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Offline catalyzemeTopic starter

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Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149340#msg149340
« on: August 31, 2010, 03:39:43 am »
Every once in a while I am caught off-guard because I am sitting back and don't see the sliver of green (and am obviously looking at the bar because I don't want to do the math myself  :P ).

I imagine it would be easy to code, and a lot clearer, if the bar turned RED when there is enough damage pending to kill the other player.

Fairly unimportant in the long-run, but it would be easy enough to implement that I think it would be worth the effort.

Offline tyranim

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149341#msg149341
« Reply #1 on: August 31, 2010, 03:41:23 am »
second
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Higurashi

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149404#msg149404
« Reply #2 on: August 31, 2010, 08:41:32 am »
Good idea.
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Offline TheonlyrealBeef

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149406#msg149406
« Reply #3 on: August 31, 2010, 08:48:28 am »
Very good idea, whenever I don't do the math chances are 1 on 2 the opponent still will have 1 hp remaining, destroying my EM :(
And I'm not entirely sure, but I think the purify counter is not substracted from your total damage (so if you do 20 damage, opponent has 20 hp and 1-2 purify counter), bar is all yellow (but should not turn red...), or I'm just missing that sliver of green like usual :P

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149421#msg149421
« Reply #4 on: August 31, 2010, 10:14:46 am »
I believe that option like this will never be in game.
Yes i agree that it is very helpful, but then, u will be sth like a bot?
Just playing cards and lookiong at the bar?

I like the fact that the game force you to think : >

Offline ~Napalm

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149429#msg149429
« Reply #5 on: August 31, 2010, 10:40:45 am »
Lol, the thinking goes into making the decks and how to play the cards...NOT adding up the damage you're doing and subtracting it from enemy health...I like the idea. I'm for it :)
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xuru

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149431#msg149431
« Reply #6 on: August 31, 2010, 10:43:09 am »
right, but this is a big part of the game
I like playing CC why bother, when a have to fractal enogh creature to em the game.
if we made a bar like that i would be just clicking till i see red bar >.<

xxxdeathxxx

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149438#msg149438
« Reply #7 on: August 31, 2010, 11:11:00 am »
 i like the idea :) + karma

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149451#msg149451
« Reply #8 on: August 31, 2010, 11:40:03 am »
right, but this is a big part of the game
I like playing CC why bother, when a have to fractal enogh creature to em the game.
if we made a bar like that i would be just clicking till i see red bar >.<
You still will; have to because the bar would only turn red when you have enough creatures out, so before you decide to fractal the bar will still be yellow, so you'll still have to make the decision yourself.

Offline 3D House of Beef

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149771#msg149771
« Reply #9 on: August 31, 2010, 11:37:38 pm »
I endorse this idea.  Anything that provides easy access to important information is a plus.  Sitting about, adding up damage, subtracting shields, counting quanta... it's all surely great gaming fun, but the faster I get useful information like this, the better.

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149793#msg149793
« Reply #10 on: August 31, 2010, 11:54:47 pm »
right, but this is a big part of the game
I like playing CC why bother, when a have to fractal enogh creature to em the game.
if we made a bar like that i would be just clicking till i see red bar >.<
You still have to calculate how much damage is done before your weapon hits if you are trying for an EM.

Offline tyranim

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Re: Player/enemy health bar should turn RED instead of completely yellow https://elementscommunity.org/forum/index.php?topic=12031.msg149795#msg149795
« Reply #11 on: August 31, 2010, 11:55:55 pm »
the game is about trategy and fun. its not math class
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

 

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