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Offline dracomageatTopic starter

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Some Card Changes From Chat https://elementscommunity.org/forum/index.php?topic=52342.msg1109229#msg1109229
« on: November 13, 2013, 12:51:17 am »
Phoenix 6 :fire
Creature
Flying
Becomes Ash on death
6|1

Minor Phoenix 2 :fire
Creature
Flying
Becomes Minor Ash on death
4|1

Ash 0
Creature
May not attack
2 :fire : Rebirth
0|6

Minor Ash 0
Creature
May not attack
2 :fire : Rebirth
0|4

Immolation 1
Spell
Sacrifice a creature to gain 7 :fire and 1 quantum of each other type.

Cremation 0
Spell
Sacrifice a creature to gain 7 :fire and 1 quantum of each other type.

Nova 1
Spell
Gain a quantum of each element
Do not play more than twice in a turn

Supernova 2 :entropy
Spell
Gain 2 quanta of each element
Do not play more than once in a turn

Vampire Stiletto 2 :darkness
Weapon
Vampirism
4|3

Vampire Dagger 3 :darkness
Weapon
Vampirism
6|4

Graboid 3 :earth
Creature
Burrowed
2 :time : Evolve into a Shrieker
2|2

Elite Graboid 3 :earth
Creature
Burrowed
2 :time : Evolve into an Elite Shrieker
2|3

Undead 1 :death
Creature
Triggers death effects on play only
When killed, place a Skeleton on the bottom of your deck
When Reverse Timed, becomes a random non- :death creature
1|1

Undead Warrior 1 :death
Creature
Triggers death effects on play only
When killed, place a Skeletal Warrior on the bottom of your deck
When Reverse Timed, becomes a random non- :death creature
2|1

Skeleton 1 :death
Creature
Does not trigger death effects
When Reverse Timed, becomes an Undead
1|1

Skeletal Warrior 1 :death
Creature
Does not trigger death effects
When Reverse Timed, becomes an Undead Warrior
2|1

Holy Light  2 :light
Spell
Heal a target 5hp and draw a card.
Death or Darkness aligned creatures and players take damage instead.

Holy Light  1 :light
Spell
Heal a target 5hp and draw a card.
Death or Darkness aligned creatures and players take damage instead.
« Last Edit: February 20, 2014, 09:02:50 pm by dracomageat »

Offline dragtom

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Re: Some Card Changes From Chat https://elementscommunity.org/forum/index.php?topic=52342.msg1109357#msg1109357
« Reply #1 on: November 13, 2013, 09:23:07 pm »
what are the changes to nova/supernova?

skeletons should remain undead (become a random creature when targeted with rt)
be quick- time is quanta.

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Re: Some Card Changes From Chat https://elementscommunity.org/forum/index.php?topic=52342.msg1109366#msg1109366
« Reply #2 on: November 13, 2013, 11:07:18 pm »
what are the changes to nova/supernova?
Lack of Singularity
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Offline dracomageatTopic starter

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Re: Some Card Changes From Chat https://elementscommunity.org/forum/index.php?topic=52342.msg1109367#msg1109367
« Reply #3 on: November 13, 2013, 11:09:03 pm »
what are the changes to nova/supernova?
Lack of Singularity
No, that second line is still there. The only change is that Nova now costs 1 to prevent first turn use in an unupped environment.

Offline andretimpa

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Re: Some Card Changes From Chat https://elementscommunity.org/forum/index.php?topic=52342.msg1109368#msg1109368
« Reply #4 on: November 13, 2013, 11:27:06 pm »
It'll also make nova not have priority in the mulligan, which reduces the chances of having it in the initial hand. I approve of the changes to grabboid. Skeletons still turn into random creatures with RT?
Every time a graboid evolves, an elemental gets his wings.
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Offline dracomageatTopic starter

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Re: Some Card Changes From Chat https://elementscommunity.org/forum/index.php?topic=52342.msg1109375#msg1109375
« Reply #5 on: November 14, 2013, 12:45:30 am »
Skeletons still turn into random creatures with RT?
People seem quite big on this idea. If there's no opposition then I'll put it back.

Offline dragonsdemesne

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Re: Some Card Changes From Chat https://elementscommunity.org/forum/index.php?topic=52342.msg1109385#msg1109385
« Reply #6 on: November 14, 2013, 01:36:30 am »
I like the suggestions for graboid and nova.  I don't really like the rest.

Also, why add the 'this cannot attack' clause on ash?  Are blessed chaos powered adrenaline ash decks running rampant somewhere?

Offline dracomageatTopic starter

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Re: Some Card Changes From Chat https://elementscommunity.org/forum/index.php?topic=52342.msg1109387#msg1109387
« Reply #7 on: November 14, 2013, 01:42:43 am »
Raging Ash becomes possible again with the bump back up to 6hp.

Offline Captain Scibra

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Re: Some Card Changes From Chat https://elementscommunity.org/forum/index.php?topic=52342.msg1112727#msg1112727
« Reply #8 on: November 30, 2013, 03:23:02 pm »
These changes seem quite fair to me.  Not so sure about Immolation.  I feel like the initiative of the current form is what gives it its potency.  Taking that away really dowses its flame.  I particularly think that the lack of card advantage for pure speed (that is, the sacrificing of a creature) is balance enough for the cost-free, and think that balance should come through how much it gives.
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The New Card Theory Thread

Offline dracomageatTopic starter

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Re: Some Card Changes From Chat https://elementscommunity.org/forum/index.php?topic=52342.msg1126867#msg1126867
« Reply #9 on: February 20, 2014, 09:08:19 pm »
In an unupgraded environment, Nova and Immolation based decks effectively start the game one turn sooner than any other archetype. The one other cost of Immo here is to ensure a level playing field in that regard, while still allowing it to provide the sudden quanta boost it always has. It also makes the upgrade far more useful.

New to the thread: Holy light.

 

blarg: