Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Game Suggestions and Feedback => Topic started by: Ghaladh on July 05, 2015, 04:30:53 pm
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Poison is an effect that can be applied by 7 cards coming from 4 different elements.
Yet, only one card can eliminate this effect.
Honestly, to me, it doesn't make much sense. If the poison effect is so "common", why the healing from it is not? What I am proposing is to give to Heal the power to heal poison.
Heal is the only healing card that has no secondary effect and Life is one of the elements providing the Poison effect. It makes sense to me. What do you think?
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Dear mate, before starting this kind of post, you should learn a lit bit how to...play.
First, you forgot an important poison card
Second, you forgot that you can be poisoned by other mechanics too, for example poisoning a Voodoo doll with a Parasite.
Third, Purify and Heal aren't the only two cards able to counter poison.
Sanctuary, Miracle, Shard Of Gratitude, Shard of Divinity, Stone Skin and other source of healing (vampire ability - Vampires, Liquid Shadow, Vampire Stiletto), Druidic Staff (and adrenaline on a Druidic Staff), Feral Bond, etc...all these cards are very effective in countering poison.
Last but not least, often the best way to counter a damage (from any source) is...dealing more damage!
;)
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Third, Purify and Heal aren't the only two cards able to counter poison.
Sanctuary, Miracle, Shard Of Gratitude, Shard of Divinity, Stone Skin and other source of healing (vampire ability - Vampires, Liquid Shadow, Vampire Stiletto), Druidic Staff (and adrenaline on a Druidic Staff), Feral Bond, etc...all these cards are very effective in countering poison.
He never said that Heal also countered poison. He was saying that Purify was the only true counter to poison and that other cards should be able to do that as well.
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Third, Purify and Heal aren't the only two cards able to counter poison.
Sanctuary, Miracle, Shard Of Gratitude, Shard of Divinity, Stone Skin and other source of healing (vampire ability - Vampires, Liquid Shadow, Vampire Stiletto), Druidic Staff (and adrenaline on a Druidic Staff), Feral Bond, etc...all these cards are very effective in countering poison.
He never said that Heal also countered poison. He was saying that Purify was the only true counter to poison and that other cards should be able to do that as well.
And so? Something I've wrote is not correct?
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Sorry about forgetting an important poison dealing card. I will correct the OP.
However, I wasn't referring to healing in general that, in a way, counters the effects of poison, but I was talking specifically of removing completely the poison counters. As of it now, only purify does that. My reasoning is that since Heal is the only healing card that has no secondary effect, seems the perfect candidate to obtain this power (removing the poison counters).
Regarding the other mechanics to apply poison, it doesn't really matter. It just strengthen my argument. Applying liquid shadow to a Vodoo doll is another way, for instance. I was only considering cards that apply directly the poison effect
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Third, Purify and Heal aren't the only two cards able to counter poison.
Sanctuary, Miracle, Shard Of Gratitude, Shard of Divinity, Stone Skin and other source of healing (vampire ability - Vampires, Liquid Shadow, Vampire Stiletto), Druidic Staff (and adrenaline on a Druidic Staff), Feral Bond, etc...all these cards are very effective in countering poison.
He never said that Heal also countered poison. He was saying that Purify was the only true counter to poison and that other cards should be able to do that as well.
Well, that doesn't change what Spike's saying. :/
Healing is a good way to buy some time from poison, and outrushing them can get the poisoned player victory before the poison goes out of hand.
Sorry about forgetting an important poison dealing card. I will correct the OP.
However, I wasn't referring to healing in general that, in a way, counters the effects of poison, but I was talking specifically of removing completely the poison counters. As of it now, only purify does that. My reasoning is that since Heal is the only healing card that has no secondary effect, seems the perfect candidate to obtain this power (removing the poison counters).
Well~ thing is, compared to the other healing cards, it can be said that, Miracle aside, Heal's 'secondary effect' is that it's the most efficient healing per card.
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Sorry about forgetting an important poison dealing card. I will correct the OP.
However, I wasn't referring to healing in general that, in a way, counters the effects of poison, but I was talking specifically of removing completely the poison counters. As of it now, only purify does that. My reasoning is that since Heal is the only healing card that has no secondary effect, seems the perfect candidate to obtain this power (removing the poison counters).
Since there are so many ways to counter poison, I don't see a reason to give a "purify" skill to another spell. But of course, it's just my opinion.
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Third, Purify and Heal aren't the only two cards able to counter poison.
Sanctuary, Miracle, Shard Of Gratitude, Shard of Divinity, Stone Skin and other source of healing (vampire ability - Vampires, Liquid Shadow, Vampire Stiletto), Druidic Staff (and adrenaline on a Druidic Staff), Feral Bond, etc...all these cards are very effective in countering poison.
He never said that Heal also countered poison. He was saying that Purify was the only true counter to poison and that other cards should be able to do that as well.
And so? Something I've wrote is not correct?
Well, I was going to say that your argument doesn't exactly match up with the current point as of it seemed as if he wanted a card that completely removed poison counters.
However, I wasn't referring to healing in general that, in a way, counters the effects of poison, but I was talking specifically of removing completely the poison counters. As of it now, only purify does that. My reasoning is that since Heal is the only healing card that has no secondary effect, seems the perfect candidate to obtain this power (removing the poison counters).
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Since there are so many ways to counter poison, I don't see a reason to give a "purify" skill to another spell. But of course, it's just my opinion.
Well~ thing is, compared to the other healing cards, it can be said that, Miracle aside, Heal's 'secondary effect' is that it's the most efficient healing per card.
You both made good points. Anyway, healing is also good enough to counter the presence of creatures, yet you have many other CC options. While my idea is hardly necessary to be implemented, I don't see why not ;D.
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While my idea is hardly necessary to be implemented, I don't see why not ;D.
Because this is unneeded. Poison doesn't simply need another counter, as there are already enough (as already mentioned). Also, a 2nd spell just to do the same is boring. Heal is also good as it is.
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What Ginyu said. Why implementing your idea, when we already have tons of ways to counter poison? And above all, do you really think the global metagame will be affected so hard by adding purify skill to Heal/Improved Heal spell?
PS: There should be another topic related to this, that purify is the only card that can remove SoSa status; I'd understand better a request on this mechanics rather than the poison one. But here too there are several ways to counter SoSa...
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PS: There should be another topic related to this, that purify is the only card that can remove SoSa status; I'd understand better a request on this mechanics rather than the poison one. But here too there are several ways to counter SoSa...
(Description added)
... because SoSa isn't encountered much in lower-level Arena and none of Level 0-4 and FGs play SoSa, the question rarely arises, I assume. :/
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Heal is pretty balanced. If it could use a small buff, this one's too strong considering Life can already outheal any practical amount of Poison with Staffs and Shards.
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Poison decks aren't the fastest ones, so a rush many times counters simple poison decks.