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Offline NevzaraTopic starter

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Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1214553#msg1214553
« on: November 12, 2015, 07:12:50 AM »
Can we please have mulligan options? For example if I prefer to get lots of pillars vs lots of cards or just don't mulligan if a certain card comes up. Or if that's (understandably) too complex how about just the option to switch between auto and manual mulligan. Maybe even give a partial mulligan option if the player chooses manual?
Thanks for reading.
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Offline Treldon

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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1214556#msg1214556
« Reply #1 on: November 12, 2015, 07:21:38 AM »
This is a suggestion for the game, not the forum, so it should be in the Game Suggestions and Feedback section.

As for the idea, since the developer has not updated the game for about 2 years, chances of this being implemented are negligible.
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Offline dragonsdemesne

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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1214557#msg1214557
« Reply #2 on: November 12, 2015, 07:23:07 AM »
A hidden mulligan already exists in the case of zero or seven 0 cost cards.  It processes once, and if you get screwed again, too bad.

Having a full unconditional mulligan has proved to be a poor thing in games like Magic: the Gathering, resulting in some stupid decks like Dredge that can only exist because of the degenerate mulligan system.  Other games like Android: netrunner somehow manage to do alright with it, though.  I'd be against it in Elements, though; with so many starting hands often looking the same anyway, when you can have six copies of a card in only a 30 card deck, it would be pretty meaningless most of the time.  It would probably buff fat control decks the most if a manual mulligan system did exist, though.

Offline NevzaraTopic starter

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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1214558#msg1214558
« Reply #3 on: November 12, 2015, 07:27:43 AM »
having six of the same card in a a 30 card deck is the problem, because you can draw all six of those card in the same hand which totally screws your game plan, there would have to be play testing and tweeks to stop it being broken obviously but I've no doubt it could be done. If not for the lack of game updates as pointed out by Treldon.
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Offline Ginyu

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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1214587#msg1214587
« Reply #4 on: November 12, 2015, 03:19:16 PM »
A hidden mulligan already exists in the case of zero or seven 0 cost cards.  It processes once, and if you get screwed again, too bad.

Wait, really? I don't remember zanz saying this when he announced mulligan.
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Offline omegareaper7

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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1217771#msg1217771
« Reply #5 on: December 13, 2015, 07:28:01 AM »
having six of the same card in a a 30 card deck is the problem, because you can draw all six of those card in the same hand which totally screws your game plan, there would have to be play testing and tweeks to stop it being broken obviously but I've no doubt it could be done. If not for the lack of game updates as pointed out by Treldon.
If you have 6 of a card in your deck, you want to draw it. Drawing a lot early isn't nearly as bad as not drawing any.
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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1217779#msg1217779
« Reply #6 on: December 13, 2015, 10:27:58 AM »
A hidden mulligan already exists in the case of zero or seven 0 cost cards.  It processes once, and if you get screwed again, too bad.

Although possible... (30 Pillar deck for example) we can't know w/o looking at the code. Can anyone confirm this?
I've never seen this mentioned before.

Offline Zawadx

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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1217787#msg1217787
« Reply #7 on: December 13, 2015, 12:16:43 PM »
I have had full quanta hands before. Last time I remember it was with a 17 0-cost deck, so a probability of 4.676e-6. Still could happen, but don't think a 7 0 cost card mulligan is there.
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Offline serprex

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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1217788#msg1217788
« Reply #8 on: December 13, 2015, 01:04:34 PM »
I was observing the 7 zero cost probability when testing 5NT & getting an NT in opening hand more often than I should. But it was not a significant sample size

oetg has Paris Mulligan (funnily enough because dragonsdemesne suggested it iirc despite what he's said here) & it mostly helped push decks towards running less pillars than they do in original
« Last Edit: December 13, 2015, 01:07:09 PM by serprex »

Offline foxrain4

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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1217793#msg1217793
« Reply #9 on: December 13, 2015, 03:10:00 PM »
A hidden mulligan already exists in the case of zero or seven 0 cost cards.  It processes once, and if you get screwed again, too bad.

Having a full unconditional mulligan has proved to be a poor thing in games like Magic: the Gathering, resulting in some stupid decks like Dredge that can only exist because of the degenerate mulligan system.  Other games like Android: netrunner somehow manage to do alright with it, though.  I'd be against it in Elements, though; with so many starting hands often looking the same anyway, when you can have six copies of a card in only a 30 card deck, it would be pretty meaningless most of the time.  It would probably buff fat control decks the most if a manual mulligan system did exist, though.
I am not sure but i seems to heard there is a mulligan in fact indeed in this game
like what dragonsdemesne said.

Does  Nevzara keeps on encountering extreme bad hands?
cuz i haven't really encountered any bad hands enough to change the game.

Offline Hyroen

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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1217828#msg1217828
« Reply #10 on: December 13, 2015, 08:16:40 PM »
An auto-mulligan system was introduced in EtG version 1.21. For more information about it click HERE.
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Offline NevzaraTopic starter

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Re: Mulligan http://elementscommunity.org/forum/index.php?topic=60432.msg1240121#msg1240121
« Reply #11 on: August 06, 2016, 12:34:18 PM »
An auto-mulligan system was introduced in EtG version 1.21. For more information about it click HERE.

actually I was playing a deck where I wanted 7 tower hands, the choice to not mullagain them would be nice
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