Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Game Suggestions and Feedback => Topic started by: jmdt on August 20, 2010, 07:45:46 pm
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As you guys know, I test decks for lots of games at a time. Usually sets of 200.
I find the new click delay slows down my efforts considerably. Decks that are heavily click dependant such as a rustler deck or a golem rush are a complete nightmare to play now. Several times I will think I clicked a card and hit space bar only to see that it didn't activate :(
I realize the delay was implemented to correct a bug, but is there a way to remove this delay or atleast shorten the duration.
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I agree here, the delay makes grinding more cumbersome than it already was. If the delay was shorter I would be happy, but right now running a mutation rainbow is not that much fun to play.
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The biggest problem comes from PVP where you're racing against the timer to get clicks in.
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The biggest problem comes from PVP where you're racing against the timer to get clicks in.
Yeah I have this problem the most trying to use a rustler based deck
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It certainly is annoying. I assume that it was implemented to solve the reported bug where folks could quickly click a target after canceling and still get a cards effect to work. I have no idea how hard that is to fix in a different way, but I would hope that there was a more elegant solution to that issue in the works.
Delays are always frustrating. Reducing the total number of games that someone can get in in the time they have available for gaming is frustrating as well. Here's hoping for a better solution in the future.
(while I am at it... being able to speed up the card flipping animations while still retaining quality would be nice as well).
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Just doing regular FGing is turning slow and annoying. Mass mutants is no use doing at all.
Going through your deck with hourglasses, destroying a perm, lobo that, grow this ect is slowly turning playing into a snails everyday life.
There must be a better solution.
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Terrible. I thought it was my connection...
I find myself clicking a card 2 or 3 times now. Will take some time to get used to it again.
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I haven't had problems with this. I didn't even notice that click delay was implemented.
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Just doing regular FGing is turning slow and annoying. Mass mutants is no use doing at all.
Going through your deck with hourglasses, destroying a perm, lobo that, grow this ect is slowly turning playing into a snails everyday life.
There must be a better solution.
HAHAHA :)) nice snail usage ;D
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It certainly is annoying. I assume that it was implemented to solve the reported bug where folks could quickly click a target after canceling and still get a cards effect to work. I have no idea how hard that is to fix in a different way, but I would hope that there was a more elegant solution to that issue in the works.
Delays are always frustrating. Reducing the total number of games that someone can get in in the time they have available for gaming is frustrating as well. Here's hoping for a better solution in the future.
totally agree with this ^. right now playing with a deck that focus on rustler is truly unbearable :'(
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I haven't had problems with this. I didn't even notice that click delay was implemented.
Ugh, i find it horrible and pretty annoying. Are you not using perms or creatures with actions?
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I didn't know a click delay was instituted, but the last few days I've been playing a lot after taking a break and I kept thinking "man, I don't remember the game not letting me click a new card for so long." It's definitely noticeably, and extremely annoying. I end up clicking like 12 times to burrow 3 Shriekers. And Bloodsuckers are just a nightmare, where I can click on them, move the mouse, and click the creature and it STILL hasn't been enough time for it to register. It definitely feels like it takes longer to play a match because so many of my clicks don't go through.
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lol, sorry, but yeah, I noticed a bit of lag to.
What is cracking me up is how noticible .023 seconds is!! Meh thinks we have been bitten by the grind bug in a bad way ;) :D
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i agree with you all i liked the old delay timer..
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As Zanz stated in the 1.25 update thread, the delay is there to prevent fast-click exploits and bugs. Obviously it REALLY stinks to use skills now, but maybe in the near future Zanz will have a caffeine-induced epiphany like he always does and will find a way to fix it so we can revert to fast play again. :)
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...Zanz will have a caffeine-induced epiphany...
I will never forget that day. He was making genius ideas left and right.
Anyway, after reading the new forum post Zanz made, I understand why he made the delay. I may not like it, but I will take it like a man. :)
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I may not like it, but I will take it like a man. :)
Yep, looks like we are stuck with the delay for the time being. I guess time to win has now became a bigger deal testing decks
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I may not like it, but I will take it like a man. :)
Yep, looks like we are stuck with the delay for the time being. I guess time to win has now became a bigger deal testing decks
Yep, number of clicks per turn affects time to win, big time. I'm ditching the golem rush I was using for the past couple of days for this very reason. I'm just plain tired of waiting to grow my golems.
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Luckily life rushes aren't slowed down by abilities :-p
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Soo, anyone gonna make a "clicks to turn to win" study now?
*snickers* ;D
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Soo, anyone gonna make a "clicks to turn to win" study now?
*snickers* ;D
Actually yes, lol. CB! sent me an application that counts time, clicks and turns for a game. When I start my time to win study eventually, I will use this software
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I ditched Glitch's trial winning deck for the same reason, rustler is just a pain in the butt to use now.
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A small suggestion: maybe add this delay just to games the bug would really be exploited. I mean: FG and PvP. Removing a bug is not really being exploited in games vs AI3 (we win anyway with fast decks) doesnt seem a good deal. This way the cure is worse than the sick.
Edit: In fact, we also dont defeat HB with rush decks, but they are already being not played for most people, and the % of getting an upgraded card is close to 0. So, I think there is no need to keep the delay in HB games.
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Soo, anyone gonna make a "clicks to turn to win" study now?
*snickers* ;D
Actually yes, lol. CB! sent me an application that counts time, clicks and turns for a game. When I start my time to win study eventually, I will use this software
I don't think there is a need to count clicks. Even though it might give more accurate results when combined with turns to win, it's time to win that is clearly the best and most important piece of data.
Your average grinder doesn't care how many clicks it takes, he only cares how long it takes. Sure those two go hand in hand, but some clicks take longer than others so counting clicks gives misleading data. For example I can click (play) 10 Pillars in the time it takes to play 1 Precognition. If these clicks are both counted as "1", it won't give any useful data.
Only situation where counting clicks would be useful is if a person want a physically less demanding deck. But there's so little clicking in Elements that I don't think most people mind a few extra clicks.
Stopwatch is hands down the best way to determine the overall real-time speed of a deck.
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Soo, anyone gonna make a "clicks to turn to win" study now?
*snickers* ;D
Actually yes, lol. CB! sent me an application that counts time, clicks and turns for a game. When I start my time to win study eventually, I will use this software
Your average grinder doesn't care how many clicks it takes, he only cares how long it takes.
They do if they're using a growth/ruslter based deck:)... but yeah, the little app counts the number of seconds each game takes, as well...
Were there ever any ways to exploit creature skills? I guess maybe if you clicked infect, then cancel, then a creature really fast?
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I thought the delay was to prevent desyn errors.
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right now i'd rather have a couple idiots using fast clicking exploits, than have all of my skills considerably slowed.
:-X
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right now i'd rather have a couple idiots using fast clicking exploits, than have all of my skills considerably slowed.
:-X
Yeah, Me too. 1st it apparently takes a slow computer for the bug, and 2nd if someone used this in PvP, we could easily figure them out and have them banned.
Golem rushes, rustler based decks, mutant based decks, and hourglass based decks all took a serious hit with this change.
I guess I will start using my life rushes exclusively now over golem and shrieker rushes.
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I definitely have noticed it as well. Didn't realize this was why... I keep hitting space bar way before everything I want to happen does...
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i like better the old one this one takes a lot for devour and all that stuff
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The click delay was fixed in the most recent update, so I am locking this thread.
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Problem was fixed by Zanz.