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Offline Elbirn

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Re: Option to auto spin https://elementscommunity.org/forum/index.php?topic=34614.msg436770#msg436770
« Reply #12 on: December 09, 2011, 07:15:03 pm »
Alternate solution: you can "save up" spins for later. Not sure exactly how this would work, but if you don't chose to spin all the game will keep track of your spins and who you faced so it knows what cards to spin for. Dont know how this works from a programing and memory stand point, but seems doable
Suddenly, farm. Suddenly, 27 spins.
And then the entire elements community saved even more time on farming by saving all of their spins until they had to go take a piss. The End.

Zans, implement this NOW.
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Offline Naesala

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Re: Option to auto spin https://elementscommunity.org/forum/index.php?topic=34614.msg436771#msg436771
« Reply #13 on: December 09, 2011, 07:16:19 pm »
Alternate solution: you can "save up" spins for later. Not sure exactly how this would work, but if you don't chose to spin all the game will keep track of your spins and who you faced so it knows what cards to spin for. Dont know how this works from a programing and memory stand point, but seems doable
Suddenly, farm. Suddenly, 27 spins.
Yes, but why would that be a bad thing? I play as many games as I like without hinderance, and do all my spins at once. Since (by my idea) the saved spins remember the cards that could be spun, its not like you could farm AI3 then beat one false god to win all their cards fast.
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Offline Elite arbiter

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Re: Option to auto spin https://elementscommunity.org/forum/index.php?topic=34614.msg436788#msg436788
« Reply #14 on: December 09, 2011, 07:54:07 pm »
The only problem with that is of the saving feature. The way the game would work, I imagine it would be like the oracle prediction and it would only save until you turn the screen off. So what happens when your computer crashes, or you need to go somewhere for a while but need now to do another match to retrieve your spins. Or if your computer is like mine, and randomly for no reason crashes flash every couple hours. It is a nice idea, but I doubt I'd use it myself.

Offline oblivion1212

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Re: Option to auto spin https://elementscommunity.org/forum/index.php?topic=34614.msg436847#msg436847
« Reply #15 on: December 09, 2011, 11:56:59 pm »
or have both, i guess?

add a "Save Spin" third option
it's kinda more time-efficient to grind mindlessly, then spin ALL the spins after that..  :P :P :P

yeah, i also misclick OK.. kinda frustrating, 'cause i sometimes win against something like ghostmare or divine glory (few different nonpillar cards = higher "droprates")

Offline PlayerOa

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Re: Option to auto spin https://elementscommunity.org/forum/index.php?topic=34614.msg437133#msg437133
« Reply #16 on: December 10, 2011, 08:32:43 pm »
Alternate solution: you can "save up" spins for later. Not sure exactly how this would work, but if you don't chose to spin all the game will keep track of your spins and who you faced so it knows what cards to spin for. Dont know how this works from a programing and memory stand point, but seems doable
Suddenly, farm. Suddenly, 27 spins.
Yes, but why would that be a bad thing? I play as many games as I like without hinderance, and do all my spins at once. Since (by my idea) the saved spins remember the cards that could be spun, its not like you could farm AI3 then beat one false god to win all their cards fast.
Oops, I misread as you can save spins and spin them all earning only cards from the last deck.
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

 

anything
blarg: