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Offline jmdtTopic starter

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New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142742#msg142742
« on: August 20, 2010, 07:45:46 pm »
As you guys know, I test decks for lots of games at a time.  Usually sets of 200.

I find the new click delay slows down my efforts considerably.  Decks that are heavily click dependant such as a rustler deck or a golem rush are a complete nightmare to play now.  Several times I will think I clicked a card and hit space bar only to see that it didn't activate :(

I realize the delay was implemented to correct a bug, but is there a way to remove this delay or atleast shorten the duration.

Offline Dragoon1140

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Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142746#msg142746
« Reply #1 on: August 20, 2010, 07:47:47 pm »
I agree here, the delay makes grinding more cumbersome than it already was.  If the delay was shorter I would be happy, but right now running a mutation rainbow is not that much fun to play.
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Uppercut

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Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142748#msg142748
« Reply #2 on: August 20, 2010, 07:49:46 pm »
The biggest problem comes from PVP where you're racing against the timer to get clicks in.

Offline jmdtTopic starter

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Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142752#msg142752
« Reply #3 on: August 20, 2010, 07:53:34 pm »
The biggest problem comes from PVP where you're racing against the timer to get clicks in.
Yeah I have this problem the most trying to use a rustler based deck

Offline 3D House of Beef

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Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142758#msg142758
« Reply #4 on: August 20, 2010, 07:59:26 pm »
It certainly is annoying.  I assume that it was implemented to solve the reported bug where folks could quickly click a target after canceling and still get a cards effect to work.  I have no idea how hard that is to fix in a different way, but I would hope that there was a more elegant solution to that issue in the works.

Delays are always frustrating.  Reducing the total number of games that someone can get in in the time they have available for gaming is frustrating as well.  Here's hoping for a better solution in the future.

(while I am at it... being able to speed up the card flipping animations while still retaining quality would be nice as well).


Offline Rastafla

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Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142760#msg142760
« Reply #5 on: August 20, 2010, 08:03:54 pm »
Just doing regular FGing is turning slow and annoying. Mass mutants is no use doing at all.
Going through your deck with hourglasses, destroying a perm, lobo that, grow this ect is slowly turning playing into a snails everyday life.

There must be a better solution.
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Offline Daytripper

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Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142769#msg142769
« Reply #6 on: August 20, 2010, 08:17:45 pm »
Terrible. I thought it was my connection...

I find myself clicking a card 2 or 3 times now. Will take some time to get used to it again.
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xKelevra

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Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142783#msg142783
« Reply #7 on: August 20, 2010, 08:40:04 pm »
I haven't had problems with this. I didn't even notice that click delay was implemented.

Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142784#msg142784
« Reply #8 on: August 20, 2010, 08:40:12 pm »
Just doing regular FGing is turning slow and annoying. Mass mutants is no use doing at all.
Going through your deck with hourglasses, destroying a perm, lobo that, grow this ect is slowly turning playing into a snails everyday life.

There must be a better solution.
HAHAHA  :)) nice snail usage  ;D

suxerz

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Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142927#msg142927
« Reply #9 on: August 20, 2010, 11:18:02 pm »
It certainly is annoying.  I assume that it was implemented to solve the reported bug where folks could quickly click a target after canceling and still get a cards effect to work.  I have no idea how hard that is to fix in a different way, but I would hope that there was a more elegant solution to that issue in the works.

Delays are always frustrating.  Reducing the total number of games that someone can get in in the time they have available for gaming is frustrating as well.  Here's hoping for a better solution in the future.
totally agree with this ^. right now playing with a deck that focus on rustler is truly unbearable  :'(

MrBlonde

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Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg142934#msg142934
« Reply #10 on: August 20, 2010, 11:46:32 pm »
I haven't had problems with this. I didn't even notice that click delay was implemented.
Ugh, i find it horrible and pretty annoying. Are you not using perms or creatures with actions?

Offline catalyzeme

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Re: New click delay is too long http://elementscommunity.org/forum/index.php?topic=11617.msg143019#msg143019
« Reply #11 on: August 21, 2010, 01:58:35 am »
I didn't know a click delay was instituted, but the last few days I've been playing a lot after taking a break and I kept thinking "man, I don't remember the game not letting me click a new card for so long." It's definitely noticeably, and extremely annoying. I end up clicking like 12 times to burrow 3 Shriekers. And Bloodsuckers are just a nightmare, where I can click on them, move the mouse, and click the creature and it STILL hasn't been enough time for it to register. It definitely feels like it takes longer to play a match because so many of my clicks don't go through.

 

anything
blarg: