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Forfeit

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Custimize cards https://elementscommunity.org/forum/index.php?topic=150.msg1325#msg1325
« on: December 15, 2009, 10:09:32 pm »

Add a pvp function where you can chose to face somebody your own level (score wise) or higher. That way nobodys facing hard people while their trying to build their deck. Should I put this suggestion in a new forum?

Forfeit

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Custimize cards https://elementscommunity.org/forum/index.php?topic=150.msg1326#msg1326
« Reply #1 on: December 15, 2009, 10:09:32 pm »

Please ignore the typo I know is in the header, but don't know how to fix, and any typos that follow.

Something I would love to see in the future of this card game but I know won't be added anytime soon is the ability to custimize cards. Yes, I know there is an upgrade function. I'm talking about actually custimizing them.

What I would like to see is a way to increase certain aspects of your card apart for one and other, like being able to raise the attck by one for a fee, and not changing the life of the card. And Vise Versa, where each two uprgrades raise the cost of the card and, and you can also lower the cost of the card for a really high fee, like high than what it costs to upgrade a card. And chaning the cost doesn't count towards the raising the cost of the card every two upgrades (that would be way counter productive).
Also, it would cost more to upgrade cards that have abilitys.
Next (yes, I'm not done) a way to change the element of the card. Slowly, where you can chage the cost one quantum at a time. And fora high price. For example an abomination turned into an aether creature would cost 10 to summan, not five. Really useful for getting a card with the skill you want but not being able to play it.

Now, the flaws and a few ways I can think to counter them. Number one, you can only raise the attack and life a set number of times (combined- if it was a seperate counter for each a fully 'upgraded' card you have would be the same as a fully 'upgraded' card somebody else has, which is what I'm trying to get rid of)
Number two- you can only have a certain number of upgraded cards in your deck, and you can only do the element chage thing for even less cards.
Number three- how cool would it be to have a creature that costs two elements to summon?
Number Four- yes you can pick and choose when critizising, please do.
Number- Now stop listening to number four and help me work out the kinks in this, I don't want it to be an idea that completly ruins the need for stratagy- note how I stoped before getting to "let's alter and add skills to creatures"

oaky180

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Custimize cards https://elementscommunity.org/forum/index.php?topic=150.msg1327#msg1327
« Reply #2 on: December 15, 2009, 10:09:32 pm »

Number three- how cool would it be to have a creature that costs two elements to summon?

Very cool

surrki

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Custimize cards https://elementscommunity.org/forum/index.php?topic=150.msg1328#msg1328
« Reply #3 on: December 15, 2009, 10:09:32 pm »

interesting idea... but for it to really work, would need to do a few extra things. like have the hp of a monster on your field, effect the amount of damage your opponent can do to your health, or something...

if you could upgrade your abilities, allot of people that have thousands of gold saved up, because they have every card, and keep playing, getting more and more money, would just go in and raise the attacks of key monsters, then lower the cost. so lets say you can upgrade 3 times, each upgrade brings the cost up by 1 quantum. and to downgrade the cost, is by 1 quantum, and you can only do it twice to one creature. well. there is

Pegasus

Card type: Creature
Cost to summon: 4 Light
Stats Damage/Life: 3/2
Ability: Dive 1 Air: Damage dealt for 1 turn is doubled

fully upgraded, and cost downgraded
Cost to summon: 5 Light
Stats Damage/Life: 6/2
Ability: Dive 1 Air: Damage dealt for 1 turn is doubled

i love to equip

Blessing
Cost to Use: 3 Light
Use: The target creature gains +3/+3

i can sometimes get 3 of these put on my Pegasus, wich when its ability gets used it would be doing 30 damage a turn upgraded like this, and only cost 5 light to get him out, 9 light to equip the cards, and 1 air every turn. that creature is taking a 3rd of someones life each turn. and with the limited array of cards, hard to get rid of if you dont have the right deck. on normal fights having 4 of those guys out, 1 has 3 bonuses, and a golden dragon, i still will sometimes end up with 20+ light quantums.

being able to upgrade cards is a great idea, but because of how hard it is to make gold in this game, it would mean even more grinding for new players to do, so they can get a deck, and get key creatures powered up so they can compete with the people who have been playing for a long time. and upgraded the creatures they wanted right off as soon as this was put into the game.

 

blarg: