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Offline AbsolTopic starter

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536835#msg536835
« Reply #12 on: August 26, 2012, 10:29:05 pm »
Quick response, might miss some details:
underworld because its skill cost will use the most dominant shard's element.
Shards were virtues, till there are 12 of them. Name change is intentional so each shard can be acronymized (is that a word?) to just three letters. Feel free to suggest new nameset to replace current one.
Annihilation clashed with Agility (Freedom clashed with Focus and Fortitude anyway) and Creativity clashed with Corruption.
Is my SoSa UP? Is the SoFor balanced?
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Offline Chapuz

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536846#msg536846
« Reply #13 on: August 26, 2012, 10:53:36 pm »
Quick response, might miss some details:
underworld because its skill cost will use the most dominant shard's element.
Shards were virtues, till there are 12 of them. Name change is intentional so each shard can be acronymized (is that a word?) to just three letters. Feel free to suggest new nameset to replace current one.
Annihilation clashed with Agility (Freedom clashed with Focus and Fortitude anyway) and Creativity clashed with Corruption.
Is my SoSa UP? Is the SoFor balanced?
SoFocus and SoFort are well balanced, and SoSa can be changed to 2 turns imo.
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Offline ZephyrPhantom

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536849#msg536849
« Reply #14 on: August 26, 2012, 10:56:43 pm »
Quick response, might miss some details:
underworld because its skill cost will use the most dominant shard's element.
Shards were virtues, till there are 12 of them. Name change is intentional so each shard can be acronymized (is that a word?) to just three letters. Feel free to suggest new nameset to replace current one. Or you could just add one/two more letters...
Annihilation clashed with Agility (Freedom clashed with Focus and Fortitude anyway) and Creativity clashed with Corruption. When I meant Annihilation I was talking more about "Why exactly does a Shard corrupt things and how is lowering Max HP corruption? Void is perfectly fine and no other shards uses SoV as an acronym."
Is my SoSa UP? Is the SoFor balanced? See Fury | Beserk regarding SoSa. The concept seems suited for an entirely new card. SoFor seems balanced.
« Last Edit: August 26, 2012, 10:58:45 pm by Zblader »

Offline Zaealix

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536851#msg536851
« Reply #15 on: August 26, 2012, 11:12:52 pm »
Shard of Focus I like...As for rename...Maybe Shard of Determination?
Dang it, it's so hard to think of a good virtue name for Gravity...Maybe because there aren't particularly any virtues connected to Gravity yet.
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Offline thispersonisagenius

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536852#msg536852
« Reply #16 on: August 26, 2012, 11:15:27 pm »
Shard of Force? It fits Gravity, and kind of fits what the Shard does.
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Offline furballdn

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536853#msg536853
« Reply #17 on: August 26, 2012, 11:16:17 pm »
Shard golem now  :rainbow. I no longer fear RT.

Offline AbsolTopic starter

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536857#msg536857
« Reply #18 on: August 26, 2012, 11:58:07 pm »
Shard of Concentration for :gravity! ( :darkness goes back to SoV)
I'm thinking, maybe if SoSa sacrifice max HP it could be less abusable?

SoI's current RT resistance is nothing. You play shard golem decks in shard deck, using Nova and QP. With :earth Mark. And just mark and those quanta generators are not enough to resummon golem in time. Shard Golem is more vulnerable to RT than Lava Golem, mainly because it sacrifice much more card advantage to make one.
It's safe to assume that SoI is used in a highly specialized deck, and thus high :rainbow cost is acceptable. Though it certainly needs cost increasement.
« Last Edit: August 27, 2012, 12:03:32 am by Absol »
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Offline furballdn

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536861#msg536861
« Reply #19 on: August 27, 2012, 12:36:58 am »
Shard golem now  :rainbow. I no longer fear RT.
I am asking why you are buffing shard golem. Many would agree it does not need this buff.

Offline Annele

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536973#msg536973
« Reply #20 on: August 27, 2012, 09:10:14 am »
I like this, though I think there are better options for the :earth shard. I personally really like Xeno's SoE, though what it could be is up for debate.
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Offline AbsolTopic starter

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536989#msg536989
« Reply #21 on: August 27, 2012, 10:25:58 am »
Shard golem now  :rainbow. I no longer fear RT.
I am asking why you are buffing shard golem. Many would agree it does not need this buff.
SoI's current RT resistance is nothing. You play shard golem decks in shard deck, using Nova and QP. With :earth Mark. And just mark and those quanta generators are not enough to resummon golem in time. Shard Golem is more vulnerable to RT than Lava Golem, mainly because it sacrifice much more card advantage to make one.
It's safe to assume that SoI is used in a highly specialized deck, and thus high :rainbow cost is acceptable. Though it certainly needs cost increasement.
To elaborate:
You put QP and Nova in SG (Shard Golem, not ScaredGirl) deck. Quanta usage is in :rainbow. Giving RT resistance in form of :earth casting cost does not make it easier to re-summon. It also eats up your hand in the initial cast, which is lost in one RT. To build enough :earth, you use Mark of Earth, which is too slow to resummon SG before you're dead.
Conclusion: high cost in :rainbow is possible because you do not use any elemental pillar in SG deck. Maybe 12 :rainbow | 10 :rainbow.
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Offline DarkBaron12390

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg537094#msg537094
« Reply #22 on: August 28, 2012, 07:48:08 pm »
I liek this but that Earth shard is way too OP right now.

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg537149#msg537149
« Reply #23 on: August 29, 2012, 12:24:34 am »
Shard golem now  :rainbow. I no longer fear RT.
I am asking why you are buffing shard golem. Many would agree it does not need this buff.
SoI's current RT resistance is nothing. You play shard golem decks in shard deck, using Nova and QP. With :earth Mark. And just mark and those quanta generators are not enough to resummon golem in time. Shard Golem is more vulnerable to RT than Lava Golem, mainly because it sacrifice much more card advantage to make one.
It's safe to assume that SoI is used in a highly specialized deck, and thus high :rainbow cost is acceptable. Though it certainly needs cost increasement.
To elaborate:
You put QP and Nova in SG (Shard Golem, not ScaredGirl) deck. Quanta usage is in :rainbow. Giving RT resistance in form of :earth casting cost does not make it easier to re-summon. It also eats up your hand in the initial cast, which is lost in one RT. To build enough :earth, you use Mark of Earth, which is too slow to resummon SG before you're dead.
Conclusion: high cost in :rainbow is possible because you do not use any elemental pillar in SG deck. Maybe 12 :rainbow | 10 :rainbow.
Still not answering my question. Why does shard golem need a buff?

Also, SoW is way too OP as it is now. 1 :light + 3 :other = trollolol

 

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