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Offline Anothebrother

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg81590#msg81590
« Reply #12 on: June 04, 2010, 03:09:24 am »
not to go quasi off-topic or anything...but how come when you lobo a RoL/Brimstone/Gnome/Damsel they dont generate quanta anymore but Pests still do...? hmm...

Offline jmizzle7

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg81598#msg81598
« Reply #13 on: June 04, 2010, 03:25:01 am »
I think that's exactly what Unionruler said.
If that's what Unionruler was trying to say, then either it was way too vague or his diction was far too high, because I had to read it about three times just to understand what he was saying.

not to go quasi off-topic or anything...but how come when you lobo a RoL/Brimstone/Gnome/Damsel they dont generate quanta anymore but Pests still do...? hmm...
Because the Pest's passive skill is what drains and generates the quanta, not the active skill. The other creatures generate from their active skills.

Offline yaladilaeTopic starter

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg89356#msg89356
« Reply #14 on: June 12, 2010, 01:40:08 pm »
With the introduction of wings, i think momentum is very very important to not be lobo'ed...

Offline BluePriest

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg89362#msg89362
« Reply #15 on: June 12, 2010, 01:55:59 pm »
I personally think since you can add momentum, it should be able to be lobod, since you can lobo any other skill that you add to a creature. You can add generating  :light to a creature, and it can be removed. Any mutant skill can be removed. The only reason quint cant be removed is because the whole point of quint is not being targeted.

Now on the other hand, In I wouldnt mind creatures that had momentum added to them via the card being treated as an active ability, and the creatures that come with it having it considered passive. hat would to generating  :light as well.

I really dont think just momentum should be made an exception and have it make sense without other skills being added into the exception as well.
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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg89381#msg89381
« Reply #16 on: June 12, 2010, 02:26:09 pm »
Adrenaline isn't removed via lobo BP.

Offline BluePriest

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg89419#msg89419
« Reply #17 on: June 12, 2010, 03:05:38 pm »
Then I take back my post, and instead say that RoL and momentum shouldnt be removed so that it follows order, OR that adrenaline is removed :P
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Offline jmizzle7

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg89469#msg89469
« Reply #18 on: June 12, 2010, 04:05:56 pm »
Then I take back my post, and instead say that RoL and momentum shouldnt be removed so that it follows order, OR that adrenaline is removed :P
What order? Bioluminescence is an active skill. Lobo removes active skills. Making bioluminescence non-removable would make it an exception to the rule, thus creating more confusion. Momentum is removable because that is the only way to directly counter the status. This shouldn't be a problem, because the only cards that have momentum naturally are Sapphire Charger and Titan.

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg89481#msg89481
« Reply #19 on: June 12, 2010, 04:14:40 pm »
Yala, you're wrong about what momentum is.

Momentum is a status, not an active skill or passive skill. Lobotomize removes active skills only, as well as momentum. Zanzarino specifically made momentum removable because otherwise there would be no way to counter momentum.
I know he specifically made momentum removable
but momentum itself maybe the only counter to some shield
the original idea of momentum is making a way of counter to some stuff

now it just like create another card say "destory a creature with immaterial"
and the reason is "it is hard to counter a immaterial creature"
they used to be that!

so I support momentumed should not be loboed
making so many specific nerf destory the game rule

Offline BluePriest

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg89884#msg89884
« Reply #20 on: June 13, 2010, 01:02:11 am »
Then I take back my post, and instead say that RoL and momentum shouldnt be removed so that it follows order, OR that adrenaline is removed :P
What order? Bioluminescence is an active skill. Lobo removes active skills. Making bioluminescence non-removable would make it an exception to the rule, thus creating more confusion. Momentum is removable because that is the only way to directly counter the status. This shouldn't be a problem, because the only cards that have momentum naturally are Sapphire Charger and Titan.
What I meant was making momentum, bioluminescence, and adrenaline all passive, since adrenaline cant be removed.
bioluminescence I feel is more passive for RoL than momentum for chargers, which is why i feel that if momentum cant be removed, niether should bioluminescence. Am I making sense? It makes sense in my head, but I dont think im saying it right.
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Offline Marvaddin

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Re: Momentum vs Lobo https://elementscommunity.org/forum/index.php?topic=7377.msg89983#msg89983
« Reply #21 on: June 13, 2010, 03:40:53 am »
I think Adrenaline AND Momentum should be removed by Lobotomizer.

 

anything
blarg: