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New Survival Mode Type https://elementscommunity.org/forum/index.php?topic=29476.msg375643#msg375643
« on: August 04, 2011, 11:07:25 pm »
Survival mode could be added to all game types, including AI 0,1,2,3,4 Arena and Pvp 1 + 2.

How it would work:

When you choose your opponent to play in the certain game type e.g Bronze opponent in Arena, there would be a button before the game start to choose whether to play in survival mode or normal mode.

Survival mode will work as follows:

If you win a game, your lifepoints will carry over to the next game (unless your lifepoints are above 100 then it would set them back to 100) and for each additional consecutive win you get your electrum reward will increase.

Reason for lifepoints resetting to 100: Decks using a lot of Shards of Divinity or Stone skins have potential of increasing your lifepoints to up to 600+ And would make it extremely hard to lose for a few more games after getting your lifepoints to this level just once. So setting the maximum lifepoints to 100 stops the potential of endless farming and continuous increase of the amount of electrum rewarded.

If you lose a game your bonus reward will be reset and will only recieve the normal amount for the next game you win and after your first win you will begin to start recieving rewards again.

Offline Jenkar

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Re: New Survival Mode Type https://elementscommunity.org/forum/index.php?topic=29476.msg375647#msg375647
« Reply #1 on: August 04, 2011, 11:10:36 pm »
Added idea : make the "bonus" cap. Else i'll go EM AI1 all day.
Also, max maxHP is 500.
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Re: New Survival Mode Type https://elementscommunity.org/forum/index.php?topic=29476.msg375651#msg375651
« Reply #2 on: August 04, 2011, 11:21:54 pm »
Added idea : make the "bonus" cap. Else i'll go EM AI1 all day.
Also, max maxHP is 500.
Good idea, possibly only limit to only AI 3,4, false god, arena and pvps.

Offline Sh00pdaWoop

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Re: New Survival Mode Type https://elementscommunity.org/forum/index.php?topic=29476.msg375673#msg375673
« Reply #3 on: August 05, 2011, 12:07:58 am »
I have to say, it sounds like a really fun idea.  PvP survival, on the other hand, could get really stupid if you have no healing.  Someone decides to go randomly do PvP, and finds someone with only 3 hitpoints left, and gets free money.  Maybe just against AI 3, 4, FG, and arena.  Sounds fun, and I would love to try it.

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Re: New Survival Mode Type https://elementscommunity.org/forum/index.php?topic=29476.msg375805#msg375805
« Reply #4 on: August 05, 2011, 11:04:06 am »
I have to say, it sounds like a really fun idea.  PvP survival, on the other hand, could get really stupid if you have no healing.  Someone decides to go randomly do PvP, and finds someone with only 3 hitpoints left, and gets free money.  Maybe just against AI 3, 4, FG, and arena.  Sounds fun, and I would love to try it.
People would only be able to verse other players currently doing the survival mode. But you have a good point, possibly only players with the same amount of consecutive wins can verse each other or as you say just AI 3,4 False God and Arena so it stops any complications.

Offline Sh00pdaWoop

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Re: New Survival Mode Type https://elementscommunity.org/forum/index.php?topic=29476.msg382257#msg382257
« Reply #5 on: August 19, 2011, 09:08:19 pm »
While this would be fun, if you get really good bonuses for lots of wins, just think about someone with the USEM (ultimate speed EM) deck against AI3.  They would gain so much money the whole thing would just break.  It would be really fun though, especially if you got to keep all your creatures out too (except then someone with an OTK non-bolt stall would suddenly just win everything on their first turn.  So, really fun idea, but really broken if it was implemented.

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Re: New Survival Mode Type https://elementscommunity.org/forum/index.php?topic=29476.msg383599#msg383599
« Reply #6 on: August 22, 2011, 08:23:46 pm »
I would suggest that your win bonus not be gained until you chose to stop survival mode, leaving you with no bonus at all if you choose to risk it on another round and lose. It would be annoying but it would prevent over the top survival farming.

 

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