Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Game Suggestions and Feedback => Topic started by: jmdt on August 20, 2010, 07:45:46 pm

Title: New click delay is too long
Post by: jmdt on August 20, 2010, 07:45:46 pm
As you guys know, I test decks for lots of games at a time.  Usually sets of 200.

I find the new click delay slows down my efforts considerably.  Decks that are heavily click dependant such as a rustler deck or a golem rush are a complete nightmare to play now.  Several times I will think I clicked a card and hit space bar only to see that it didn't activate :(

I realize the delay was implemented to correct a bug, but is there a way to remove this delay or atleast shorten the duration.
Title: Re: New click delay is too long
Post by: Dragoon1140 on August 20, 2010, 07:47:47 pm
I agree here, the delay makes grinding more cumbersome than it already was.  If the delay was shorter I would be happy, but right now running a mutation rainbow is not that much fun to play.
Title: Re: New click delay is too long
Post by: Uppercut on August 20, 2010, 07:49:46 pm
The biggest problem comes from PVP where you're racing against the timer to get clicks in.
Title: Re: New click delay is too long
Post by: jmdt on August 20, 2010, 07:53:34 pm
The biggest problem comes from PVP where you're racing against the timer to get clicks in.
Yeah I have this problem the most trying to use a rustler based deck
Title: Re: New click delay is too long
Post by: 3D House of Beef on August 20, 2010, 07:59:26 pm
It certainly is annoying.  I assume that it was implemented to solve the reported bug where folks could quickly click a target after canceling and still get a cards effect to work.  I have no idea how hard that is to fix in a different way, but I would hope that there was a more elegant solution to that issue in the works.

Delays are always frustrating.  Reducing the total number of games that someone can get in in the time they have available for gaming is frustrating as well.  Here's hoping for a better solution in the future.

(while I am at it... being able to speed up the card flipping animations while still retaining quality would be nice as well).

Title: Re: New click delay is too long
Post by: Rastafla on August 20, 2010, 08:03:54 pm
Just doing regular FGing is turning slow and annoying. Mass mutants is no use doing at all.
Going through your deck with hourglasses, destroying a perm, lobo that, grow this ect is slowly turning playing into a snails everyday life.

There must be a better solution.
Title: Re: New click delay is too long
Post by: Daytripper on August 20, 2010, 08:17:45 pm
Terrible. I thought it was my connection...

I find myself clicking a card 2 or 3 times now. Will take some time to get used to it again.
Title: Re: New click delay is too long
Post by: xKelevra on August 20, 2010, 08:40:04 pm
I haven't had problems with this. I didn't even notice that click delay was implemented.
Title: Re: New click delay is too long
Post by: ratchetspyro94 on August 20, 2010, 08:40:12 pm
Just doing regular FGing is turning slow and annoying. Mass mutants is no use doing at all.
Going through your deck with hourglasses, destroying a perm, lobo that, grow this ect is slowly turning playing into a snails everyday life.

There must be a better solution.
HAHAHA  :)) nice snail usage  ;D
Title: Re: New click delay is too long
Post by: suxerz on August 20, 2010, 11:18:02 pm
It certainly is annoying.  I assume that it was implemented to solve the reported bug where folks could quickly click a target after canceling and still get a cards effect to work.  I have no idea how hard that is to fix in a different way, but I would hope that there was a more elegant solution to that issue in the works.

Delays are always frustrating.  Reducing the total number of games that someone can get in in the time they have available for gaming is frustrating as well.  Here's hoping for a better solution in the future.
totally agree with this ^. right now playing with a deck that focus on rustler is truly unbearable  :'(
Title: Re: New click delay is too long
Post by: MrBlonde on August 20, 2010, 11:46:32 pm
I haven't had problems with this. I didn't even notice that click delay was implemented.
Ugh, i find it horrible and pretty annoying. Are you not using perms or creatures with actions?
Title: Re: New click delay is too long
Post by: catalyzeme on August 21, 2010, 01:58:35 am
I didn't know a click delay was instituted, but the last few days I've been playing a lot after taking a break and I kept thinking "man, I don't remember the game not letting me click a new card for so long." It's definitely noticeably, and extremely annoying. I end up clicking like 12 times to burrow 3 Shriekers. And Bloodsuckers are just a nightmare, where I can click on them, move the mouse, and click the creature and it STILL hasn't been enough time for it to register. It definitely feels like it takes longer to play a match because so many of my clicks don't go through.
Title: Re: New click delay is too long
Post by: Kuross on August 21, 2010, 02:53:56 am
lol, sorry, but yeah, I noticed a bit of lag to.

What is cracking me up is how noticible .023 seconds is!! Meh thinks we have been bitten by the grind bug in a bad way ;) :D
Title: Re: New click delay is too long
Post by: BloodlinE on August 21, 2010, 03:01:41 am
i agree with you all i liked the old delay timer..
Title: Re: New click delay is too long
Post by: jmizzle7 on August 21, 2010, 04:03:55 am
As Zanz stated in the 1.25 update thread, the delay is there to prevent fast-click exploits and bugs. Obviously it REALLY stinks to use skills now, but maybe in the near future Zanz will have a caffeine-induced epiphany like he always does and will find a way to fix it so we can revert to fast play again. :)
Title: Re: New click delay is too long
Post by: Dragoon1140 on August 21, 2010, 04:07:18 am
...Zanz will have a caffeine-induced epiphany...
I will never forget that day.  He was making genius ideas left and right.

Anyway, after reading the new forum post Zanz made, I understand why he made the delay.  I may not like it, but I will take it like a man.   :)
Title: Re: New click delay is too long
Post by: jmdt on August 21, 2010, 04:09:42 am
I may not like it, but I will take it like a man.   :)
Yep, looks like we are stuck with the delay for the time being.  I guess time to win has now became a bigger deal testing decks
Title: Re: New click delay is too long
Post by: jmizzle7 on August 21, 2010, 04:30:09 am
I may not like it, but I will take it like a man.   :)
Yep, looks like we are stuck with the delay for the time being.  I guess time to win has now became a bigger deal testing decks
Yep, number of clicks per turn affects time to win, big time. I'm ditching the golem rush I was using for the past couple of days for this very reason. I'm just plain tired of waiting to grow my golems.
Title: Re: New click delay is too long
Post by: Demagog on August 21, 2010, 04:59:45 am
Luckily life rushes aren't slowed down by abilities :-p
Title: Re: New click delay is too long
Post by: Kuross on August 21, 2010, 03:16:54 pm
Soo, anyone gonna make a "clicks to turn to win" study now? 

*snickers*  ;D
Title: Re: New click delay is too long
Post by: jmdt on August 21, 2010, 03:53:14 pm
Soo, anyone gonna make a "clicks to turn to win" study now? 

*snickers*  ;D
Actually yes, lol.  CB! sent me an application that counts time, clicks and turns for a game.  When I start my time to win study eventually, I will use this software
Title: Re: New click delay is too long
Post by: Kurohami on August 21, 2010, 03:58:59 pm
I ditched Glitch's trial winning deck for the same reason, rustler is just a pain in the butt to use now.
Title: Re: New click delay is too long
Post by: Marvaddin on August 21, 2010, 05:42:28 pm
A small suggestion: maybe add this delay just to games the bug would really be exploited. I mean: FG and PvP. Removing a bug is not really being exploited in games vs AI3 (we win anyway with fast decks) doesnt seem a good deal. This way the cure is worse than the sick.

Edit: In fact, we also dont defeat HB with rush decks, but they are already being not played for most people, and the % of getting an upgraded card is close to 0. So, I think there is no need to keep the delay in HB games.
Title: Re: New click delay is too long
Post by: Scaredgirl on August 21, 2010, 10:55:50 pm
Soo, anyone gonna make a "clicks to turn to win" study now? 

*snickers*  ;D
Actually yes, lol.  CB! sent me an application that counts time, clicks and turns for a game.  When I start my time to win study eventually, I will use this software
I don't think there is a need to count clicks. Even though it might give more accurate results when combined with turns to win, it's time to win that is clearly the best and most important piece of data.

Your average grinder doesn't care how many clicks it takes, he only cares how long it takes. Sure those two go hand in hand, but some clicks take longer than others so counting clicks gives misleading data. For example I can click (play) 10 Pillars in the time it takes to play 1 Precognition. If these clicks are both counted as "1", it won't give any useful data.

Only situation where counting clicks would be useful is if a person want a physically less demanding deck. But there's so little clicking in Elements that I don't think most people mind a few extra clicks.

Stopwatch is hands down the best way to determine the overall real-time speed of a deck.
Title: Re: New click delay is too long
Post by: CB! on August 21, 2010, 11:09:27 pm
Soo, anyone gonna make a "clicks to turn to win" study now? 

*snickers*  ;D
Actually yes, lol.  CB! sent me an application that counts time, clicks and turns for a game.  When I start my time to win study eventually, I will use this software
Your average grinder doesn't care how many clicks it takes, he only cares how long it takes.
They do if they're using a growth/ruslter based deck:)... but yeah, the little app counts the number of seconds each game takes, as well...

Were there ever any ways to exploit creature skills?  I guess maybe if you clicked infect, then cancel, then a creature really fast?
Title: Re: New click delay is too long
Post by: Kurohami on August 21, 2010, 11:22:59 pm
I thought the delay was to prevent desyn errors.
Title: Re: New click delay is too long
Post by: SickPillow on August 21, 2010, 11:41:09 pm
right now i'd rather have a couple idiots using fast clicking exploits, than have all of my skills considerably slowed.
 :-X
Title: Re: New click delay is too long
Post by: jmdt on August 22, 2010, 12:51:59 am
right now i'd rather have a couple idiots using fast clicking exploits, than have all of my skills considerably slowed.
 :-X
Yeah, Me too.  1st it apparently takes a slow computer for the bug, and 2nd if someone used this in PvP, we could easily figure them out and have them banned.

Golem rushes, rustler based decks, mutant based decks, and hourglass based decks all took a serious hit with this change.

I guess I will start using my life rushes exclusively now over golem and shrieker rushes.
Title: Re: New click delay is too long
Post by: wizelsnarf on August 22, 2010, 03:17:07 am
I definitely have noticed it as well. Didn't realize this was why... I keep hitting space bar way before everything I want to happen does...
Title: Re: New click delay is too long
Post by: killfer8 on August 22, 2010, 04:30:19 am
i like better the old one this one takes a lot for devour and all that stuff
Title: Re: New click delay is too long
Post by: jmdt on August 24, 2010, 11:09:16 pm
The click delay was fixed in the most recent update, so I am locking this thread.
Title: Re: New click delay is too long
Post by: jmdt on August 24, 2010, 11:09:50 pm
Problem was fixed by Zanz.
blarg: