards being implemented even if I am taking only parts of the idea.

I also often spend time reading all of those stories, forum games and creative ideas stemming from my original idea of the 12 elements. I am often surprised and flattered to see that so many found that idea inspiring. Maybe a MMO based on elements would really have a huge success: how do you feel about an MMO where instead of the boring, overused warrior you have a gravity elemental gravity pulling all of the enemies on him while a entropy elemental is creating some strange random pet-creatures and an aether elemental is making those creatures immaterial?
What I tend to ignore are the polls, those are usually quite biased on “what does this change do for my deck”, as opposed to “what does this change do for the game”. I am sure that a poll that would ask "Would you make nymphs easier to obtain" or "Would you tone down some of the False Gods" would have obvious outcomes, yet I still do not think those changes are good for the game.
vrt: What future plans are there for Elements, besides things such as the t500? How are the plans to prevent 'grinding'?

zanz: I had lots of ideas in my mind, but not much time, so I'll have to make some decisions soon. Some of my ideas are:

vrt: Any intention of making Elements into an iPhone app?

zanz: It would take me years to do that, and I have the feeling that by the time I am done with it, iPhones will have the technology to use the browser version without a dedicated app.

Did I tell you that I played an Elements game on my droid the other day? The graphic was not that good, it was slow and it was hard to click on the cards... but making a mobile friendly flash version would still be much easier than re-coding everything.
vrt: Speaking of which; how often do you actually play Elements for your own entertainment?

zanz: Never. I tried several times, and I always found myself fixing bugs or adding content instead.
vrt: On the forum, a lot of people try and sort the elements into categories. Do (or did) you have a clear description of what you think the elements actually are?

zanz: I do have a very clear idea of what the elements are and what the elementals look like in my mind. I wish I had time to do some detailed artwork for each element but it would take too much time to do a decent job, I also tried to write a small description for each elements but it still really takes too long... I'll add the description for the first 3 just as a sample:


vrt: In Elements, one can see a lot of influences from Greek, Egyptian, and Roman legends and folklore. What else inspires you?

zanz: Pretty much anything that is somewhat well known, so that there is a common background between me and the player… but at the same time fantastic enough, so that the original idea can be adapted to the world of elements.

In other words: I could create a card and call it Svruncatillax and pretend it is an airborne neurotoxin that only I know of, that flows from plants when they are pissed off and it makes people commit suicide. But that would make no sense, and if I would make a movie based on it, it would be a terrible movie, right?

What I am trying to do is start with a known concept from legends, science, or pop-culture; add some nice art that stimulates imagination and finally create a fantasy variation of the original concept.


vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.

vrt: Elements has had contributions made to it by one other programmer that we know of; ChrisKang. Whatever happened to him?

zanz: I have no idea, he actually found Elements while I was extremely busy on some other projects and he did a good job at understanding the code and adding a few variations, but when I got back and spoke with him, and actually gave him parts of the code to work on… he vanished. It was probably too much work without an explicit income for him.
vrt: There's been quite a few mentions of hacking; such as to get more nymphs, money, or score. Is safety a high feature on the to-do list?

zanz: The vast majority of hacked accounts are already automatically removed. There are many hackers out there that keep on trying to hack into the game, and I am not even trying to stop them, it would just make elements more entertaining from their point of view. All they can do right now is adding whatever they want to their account, but everything will be immediately removed from the database anyway; or add their score to Mochiads, that is actually so easy to do that if I was a hacker, I would feel like insulting myself for putting a name there, one of the main reasons to get rid of the T50 system. Trying to make Elements completely hack proof would mean no more development at all. Also, I am not a bank, and I do not have any credit card information stored anywhere, since Paypal handles anything vaguely related to money.
vrt: Mitosis and Acceleration being good examples; you tend to tone down cards a little before they make it into the game. Do you show them stronger on purpose, or is this really just community feedback?

zanz: I tend to follow a 'W'-shaped curve, the initial idea is often a little overpowered so that we can test how useful the card can be, but it will probably be “nerfed” before release because it is much easier to “buff” a card later rather than “nerfing” it later.

Fractal is a good example of a card that was not nerfed enough before release and now touching it means having frustrated players that leave their gold fish sitting in front of a sushi special on food network just to get some type of revenge. We cannot do that, PETA might be disappointed.
vrt: Speaking of new cards; anything you want to let the community know? :)

zanz: Anytime a card concept is born it can be found on the development page. The only card I can think of that should be here soon but is not on that page yet is Sanctuary.




A big thank you to zanzarino for doing this! I hope you enjoyed the read.
Title: Re: An interview with zanzarino!
Post by: BluePriest on February 02, 2011, 10:56:54 pm
now THATS an interview! Awesome look inside zanz's life
Title: Re: An interview with zanzarino!
Post by: Higurashi on February 02, 2011, 10:57:05 pm
Heh.. PETA. He always manages to sneak in a bit of humour.

Since I've known about daily quests and the rest for a long while, I'm not gonna say anything more on that than what I've already said: it's awesome. But what really gets me excited is the faction concept. Not that I want to become enemies with Time or anything, but it would really give the game a more RPG-y feeling, which is also a more personalised feeling. Like you actually -are- this elemental. Exactly what I'd love.
Title: Re: An interview with zanzarino!
Post by: Ekki on February 02, 2011, 11:05:10 pm
Awesome interview :D

Love the idea of daily quests, and WoE development...

Thanks Zanz!
Title: Re: An interview with zanzarino!
Post by: icybraker on February 02, 2011, 11:18:37 pm
Quote
T500 (you already mentioned it).
Daily quests, randomized and based on the 12 elements: Today time, kill N enemies within 15 minutes. Tomorrow life, defeat N enemies with an EM etc.
The World of Elements idea, with the map etc. is still there, and the T500 might actually be a step in that direction since the database structure might be quite similar for the two.
Adding personal pets; that gain experience, level and gain skills is also something I thought about.
Adding 12 factions, or empires, where you decide to gain loyalty toward a certain faction and lose loyalty from the opposing faction doing certain quests. E.g. I do quests for light and the darkness faction starts hating me. When my loyalty level is high enough I get some special reward (something like a light mark augmentation, or a special light card)
Adding 12 professions that allow players to create personalized cards. Creating a card would require materials and a certain proficiency level
Zanz, it's epic ideas like these that keep me and many others sticking to Elements. All of these ideas are simply great and I'd love to see them implemented into the game at some point. Personal pets sound especially awesome.

Quote
like dropping some black ink in a glass of clear water, what is that thing that created all of those strange shapes within the water?
Brownian motion? :P

Quote
I could create a card and call it Svruncatillax and pretend it is an airborne neurotoxin that only I know of, that flows from plants when they are pissed off and it makes people commit suicide. But that would make no sense, and if I would make a movie based on it, it would be a terrible movie, right?
Dude, this would be the best movie EVER. Seriously? Angry plants --> neurotoxin --> suicide? Epic.

Quote
The only card I can think of that should be here soon but is not on that page yet is Sanctuary.
Can anyone tell me exactly what this does? A quick forum search has many references to it, but what exactly does it do?

--
All in all, a great job interviewing, vrt, and a great look into Zanz's world.
Title: Re: An interview with zanzarino!
Post by: TimerClock14 on February 02, 2011, 11:22:44 pm
Wewt! World Of Elements all the way!

This was a nice read, very informative and answered a few burning questions too.
Title: Re: An interview with zanzarino!
Post by: Korugar on February 02, 2011, 11:30:58 pm
Thanks to Vrt and Zanz for this, it was quite interesting :)
Title: Re: An interview with zanzarino!
Post by: Ajit on February 02, 2011, 11:31:15 pm
Loved it thanks vrt and Zanz!

Quote
# Adding 12 factions, or empires, where you decide to gain loyalty toward a certain faction and lose loyalty from the opposing faction doing certain quests. E.g. I do quests for light and the darkness faction starts hating me. When my loyalty level is high enough I get some special reward (something like a light mark augmentation, or a special light card)
# Adding 12 professions that allow players to create personalized cards. Creating a card would require materials and a certain proficiency leve
 :o :o AWESOME.
Title: Re: An interview with zanzarino!
Post by: willng3 on February 02, 2011, 11:32:18 pm
Wow, it's rare I actually stop to read something as long as this, but this kept me very entertained.  One thing really surprised me though:  The image of each Elemental as a relation to the Element he/she represents.  I doubt I would have ever even considered an Elemental's appearance to reflect the Element he/she embodies and I'm extremely eager to hear the remainder of these revealed at some point in the future.  Thanks for taking the time to answer these questions, zanz :)
Title: Re: An interview with zanzarino!
Post by: ddevans96 on February 02, 2011, 11:36:13 pm
Quote
The only card I can think of that should be here soon but is not on that page yet is Sanctuary.
Can anyone tell me exactly what this does? A quick forum search has many references to it, but what exactly does it do?
Zanz mentioned this in chat one day. It would be a permanent, probably :light, that stops hand and quanta disruption for the owner.
Title: Re: An interview with zanzarino!
Post by: ShiningSword on February 02, 2011, 11:54:16 pm
Quote
Dude, this would be the best movie EVER. Seriously? Angry plants --> neurotoxin --> suicide? Epic.
I saw that movie. I dont remember the name, sorry.
Title: Re: An interview with zanzarino!
Post by: wizelsnarf on February 03, 2011, 12:00:06 am
Awesome interview!

Thank You both!
Title: Re: An interview with zanzarino!
Post by: Higurashi on February 03, 2011, 12:09:42 am
Can anyone tell me exactly what this does? A quick forum search has many references to it, but what exactly does it do?
http://elementscommunity.org/forum/index.php/topic,17265.0.html
S'in the first spoiler.
Title: Re: An interview with zanzarino!
Post by: vrt on February 03, 2011, 12:28:05 am
Glad it was worthwhile to you!


After reading zanz' description of the Elementals, I though I'd give one a try. clickiness (http://www.vrt-designs.com/stuff/elements/elemental_death.jpg)!
Title: Re: An interview with zanzarino!
Post by: jippy99 on February 03, 2011, 12:44:20 am
I have just witnessed true awesomeness.  This was very interesting to see Zanz view of everything.  A big thanks to vrt for making this happen.
Title: Re: An interview with zanzarino!
Post by: Ajit on February 03, 2011, 12:50:26 am
Glad it was worthwhile to you!


After reading zanz' description of the Elementals, I though I'd give one a try. clickiness (http://www.vrt-designs.com/stuff/elements/elemental_death.jpg)!
Sorry vrt that looks terrible.  Really really bad.  Little inspiration there.  No creativity whatsoever.

...also its opposite day.
Title: Re: An interview with zanzarino!
Post by: Rutarete on February 03, 2011, 01:24:13 am
Glad it was worthwhile to you!


After reading zanz' description of the Elementals, I though I'd give one a try. clickiness (http://www.vrt-designs.com/stuff/elements/elemental_death.jpg)!
Cool Picture
also thanks for putting this up
Title: Re: An interview with zanzarino!
Post by: wizelsnarf on February 03, 2011, 02:21:31 am
Glad it was worthwhile to you!


After reading zanz' description of the Elementals, I though I'd give one a try. clickiness (http://www.vrt-designs.com/stuff/elements/elemental_death.jpg)!

Nice.



You know what would be really cool? If we could have avatars in game that would be customizable/upgradeable. Not to effect game play, but just so that when you play someone you see what they, as an elemental, look like.

You could choose from one of the 12 elements and then perhaps customize from there? Maybe you could for example win certain clothing/shoes/hats/headgear/codpieces from the new quests and then have a collection to adjust your avatar with.

I know there is no space on the gameplay screen for an avatar and that there is even less room on the server for storing things like all the clothing/customs etc but I can dream!
Title: Re: An interview with zanzarino!
Post by: plastiqe on February 03, 2011, 03:26:38 am
Way to lob out some softball questions vrt.  Where was the hard hitting, fact finding, Edward R. Murrow inquest style queries we really wanted to read about??






: P
Title: Re: An interview with zanzarino!
Post by: Kael Hate on February 03, 2011, 04:06:37 am
Quote
I could create a card and call it Svruncatillax and pretend it is an airborne neurotoxin that only I know of, that flows from plants when they are pissed off and it makes people commit suicide. But that would make no sense, and if I would make a movie based on it, it would be a terrible movie, right?
Dude, this would be the best movie EVER. Seriously? Angry plants --> neurotoxin --> suicide? Epic.
it was a movie called "The Happening"
Title: Re: An interview with zanzarino!
Post by: Kuroaitou on February 03, 2011, 09:36:03 am
*head explodes*

Thank you SO MUCH vrt! :D Someone should sticky this thread (or compile it into another topic), so that people can figure out which questions have already been asked of Zanz and which haven't. ;)
Title: Re: An interview with zanzarino!
Post by: The_Mormegil on February 03, 2011, 10:11:07 am
This is awesome. :O
Really looking forward to the daily quests, for one thing. And the loyalties. And the pet. And and and... :O
Title: Re: An interview with zanzarino!
Post by: Dragoon on February 03, 2011, 11:54:32 am
Nice read.  I can't wait to see some of his ideas develop.  And nice art, vrt.
Title: Re: An interview with zanzarino!
Post by: GG on February 03, 2011, 01:07:37 pm
They ultimately control acceleration, and the motion of anything around them. Gravity works sometime as the opposite of entropy, remember that drop of ink dissolving in the glass of water? Gravity elementals could turn it back into a perfect sphere of ink suspended in the middle of the water.
<3 epic Gravity quote
Title: Re: An interview with zanzarino!
Post by: Boingo on February 04, 2011, 03:45:40 am
Quote
I could create a card and call it Svruncatillax and pretend it is an airborne neurotoxin that only I know of, that flows from plants when they are pissed off and it makes people commit suicide. But that would make no sense, and if I would make a movie based on it, it would be a terrible movie, right?
Dude, this would be the best movie EVER. Seriously? Angry plants --> neurotoxin --> suicide? Epic.
it was a movie called "The Happening"
Dammit.  Was going to post this earlier but I can't from work.  *grumble stupid work grumble*
Title: Re: An interview with zanzarino!
Post by: MrBlonde on February 05, 2011, 12:23:27 am
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
Title: Re: An interview with zanzarino!
Post by: Glitch on February 05, 2011, 02:17:59 am
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
Title: Re: An interview with zanzarino!
Post by: Ekki on February 05, 2011, 02:21:39 am
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
They kidnapped SG!! D:
Title: Re: An interview with zanzarino!
Post by: ZephyrPhantom on February 05, 2011, 02:23:45 am
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
They kidnapped SG!! D:
Quick everyone, let's unlock the basement! Maybe we can summon Chriskang and get Phoenix Wright programed into Elements!
Title: Re: An interview with zanzarino!
Post by: TimerClock14 on February 05, 2011, 03:10:17 am
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
They kidnapped SG!! D:
Quick everyone, let's unlock the basement! Maybe we can summon Chriskang and get Phoenix Wright programed into Elements!
pshhh, who needs chriskang when we can just send Antagon to beat the crap out of them?
Title: Re: An interview with zanzarino!
Post by: Ekki on February 05, 2011, 03:20:36 am
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
They kidnapped SG!! D:
Quick everyone, let's unlock the basement! Maybe we can summon Chriskang and get Phoenix Wright programed into Elements!
pshhh, who needs chriskang when we can just send Antagon to beat the crap out of them?
What if Antagon actually took over Zynga and he is trying to take over Elements?
NOOOO!! We're doomed!!
Title: Re: An interview with zanzarino!
Post by: xdude on February 10, 2011, 08:45:08 pm
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
They kidnapped SG!! D:
Quick everyone, let's unlock the basement! Maybe we can summon Chriskang and get Phoenix Wright programed into Elements!
pshhh, who needs chriskang when we can just send Antagon to beat the crap out of them?
He can only kick ass in elements. Chris can kick more ass by computer hacking.
Title: Re: An interview with zanzarino!
Post by: Kamietsu on February 11, 2011, 02:16:00 am
Brilliantly awesome. Zanz has some awesome humor, and now that I believe he is an evil mastermind developing evil chemical weapons and distracting us all with Elements while he goes on preparing for world domination.
Title: Re: An interview with zanzarino!
Post by: hammythepig on March 03, 2011, 02:33:41 am
Thanks for making this awesome game zanzarino.
Title: Re: An interview with zanzarino!
Post by: TheIdioticIdiot on March 03, 2011, 04:17:03 am
" My girlfriend's comment was 'Are still working on that game?'. Now she is asking 'How many visits did Elements get today?'"

bet it's not "girlfriend" any more
Title: Re: An interview with zanzarino!
Post by: HeartofDarkness on March 03, 2011, 04:20:56 am
Awesome interview. I look forward to the new ideas in development -- factions, quests and customizable pets are exciting things to think about.

The customizable avatar is a nice idea too -- more so to give an idea what each Elemental looks like (Zanz gave us three samples). I like what other people have said regarding this. The only other idea I have is that each Elemental's appearance may be affected by what cards are in the player's deck (at the time) or even size -- decks that use Graveyard/Boneyard make the Elemental have more bones/animal remains in structure, whereas 30-card decks will make the Elemental look small.

At any rate, the idea gets complicated when you add that players (that's us) use different decks to "grind" with. I may have chosen Darkness, but I grind using Plastiqe's Lava Rush deck (AI3. And I use either a Vampire Stiletto or an Arsenic for my personal...touch). So...in closing, I am curious how factions, pets and quests turn out when the player (or Elemental) chooses tools not normally used to complete such tasks.

Great work...thanks vrt and zanz.

-Heart

Title: Re: An interview with zanzarino!
Post by: Scaredgirl on March 03, 2011, 05:08:06 am
A very cool in-depth and professional sounding interview. Nice change from those quick chat "interviews" (although those provide good information as well). I'd like to put/sticky this somewhere but I don't know where.
Title: Re: An interview with zanzarino!
Post by: TimerClock14 on March 03, 2011, 08:15:11 pm
A very cool in-depth and professional sounding interview. Nice change from those quick chat "interviews" (although those provide good information as well). I'd like to put/sticky this somewhere but I don't know where.
General discussion seems the most appropriate section for a sticky :|
Title: Re: An interview with zanzarino!
Post by: Korugar on March 03, 2011, 08:16:46 pm
Perhaps in "Suggestions and Feedback"? I know it's neither of those, but it would be some parts are things that we can look forward to in the future, and answers to the aforementioned....
Title: Re: An interview with zanzarino!
Post by: plastiqe on March 04, 2011, 05:06:13 pm
Patch Notes and Development News?  When you're looking for zanz posts that's where you'd find them.
Title: Re: An interview with zanzarino!
Post by: killybob on March 04, 2011, 05:16:53 pm
yes it needs to be somewhere that'll catch his eye.
Title: Re: An interview with zanzarino!
Post by: plastiqe on March 04, 2011, 06:03:55 pm
yes it needs to be somewhere that'll catch his eye.
Yeah zanz needs to see this interview so he can read what zanz is saying about elements.  : P
Title: Re: An interview with zanzarino!
Post by: killybob on March 04, 2011, 06:22:09 pm
no no i mean he'd like to see what the community at large thought of of him and what sort of discussions appear. he only has 100 and something posts which would indicate that he prefers to post and look on and at what is necessary as i'm sure he has a lot of things to do other than search all around the forums. if he had seen this he would be commenting a lot in it.
Title: Re: An interview with zanzarino!
Post by: Sevs on March 06, 2011, 10:33:08 pm
Chemical Engineers FTW
blarg: