*Author

Offline furballdn

  • Legendary Member
  • ******
  • Posts: 7573
  • Reputation Power: 86
  • furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Facetious trollnotmod
  • Awards: Epic 3 Card Winner - Clockwork GolemBest Recruiter of FriendsBest JournalistBest Chat PainterBattle - Slayer of The Great ChimeraBest Crafted Relic of Other
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004921#msg1004921
« Reply #48 on: October 04, 2012, 01:37:00 am »
I don't understand your SoFo suggestion.  Does accretion still destroy a perm or as the card is now, accretion just gives +15hp for no reason at all?

Offline choongmyoung

  • Hero Member
  • *****
  • Posts: 1037
  • Reputation Power: 16
  • choongmyoung is a Blue Crawler starting to think about his first run.choongmyoung is a Blue Crawler starting to think about his first run.choongmyoung is a Blue Crawler starting to think about his first run.
  • Me the Korean Cubiest.
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004941#msg1004941
« Reply #49 on: October 04, 2012, 03:25:34 am »
I don't understand your SoFo suggestion.  Does accretion still destroy a perm or as the card is now, accretion just gives +15hp for no reason at all?
Not destroying PC. But still synergies with :gravity cards.
Circular Logic is true. Thus, Circular Logic is true.

Offline furballdn

  • Legendary Member
  • ******
  • Posts: 7573
  • Reputation Power: 86
  • furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Facetious trollnotmod
  • Awards: Epic 3 Card Winner - Clockwork GolemBest Recruiter of FriendsBest JournalistBest Chat PainterBattle - Slayer of The Great ChimeraBest Crafted Relic of Other
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004943#msg1004943
« Reply #50 on: October 04, 2012, 03:28:28 am »
I don't understand your SoFo suggestion.  Does accretion still destroy a perm or as the card is now, accretion just gives +15hp for no reason at all?
Not destroying PC. But still synergies with :gravity cards.
Thank you for clarification. Two problems with that though:

1. No loyalty bonus. "Having synergy with a certain element's cards" is not a real loyalty bonus that the other shards have.
2. Just gaining hp is very situational. I can think of only a few uses where a card like that would come in handy.

Offline choongmyoung

  • Hero Member
  • *****
  • Posts: 1037
  • Reputation Power: 16
  • choongmyoung is a Blue Crawler starting to think about his first run.choongmyoung is a Blue Crawler starting to think about his first run.choongmyoung is a Blue Crawler starting to think about his first run.
  • Me the Korean Cubiest.
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004945#msg1004945
« Reply #51 on: October 04, 2012, 03:32:23 am »
I don't understand your SoFo suggestion.  Does accretion still destroy a perm or as the card is now, accretion just gives +15hp for no reason at all?
Not destroying PC. But still synergies with :gravity cards.
Thank you for clarification. Two problems with that though:

1. No loyalty bonus. "Having synergy with a certain element's cards" is not a real loyalty bonus that the other shards have.
2. Just gaining hp is very situational. I can think of only a few uses where a card like that would come in handy.

I noticed the problems thanks to OldTrees, brainstorming some ideas about SoFo.
What's your opinion about the other two shards?
Circular Logic is true. Thus, Circular Logic is true.

Offline furballdn

  • Legendary Member
  • ******
  • Posts: 7573
  • Reputation Power: 86
  • furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.furballdn is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Facetious trollnotmod
  • Awards: Epic 3 Card Winner - Clockwork GolemBest Recruiter of FriendsBest JournalistBest Chat PainterBattle - Slayer of The Great ChimeraBest Crafted Relic of Other
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004955#msg1004955
« Reply #52 on: October 04, 2012, 03:50:42 am »
At a glance, other two shards look fine.

Offline AbsolTopic starter

  • Legendary Member
  • ******
  • Posts: 2383
  • Country: id
  • Reputation Power: 35
  • Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.Absol is a Gargoyle, dangerous and everlasting.
  • Consectetur Adipiscing Elit
  • Awards: Slice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004963#msg1004963
« Reply #53 on: October 04, 2012, 04:07:30 am »
1 turn for 20 (15) max HP is not UP?
Also, SoR is balanced. It's often times better to replace it for pillar, which can fund other cards as well as creature skill. Nerfing it is probably not expected.
Also, should i increase SoA % to 25%? How's the other shards? (SoE in particular)

EDIT: to elaborate, my SoSa is 3 :rainbow + 20 (15) max HP for protection for 2 turns.
Dim Shield uses 5 :underworld for 3 turns protection.
5 :underworld = 3 turns protection. 4 :underworld = ~2 turns protection.
17.5 (average) max HP worth less than 3 :rainbow (SoD gives 20 average max HP)
Total cost (estimation): 6 :rainbow for 2 turns protection.
Why am i inclined to say my SoSa is slightly OP? I feel it's fine, though. OldTrees?
« Last Edit: October 04, 2012, 04:14:21 am by Absol »
"Neque porro quisquam est, qui dolorem ipsum, quia dolor sit amet, consectetur, adipisci velit."
"There is no one who loves pain itself, who seeks after it and wants to have it, simply because it is pain."

Offline OdinVanguard

  • Legendary Member
  • ******
  • Posts: 4984
  • Reputation Power: 67
  • OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.
  • Keeping The Jotnar at bay
  • Awards: Slice of Elements 4th Birthday Cake
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004967#msg1004967
« Reply #54 on: October 04, 2012, 04:33:02 am »
I'm definitely liking the Shard of Wisdom mod... Mirror trap deck could become more feasible and the shard will finally be more useful without practically forcing a duo.
The new earth shard could definitely be interesting too.

Only one I'm a little iffy on is the SoF nerf here. Its still giving every element hard PC... but at least it will be toned down a lot from what it is now.
This was my suggestion for soft PC alternative in SoFo Nerf topic. Other ideas abound there as well
Spoiler for Shard of Focus Idea:

-> Effective size reduced means that a stack would act as if its size were reduced by an amount equal to the current stun duration... E.g. a stack of 3 pillars with 1 round of stun would produce 2 quanta.

Everything else looks pretty good.
« Last Edit: October 04, 2012, 04:38:14 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline meowww

  • Jr. Member
  • **
  • Posts: 102
  • Reputation Power: 2
  • meowww is a Spark waiting for a buff.
  • New to Elements
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004968#msg1004968
« Reply #55 on: October 04, 2012, 04:40:11 am »
1 turn for 20 (15) max HP is not UP?
Also, SoR is balanced. It's often times better to replace it for pillar, which can fund other cards as well as creature skill. Nerfing it is probably not expected.
Also, should i increase SoA % to 25%? How's the other shards? (SoE in particular)

EDIT: to elaborate, my SoSa is 3 :rainbow + 20 (15) max HP for protection for 2 turns.
Dim Shield uses 5 :underworld for 3 turns protection.
5 :underworld = 3 turns protection. 4 :underworld = ~2 turns protection.
17.5 (average) max HP worth less than 3 :rainbow (SoD gives 20 average max HP)
Total cost (estimation): 6 :rainbow for 2 turns protection.
Why am i inclined to say my SoSa is slightly OP? I feel it's fine, though. OldTrees?

1 Card plus 3 :rainbow worths around 5 :rainbow.

Offline choongmyoung

  • Hero Member
  • *****
  • Posts: 1037
  • Reputation Power: 16
  • choongmyoung is a Blue Crawler starting to think about his first run.choongmyoung is a Blue Crawler starting to think about his first run.choongmyoung is a Blue Crawler starting to think about his first run.
  • Me the Korean Cubiest.
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004971#msg1004971
« Reply #56 on: October 04, 2012, 04:54:12 am »
What my thinking is, like 2-turns sundials to 1-turn nerf, SoSac should protect you only 1 turn.
Sundial+SoSac is 18 turn protection now, and SoSac is too hard to counter, even harder than the sundials.
Circular Logic is true. Thus, Circular Logic is true.

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004978#msg1004978
« Reply #57 on: October 04, 2012, 05:11:36 am »
1 turn for 20 (15) max HP is not UP?
Also, SoR is balanced. It's often times better to replace it for pillar, which can fund other cards as well as creature skill. Nerfing it is probably not expected.
Also, should i increase SoA % to 25%? How's the other shards? (SoE in particular)

EDIT: to elaborate, my SoSa is 3 :rainbow + 20 (15) max HP for protection for 2 turns.
Dim Shield uses 5 :underworld for 3 turns protection.
5 :underworld = 3 turns protection. 4 :underworld = ~2 turns protection.
17.5 (average) max HP worth less than 3 :rainbow (SoD gives 20 average max HP)
Total cost (estimation): 6 :rainbow for 2 turns protection.
Why am i inclined to say my SoSa is slightly OP? I feel it's fine, though. OldTrees?

1 Card plus 3 :rainbow worths around 57 :rainbow.
Fixed
1 card + 3  :aether ~= 5 :aether
1 card + 3 :rainbow ~= 7 :rainbow
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline meowww

  • Jr. Member
  • **
  • Posts: 102
  • Reputation Power: 2
  • meowww is a Spark waiting for a buff.
  • New to Elements
Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg1004984#msg1004984
« Reply #58 on: October 04, 2012, 05:40:54 am »
What my thinking is, like 2-turns sundials to 1-turn nerf, SoSac should protect you only 1 turn.
Sundial+SoSac is 18 turn protection now, and SoSac is too hard to counter, even harder than the sundials.
The cost of a sundials never even close to SoSac, 40 hp + 0~825 :rainbow is way more than sundial would cost, and now sundials offers a draw, plus shards meant to be at the slight better side. ,SoSac must offer a way better protection than Sundial to not being UP, in prefect circumstance it offers 3 turns (2 turns plus the amount is healed, which happens when your opp. dealing between 40 damage to your max hp -40 per turn).

I can agree that SoSac is hard to counter, only at right circumstance.
In PVP2 I think at least half of players know how to counter SoSac or at least not allowing it chain well with their decks, in Arena I also don't see SoSac decks lasts good enough.
SoSac is limiting itself petty hard, when facing decks with slow damage (<20 damage/turn), you can't chain SoSac well unless you got other means to heal (that is why SoSac almost always stick with SoDiv, you will fail a lot without SoDiv).
While facing decks with extreme slow damage (<10 damage/ turn), deck can temporally slow their damage below this rate or not dealing damage every turn, SoSac basically not helping at all.
Plus SoSac make you really prone to QC, unless you are a loyal Death user.

I basically thinks SoSac is a powerful double edged card, close to balanced if not already, one must weird and counter with wis over raw power, it is like a more advanced version of Dim-noob shield (No offence, but noobs tends to overrate Dim-shield, while more advanced players tends rate it fair).

 

anything
blarg: