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Offline Boingo

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg263912#msg263912
« Reply #24 on: February 04, 2011, 03:45:40 AM »
Quote
I could create a card and call it Svruncatillax and pretend it is an airborne neurotoxin that only I know of, that flows from plants when they are pissed off and it makes people commit suicide. But that would make no sense, and if I would make a movie based on it, it would be a terrible movie, right?
Dude, this would be the best movie EVER. Seriously? Angry plants --> neurotoxin --> suicide? Epic.
it was a movie called "The Happening"
Dammit.  Was going to post this earlier but I can't from work.  *grumble stupid work grumble*
Bring back Holy Cow!

MrBlonde

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg264408#msg264408
« Reply #25 on: February 05, 2011, 12:23:27 AM »
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.

Offline Glitch

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg264469#msg264469
« Reply #26 on: February 05, 2011, 02:17:59 AM »
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!

Offline Ekki

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg264473#msg264473
« Reply #27 on: February 05, 2011, 02:21:39 AM »
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
They kidnapped SG!! D:

Offline ZephyrPhantom

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg264474#msg264474
« Reply #28 on: February 05, 2011, 02:23:45 AM »
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
They kidnapped SG!! D:
Quick everyone, let's unlock the basement! Maybe we can summon Chriskang and get Phoenix Wright programed into Elements!

Offline TimerClock14

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg264502#msg264502
« Reply #29 on: February 05, 2011, 03:10:17 AM »
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
They kidnapped SG!! D:
Quick everyone, let's unlock the basement! Maybe we can summon Chriskang and get Phoenix Wright programed into Elements!
pshhh, who needs chriskang when we can just send Antagon to beat the crap out of them?
I have music, you have ears. Let them get acquainted with each other: https://www.soundcloud.com/mastinmusic

Offline Ekki

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg264507#msg264507
« Reply #30 on: February 05, 2011, 03:20:36 AM »
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
They kidnapped SG!! D:
Quick everyone, let's unlock the basement! Maybe we can summon Chriskang and get Phoenix Wright programed into Elements!
pshhh, who needs chriskang when we can just send Antagon to beat the crap out of them?
What if Antagon actually took over Zynga and he is trying to take over Elements?
NOOOO!! We're doomed!!

Offline xdude

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg268283#msg268283
« Reply #31 on: February 10, 2011, 08:45:08 PM »
vrt: A game like this would look great on a resume; would you want to pursue a career in game design?

zanz: I had a few companies contacting me, one worth mentioning would be Zynga (http://www.zynga.com/); someone from Zynga was very impressed with Elements and called me. But at the HR department some other guy wasn’t really impressed with my resume since most of my work experience is actually in chemical engineering (we will leave that detail of my existence as a mystery) and had nothing to do with game design. I never got an interview, but I am quite sure that if they did actually interviewed me I would be working for them now.
I would consider this a fortunate thing IMO that you did not get an interview then. Research them a little bit. The guy who runs Zynga is on the "shady" side to put nicely and to make a buck will do anything. They are notorious for stealing any idea and using their lawyers and money to push small companies aside.
D=

They're going to steal elements!
They kidnapped SG!! D:
Quick everyone, let's unlock the basement! Maybe we can summon Chriskang and get Phoenix Wright programed into Elements!
pshhh, who needs chriskang when we can just send Antagon to beat the crap out of them?
He can only kick ass in elements. Chris can kick more ass by computer hacking.
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Offline Kamietsu

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg268560#msg268560
« Reply #32 on: February 11, 2011, 02:16:00 AM »
Brilliantly awesome. Zanz has some awesome humor, and now that I believe he is an evil mastermind developing evil chemical weapons and distracting us all with Elements while he goes on preparing for world domination.
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
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╚╩╩╩╩╩╩╩╝

hammythepig

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg282162#msg282162
« Reply #33 on: March 03, 2011, 02:33:41 AM »
Thanks for making this awesome game zanzarino.

Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg282227#msg282227
« Reply #34 on: March 03, 2011, 04:17:03 AM »
" My girlfriend's comment was 'Are still working on that game?'. Now she is asking 'How many visits did Elements get today?'"

bet it's not "girlfriend" any more

Offline HeartofDarkness

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Re: An interview with zanzarino! http://elementscommunity.org/forum/index.php?topic=20705.msg282230#msg282230
« Reply #35 on: March 03, 2011, 04:20:56 AM »
Awesome interview. I look forward to the new ideas in development -- factions, quests and customizable pets are exciting things to think about.

The customizable avatar is a nice idea too -- more so to give an idea what each Elemental looks like (Zanz gave us three samples). I like what other people have said regarding this. The only other idea I have is that each Elemental's appearance may be affected by what cards are in the player's deck (at the time) or even size -- decks that use Graveyard/Boneyard make the Elemental have more bones/animal remains in structure, whereas 30-card decks will make the Elemental look small.

At any rate, the idea gets complicated when you add that players (that's us) use different decks to "grind" with. I may have chosen Darkness, but I grind using Plastiqe's Lava Rush deck (AI3. And I use either a Vampire Stiletto or an Arsenic for my personal...touch). So...in closing, I am curious how factions, pets and quests turn out when the player (or Elemental) chooses tools not normally used to complete such tasks.

Great work...thanks vrt and zanz.

-Heart


 

anything
blarg: