Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Game Suggestions and Feedback => Topic started by: lokaloka on September 11, 2011, 03:32:06 am

Title: Quanta hand and Normal Hand
Post by: lokaloka on September 11, 2011, 03:32:06 am
This game should have 2 hand, first will be consist of monster and magic etc, second is consist of pendulum and pillar etc.
Maybe the first hand can only have max 5 cards then the second hand max of 3 cards.

This way this game is less frustrating when you couldnt find any of monster card instead having a lot of pillars or otherwise.
Title: Re: Quanta hand and Normal Hand
Post by: OldTrees on September 11, 2011, 03:35:33 am
This game should have 2 hand, first will be consist of monster and magic etc, second is consist of pendulum and pillar etc.
Maybe the first hand can only have max 5 cards then the second hand max of 3 cards.

This way this game is less frustrating when you couldnt find any of monster card instead having a lot of pillars or otherwise.
I do not think this problem is frequent enough (after deckbuilding) to be a concern. Why do you think such a drastic move is needed? (Especially since your mark works as a free pillar.)
Title: Re: Quanta hand and Normal Hand
Post by: lokaloka on September 11, 2011, 03:48:07 am

Quote
I do not think this problem is frequent enough (after deckbuilding) to be a concern. Why do you think such a drastic move is needed? (Especially since your mark works as a free pillar.)
It will be less frustrating,

imagine, you build your deck for 15 pillars and 15 other cards, thus the chance for getting pillar is 50%.
You hoping that in the very begining of game you could have at least 3 pillars, but instead of having pillars your hand is full of monster or magic.
That way you cant summon any of them and watching your opponent attacking you freely.
Or maybe otherwise when you get your hand full of pillars instead of monster, this way you cant see the point of having so much quanta while your next draw is still nearly 50% chance of getting pillar. And again you will see your opponent attacking you freely.
Since the different about winning or losing this game is mainly the first hand card, and that is not the card game is should about.

This happen to me a lot  :(
Then i try to change the number between pillars and monster, but that is not helping a much.
Title: Re: Quanta hand and Normal Hand
Post by: Pineapple on September 11, 2011, 04:06:23 am
Actually, most card games are about the deck. And this suggestion doesn't really work because then basically every deck uses the same number of quanta unless you have less than 5 pillars in your deck. This would hinders your ability to swarm with decks that have low-cost creatures and less quanta production.
Title: Re: Quanta hand and Normal Hand
Post by: zse on September 11, 2011, 06:09:14 am
First, Welcome to Forums lokaloka!

The change to game mechanisms you're thinking is too big to ever happen. One of the most important, and difficult, aspect of this game is finding balance for number of different cards in your deck. If you have troubles with that, you can post your decks to Deck Help (http://elementscommunity.org/forum/index.php/board,56.0.html) to get advices from more experienced players.
Title: Re: Quanta hand and Normal Hand
Post by: OldTrees on September 11, 2011, 06:55:17 am
You have 2 concerns
1) No Pillars in the starting Hand
If you have no cards that have a 0 casting cost at the beginning of the game, your hand will be reshuffled once.
You have your mark to supply quanta
2) Draw too many of card X?
Reduce the number of X in the deck if this is a regular occurence. Ignore it if it is a rare bit of bad luck.

If you get too few pillars early and too many late game, try for fewer pillars and more cheap cards.
blarg: