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Offline AbsolTopic starter

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Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536706#msg536706
« on: August 26, 2012, 09:42:46 am »
:entropybig
:deathbig
:gravitybig
:earthbig
:lifebig
:firebig
:waterbig
:lightbig
:airbig
:timebig
:darknessbig
:aetherbig
:rainbowbig
:underworldbig
Shard Golem info:
Spoiler for Hidden:
Upped golem can't be obtained, just like Afla can't produce upped cell.
Golem's element will be decided by the highest number of shards on hand when summoned, excluding SoI. This means different element Golems will summon different Golem, unlike the current mechanics. When tied, refer to current Shard Golem table to detemine which shard is more "dominant".
There will be no :rainbow Golem.
The Golem's skill cost matches its element.
The Golem's prefix name will be:
:entropy :death :gravity :earth :life :fire :water :light :air :time :darkness :aether
PurpleGreyAmberAuburnGreenRedCobaltWhiteBlueGoldenBlackTurquoise

Summary:
All shards become in-element, with their cost changed to 5 :rainbow | 3 :rainbow
SoI becomes  :rainbow shard, with a new shard added for Earth.
Shards rebalanced, some are renamed. All of them now have unique acronym.

Discuss. Also, these are not completely rebalanced, so feedback is appreciated.
Credit to sefi to inspire my own change. Also, credit to many of you whom i can't remember for giving me bits of idea for me to grow.
« Last Edit: August 30, 2012, 12:11:00 am by Absol »
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Offline Chapuz

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536731#msg536731
« Reply #1 on: August 26, 2012, 02:01:42 pm »
If you want the shards cost element quanta, put the "show element quanta" (or so) button in the card image builder  :P

If you don't, I will agree in all of them except SoFre. It's good and not OP with the 25%. SoSa would be actually UP compared with Sundial, non HP change for 2 turns would be fine. Serendipity is actually a great name for the  :entropy shard.
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Offline AbsolTopic starter

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536733#msg536733
« Reply #2 on: August 26, 2012, 02:11:44 pm »
If you want the shards cost element quanta, put the "show element quanta" (or so) button in the card image builder  :P

If you don't, I will agree in all of them except SoFre. It's good and not OP with the 25%. SoSa would be actually UP compared with Sundial, non HP change for 2 turns would be fine. Serendipity is actually a great name for the  :entropy shard.
No, i've specifically noted that the cost remains 5 :rainbow | 3 :rainbow.
I read the reasoning in sefi's thread and thought that 25% is too much too. Dunno about that, since his shard costs 3 | 1, but need more feedback.
Serendipity had its name changed so the shard acronym could be unique (that's why either SoFoc or SoFor's name have to be changed). If you want to keep the Serendipity, then Sacrifice is changed.
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Offline Chapuz

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536738#msg536738
« Reply #3 on: August 26, 2012, 02:38:04 pm »
If you want the shards cost element quanta, put the "show element quanta" (or so) button in the card image builder  :P

If you don't, I will agree in all of them except SoFre. It's good and not OP with the 25%. SoSa would be actually UP compared with Sundial, non HP change for 2 turns would be fine. Serendipity is actually a great name for the  :entropy shard.
No, i've specifically noted that the cost remains 5 :rainbow | 3 :rainbow.
I read the reasoning in sefi's thread and thought that 25% is too much too. Dunno about that, since his shard costs 3 | 1, but need more feedback.
Serendipity had its name changed so the shard acronym could be unique (that's why either SoFoc or SoFor's name have to be changed). If you want to keep the Serendipity, then Sacrifice is changed.
SoSa and SoSe are different...
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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536759#msg536759
« Reply #4 on: August 26, 2012, 04:09:18 pm »
If you want the shards cost element quanta, put the "show element quanta" (or so) button in the card image builder  :P

If you don't, I will agree in all of them except SoFre. It's good and not OP with the 25%. SoSa would be actually UP compared with Sundial, non HP change for 2 turns would be fine. Serendipity is actually a great name for the  :entropy shard.
No, i've specifically noted that the cost remains 5 :rainbow | 3 :rainbow.
I read the reasoning in sefi's thread and thought that 25% is too much too. Dunno about that, since his shard costs 3 | 1, but need more feedback.
Serendipity had its name changed so the shard acronym could be unique (that's why either SoFoc or SoFor's name have to be changed). If you want to keep the Serendipity, then Sacrifice is changed.
SoSa and SoSe are different...
Which is why Absol has named it Shard of Luckiness.
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Offline OldTrees

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536779#msg536779
« Reply #5 on: August 26, 2012, 05:27:20 pm »
The cosmetic changes are nice.

What changes are you suggesting for Shard Golem?
Why did you put  :underworld next to Shard Golem?
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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536781#msg536781
« Reply #6 on: August 26, 2012, 05:38:58 pm »

Why did you put  :underworld next to Shard Golem?

Probably because he wants :earth to have its own shard, and SoI/Shard Golem would be  :rainbow . Odd he put underworld :P
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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536786#msg536786
« Reply #7 on: August 26, 2012, 05:54:37 pm »

Why did you put  :underworld next to Shard Golem?

SoI/Shard Golem would be  :rainbow . Odd he put underworld :P
There are three possibilities:
Shard Golems are Other
Shard Golems are the most common element
Something else
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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536788#msg536788
« Reply #8 on: August 26, 2012, 05:56:43 pm »
I don't see the point of making them in element if they still cost other. SoSa is now greatly different. Also, boo at netting SoFre. It needs no nerf.

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536790#msg536790
« Reply #9 on: August 26, 2012, 06:06:39 pm »
I don't see the point of making them in element if they still cost other.
Agreed. I prefer the 'mutable Other' theme of Shards over the 'just another tool of the Elements' theme.
Quote
SoSa is now greatly different.
It's a good concept, though - a monoDeath trigger would benefit :death nicely. I feel like this effect could be a separate card though.
Quote
Also, boo at netting SoFre. It needs no nerf.
Agreed. IMHO, SoFre is already kind of situational but not to the point where it is useless - rather, it seems to be a bit of a 'niche' card that happens to have a very accessible niche, allowing for flexibility. Also, I don't see how a 5% change is going to impact the current meta.

Regarding theme:
Shards are virtues, except for :darkness (the black sheep of the Shards, one could say.) Is luckiness really a virtue or could it be swapped out with a more plausible virtue like Creativity?
Why is reducing max HP corruption instead of annihilation?

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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536826#msg536826
« Reply #10 on: August 26, 2012, 10:00:02 pm »
Shards the Game is a fun game.
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Re: Elements v 1.31a: (not) Shards the Game https://elementscommunity.org/forum/index.php?topic=43062.msg536831#msg536831
« Reply #11 on: August 26, 2012, 10:17:28 pm »
Shards the Game is a fun game.
I guess you like Shard Charger, Shardmagio, Shard Frog, Giant Shard Frog, Shardwave, Shard Bolt, Shard Potion, etc. :P
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