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Offline Dragoon1140

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159356#msg159356
« Reply #12 on: September 16, 2010, 02:29:34 am »
If the card we lose is replaced by an upgraded Relic, I support this idea.
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wizelsnarf

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159362#msg159362
« Reply #13 on: September 16, 2010, 02:36:09 am »
3.0 says to me all cards should be upgraded.

As for the losing the card, I don't really like it. All the decks would be rainbows with 1 copy of a card so that the odds of losing it would be low. That would not be a good thing...

Seems like an all upped or maybe >X% upped is desired though.
Well to generate quanta, Quantum towers (At least 6) or Supernovas (6) or Cremations (6) But I guess, How bought only fully upped decks and only Mono/Duo/Trio/Quartet/Quintet.
Yes. I like the idea but we need to figure out a way so that decks aren't punished for having copies, otherwise it will rule out all mono decks...

$$$man

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159364#msg159364
« Reply #14 on: September 16, 2010, 02:37:17 am »
If the card we lose is replaced by an upgraded Relic, I support this idea.
I guess that is still fine.

twinsbuster

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159365#msg159365
« Reply #15 on: September 16, 2010, 02:37:40 am »
Awesome idea. I remember about reading a similar idea before, but it's still awesome.

Like others said, a fully upped deck should be required.

It cannot be abused because one person loses a card and the other gains a card.

Perfect endgame PvP.
But everyone will use rainbow that have only 1 copy of each card. So the chance of losing a card will be very low.

how to solve this problem?

Offline Demagog

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159409#msg159409
« Reply #16 on: September 16, 2010, 03:57:39 am »
If everyone uses a rainbow I'll use an anti-rainbow and win all the time. The lost card(s) would definitely need to be replaced. Otherwise you'd end up with <30 card decks. It should probably be the regular version of the card lost. Losing a rare would really suck.

Also, this is easily exploitable, but I won't say how to exploit it since that's not allowed.

Offline Dragoon1140

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159410#msg159410
« Reply #17 on: September 16, 2010, 04:00:36 am »
If everyone uses a rainbow I'll use an anti-rainbow and win all the time. The lost card(s) would definitely need to be replaced. Otherwise you'd end up with <30 card decks. It should probably be the regular version of the card lost. Losing a rare would really suck.

Also, this is easily exploitable, but I won't say how to exploit it since that's not allowed.
Jerry wins and gets a minor Phoenix in the slots. The Phoenix is removed from Tom's deck and replaced by a Relic.

Now I know what your thinking people will enter with full pillar decks and replace them with Relics, But no, you must have at least 100% upped cards in your deck to play PvP 3.0.
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Offline Demagog

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159425#msg159425
« Reply #18 on: September 16, 2010, 05:29:49 am »
That's not what I'm talking about.

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159435#msg159435
« Reply #19 on: September 16, 2010, 06:56:19 am »
If the card we lose is replaced by an upgraded Relic, I support this idea.
I guess that is still fine.
I don't. This way, you actually generate income in the game:

A fights B. A wins, and gets 3 cards (B used Tower deck). B gets 3 upped relics.

A fights B. B wins, and gets 3 cards (A used Tower deck). B gets 3 upped relics.

They win 3 upped relics a piece doing almost nothing. The relics have to be unupped. Or, we could even have some worthless token cards.


But, if you can't win 3.3k each 2 games with nearly no risk, I'm all for it. After all, fighting definitely should include a high risk.  You get smashed, you lose. And no, I don't mean 30 electrum -.-
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twinsbuster

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159436#msg159436
« Reply #20 on: September 16, 2010, 07:02:37 am »
If everyone uses a rainbow I'll use an anti-rainbow and win all the time. The lost card(s) would definitely need to be replaced. Otherwise you'd end up with <30 card decks. It should probably be the regular version of the card lost. Losing a rare would really suck.

Also, this is easily exploitable, but I won't say how to exploit it since that's not allowed.
Although you can win most of the game, it's hard for you to win a card from the spins,  if you lose accidentally, eg. bad draw, you have a much higher chances to lose cards, eg. 6 blackhole in your deck

Scaredgirl

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159438#msg159438
« Reply #21 on: September 16, 2010, 07:05:06 am »
Also, this is easily exploitable, but I won't say how to exploit it since that's not allowed.
It's not an exploit because this doesn't exist in the game. Finding and posting possible exploits is what we are supposed to do at this stage of an idea.


I misunderstood the original suggestion. Seems like the idea was that after the match, the player spins the wheel as usual and can win up to 3 cards, or nothing at all. That's not how I think it should be done.

What I suggest is that the game takes one card from the losers deck and fills all the slots with that card, and you spin only once. So basically you have a 100% chance to win that one card.

So after each match, the winner takes one card from the losing deck.

Simple, and cannot be exploited.

Offline Demagog

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159449#msg159449
« Reply #22 on: September 16, 2010, 07:38:25 am »
Well I was warned for posting something very similar to this once, so I figured better safe than sorry.

Exploit: I have two instances of the game open, in one I go play a PvP3 match. If I lose, I refresh the page on that instance of the game to prevent any further saves, then I do something to cause the game to save in the other instance of the game (like entering then exiting the deck building screen). Now I have the card back and I didn't even lose the match.

The server would probably be overloaded if it had the added workload of keeping track of each card lost/gained from PvP3, so I don't think this exploit could be stopped.

Offline teffy

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Re: PvP 3.0 https://elementscommunity.org/forum/index.php?topic=12639.msg159468#msg159468
« Reply #23 on: September 16, 2010, 10:24:18 am »
I think it´s a bad idea. An upgraded cards is 1500 electrums! This reward is too high for pvp.
A good deck building has high rewards.
The system can lead to money accumulation, the rich become richer, the poor become poorer.

Other problems :

- The "win game" cheat. People will become angry, when they lose an upgraded card against cheaters.
And what about desyncs ?

-The problem, people who fear to lose, quit before the last turn ends. How shall the people get or lose cards then,the computer doesn´t see the 2nd player, when the spins come? It makes cheating possible.

-If you lose, you can close, before progress is saved.

-People like jmizzle7 could push smaller players by losing games on purpose.

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