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Offline Demagog

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159469#msg159469
« Reply #24 on: September 16, 2010, 10:40:48 am »
Well, with the exploit I mentioned, as soon as you have two accounts with two fully upgraded decks, you can farm yourself basically.

Offline teffy

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159470#msg159470
« Reply #25 on: September 16, 2010, 10:42:59 am »
Isn´t it a pvp mode with random opponents ?
And accout 2 will lose the card, account 1 wins.

No real win for you. But richness goes from acc 2 to acc 1.
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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159522#msg159522
« Reply #26 on: September 16, 2010, 02:44:32 pm »
I think it´s a bad idea. An upgraded cards is 1500 electrums! This reward is too high for pvp.
A good deck building has high rewards.
The system can lead to money accumulation, the rich become richer, the poor become poorer.
I don't think having high stakes is a bad thing. It would be cool to fight for 1500+ electrum, and nobody is forcing you to do it if you cannot handle a loss. Poor people can avoid becoming even more poorer by simply not joining PvP 3. And since it would require a fully upped deck, they probably couldn't even if they wanted to.


Well, with the exploit I mentioned, as soon as you have two accounts with two fully upgraded decks, you can farm yourself basically.
Like teffy said, you wouldn't be actually farming yourself. A card would be moved from one account to another, so you would lose one and gain one.

Offline Glitch

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159526#msg159526
« Reply #27 on: September 16, 2010, 02:53:59 pm »
The main problem I see with this system are loss-spins.

Let's say you lose the fight.  How do you know what cards your opponent steals?

I think it´s a bad idea. An upgraded cards is 1500 electrums! This reward is too high for pvp.
A good deck building has high rewards.
The system can lead to money accumulation, the rich become richer, the poor become poorer.
I don't think having high stakes is a bad thing. It would be cool to fight for 1500+ electrum, and nobody is forcing you to do it if you cannot handle a loss. Poor people can avoid becoming even more poorer by simply not joining PvP 3. And since it would require a fully upped deck, they probably couldn't even if they wanted to.


Well, with the exploit I mentioned, as soon as you have two accounts with two fully upgraded decks, you can farm yourself basically.
Like teffy said, you wouldn't be actually farming yourself. A card would be moved from one account to another, so you would lose one and gain one.
*cough cough nymphs cough*

Offline Demagog

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159551#msg159551
« Reply #28 on: September 16, 2010, 04:27:41 pm »
SG, the exploit makes it so that when you lose, it's like you never even played the game. You won't get a loss, you won't lose electrum/score/cards. Nothing. The game will award the other player the card you were supposed to have lost, then you will restore your account to before you lost that match.

Offline Ryli

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159601#msg159601
« Reply #29 on: September 16, 2010, 07:50:10 pm »
*cough cough nymphs cough*
turn up on the spin and relics. The nymph is lost and both accounts get a relic. Thefore it is not something that can be abused.

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159609#msg159609
« Reply #30 on: September 16, 2010, 08:13:04 pm »
Or, you could just make more PvP modes with different stakes (money only, not cards): 100, 500, 1500, 4500. Or something.
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Offline Demagog

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159612#msg159612
« Reply #31 on: September 16, 2010, 08:19:15 pm »
Or, you could just make more PvP modes with different stakes (money only, not cards): 100, 500, 1500, 4500. Or something.
Still exploitable... each type of PvP/AI must have a low play cost or it's very easy to make lots of electrum quickly.

Offline Korugar

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159613#msg159613
« Reply #32 on: September 16, 2010, 08:19:35 pm »
I like it, but I don't think it would get used, much. Sort of like the "rich get richer and the poor get poorer" statement someone made. If only the top X people decide it's worth playing(minus the occasional noob who has never been to the forum), then you'll only have X other people that might be on right when you are. Then, as people who aren't as good at PvP start losing upgraded cards faster than they can replace them, they decide it's not worth it, and that number goes down. Then, again, the people who have losing streaks, or who are the new "worst PvPers" lose more cards than they can keep up with. It would just keep going, until there aren't enough people to find a good opponent.

Offline xdude

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159614#msg159614
« Reply #33 on: September 16, 2010, 08:21:55 pm »
I like it, but I don't think it would get used, much. Sort of like the "rich get richer and the poor get poorer" statement someone made. If only the top X people decide it's worth playing(minus the occasional noob who has never been to the forum), then you'll only have X other people that might be on right when you are. Then, as people who aren't as good at PvP start losing upgraded cards faster than they can replace them, they decide it's not worth it, and that number goes down. Then, again, the people who have losing streaks, or who are the new "worst PvPers" lose more cards than they can keep up with. It would just keep going, until there aren't enough people to find a good opponent.
You forgot about new players in the game.

Or, you could just make more PvP modes with different stakes (money only, not cards): 100, 500, 1500, 4500. Or something.
Still exploitable... each type of PvP/AI must have a low play cost or it's very easy to make lots of electrum quickly.
Technically, everything is exploitable the way you say. Everything.
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Offline Korugar

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159615#msg159615
« Reply #34 on: September 16, 2010, 08:23:30 pm »
You forgot about new players in the game.
Well, they do have to get an upgraded deck, first...

Offline xdude

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159616#msg159616
« Reply #35 on: September 16, 2010, 08:25:18 pm »
You forgot about new players in the game.
Well, they do have to get an upgraded deck, first...
....

I was talking about players with newly upped decks (duh)
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