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DeathShrimp

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Re: Weekly Quests https://elementscommunity.org/forum/index.php?topic=7061.msg76428#msg76428
« Reply #12 on: May 28, 2010, 10:47:19 am »
Or Remove the shards from the game ^^ it would defenatly make ppl get more creative and making their own decks and so on now there arent many T50 decks that does not have at least 4 SoGs rather boring imo..

Offline xdude

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Re: Weekly Quests https://elementscommunity.org/forum/index.php?topic=7061.msg76431#msg76431
« Reply #13 on: May 28, 2010, 10:53:42 am »
Zanz said he'd add Daily quest soon, so you can all be happy and make a huge party.

P.S.: Death Shrimp, that would be plain stupid.
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bojengles77

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Re: Weekly Quests https://elementscommunity.org/forum/index.php?topic=7061.msg76489#msg76489
« Reply #14 on: May 28, 2010, 01:42:35 pm »
Zanz said he'd add Daily quest soon, so you can all be happy and make a huge party.

P.S.: Death Shrimp, that would be plain stupid.
Awesome, I can't wait to see what kind of format or quest goals he comes up with. Also, agreed

DeathShrimp

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Re: Weekly Quests https://elementscommunity.org/forum/index.php?topic=7061.msg79453#msg79453
« Reply #15 on: June 01, 2010, 12:12:40 pm »
Its not stupid if the shards were harder to achive or not being used at all ppl whould have to be more creative to make their decks and mono/duo decks would be more efficient and not so "shard dependant" a person who use 6 shards in a deck gets 30 hp/turn wich is more healing than certain decks can make in damage  ofc there are steals and permanent destroying items. but still i find them rather OP. and shard of readiness is rather OP aswell imo it would be better if the cost were switched to the color of your mark.  well thats just my opinion :)

bojengles77

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Re: Weekly Quests https://elementscommunity.org/forum/index.php?topic=7061.msg79515#msg79515
« Reply #16 on: June 01, 2010, 02:26:12 pm »
Its not stupid if the shards were harder to achive or not being used at all ppl whould have to be more creative to make their decks and mono/duo decks would be more efficient and not so "shard dependant" a person who use 6 shards in a deck gets 30 hp/turn wich is more healing than certain decks can make in damage  ofc there are steals and permanent destroying items. but still i find them rather OP. and shard of readiness is rather OP aswell imo it would be better if the cost were switched to the color of your mark.  well thats just my opinion :)
having 6 shards of gratitude does 30 healing per turn (assuming you have them all out and your opponent has no perm control), but 6 emphatic bonds with 23 creatures on the field does 138 healing per turn.. SoG isn't overpowered, its just useful. Also, SoR already took a big nerf in that it no longer activates the skill instantly, it only makes the cost 0. Nerfing it again would just make the card pointless. Shards are in the game as rares because they are useful cards, its a reward for farming enough to get the shards and then spending the money to upgrade them.

 

blarg: