Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Game Suggestions and Feedback => Topic started by: DrunkDestroyer on October 09, 2010, 07:45:27 pm

Title: Common Feature Requests - Please read before starting a new thread!
Post by: DrunkDestroyer on October 09, 2010, 07:45:27 pm
This is a list of the most requested features for Elements the Game, saving you the time and effort of creating a thread about them.
In spoilers are any variations on that idea implemented or planned to be implemented in the game, the developer's response, or the elements community's response.


Any topics that are simply restating one or more of these points, without expanding or offering new input or ideas on it will be locked.


1 ) More Quests/ Campaign mode/ Storyline
[04:02:54]zanzarino: more quest = soon
[04:04:09]zanzarino: I'd like to create some daily quests

2 ) Method(s) for using Upgraded cards in unupgraded tournaments
A PvP Duel which automatically downgrades cards, or a method for downgrading individual cards. Main use is for nymphs or rares which cannot be purchased in the Bazaar.
Assumed low priority, since only a small proportion of the people playing the game will use it. (People who have upgraded nymphs, will use them in decks and are participating in unupgraded tournaments compared to everyone who plays elements)
3) Second tier of upgraded cards
Unlikely, due to the already large difference between new players (no rares, little electrum and cards) and veterans (most rares, lots of electrum and many cards, both upgraded and non). With the current system, there are very few players who have a full set of upraded cards, so this is not necessary.
4 ) Refund for Cancelled abilities
Unlikely to happen due to a bug allowing players to abuse this:

Players with slow CPU's managed to activate a creature skill, play a card and use the "cancel" button in a rapid sequence to re-use cards in an infinite loop.

In 1.25, after using a creature skill, a 1/10 of a second pause is added (same as the one used for playing a new card). It is the time required for the script to complete its function, during that time a new command (another creature skill, card, etc.) can not be used.

P.S. : this is also the reason why creature's skills do not have a "real" cancel option; giving back the cost of the skill would create a huge array of fast click combos and it would force me to make the UI much less fluid to keep control of all the possible exploits.
It is not because, as commonly believed, I am punishing the player for a bad choice.

5 ) Make Toadfish/Puffer fish and Chaos Seed/ Chaos Power separate cards, or allow 6 of each to be together in a deck
[21:18:33] zanzarino: The toad/puffer guys are not going to change soon

6 ) Mobile/Portable version of the game
Zanzarino is, at the moment a single developer, and this game itself is still being updated and improved on a regular basis.To move a game like this to the iPad would mean double the work, and as a result is quite unlikely.

Also, to create a game for the iPad, you have to buy the software necessary, or download and use the free and limiting software, which probably would not be able to recreate a game like Elements. Either way it would require much effort, learning how to use the new software and the investment into a new and expensive Mac that can run it.

7 ) Graveyard/Discard pile
[04:12:32]zanzarino: Not because graveyard is not a good idea it's just
[04:12:37]zanzarino: Soo common
[04:12:49]zanzarino: We can do better

8 ) Ability to save multiple decks
This idea has currently been rejected due to lack of server space. However, on the Your Deck screen, there is an import/export button, to generate a specific code for your deck. You can save these on a word document, and title them differently for easy acsess to your deck. You can also PM some of your most used decks to yourself, and use that to change between decks (the advantage of this is the deck image tool can be used in a PM, so you can see exactly what you are creating
9 ) Method of Trading Rares/Nymphs
As of now, the lead developer wants nymphs to be un-grindable, and the community sees a trading system as easily abusable.
[04:02:42]zanzarino: trading = no

10 ) Cancel end turn instead of force discard

11 ) Have all effects take place before the opponent is defeated
This could lead to situations where both players will win/lose
(example: Unstable gas is used on opponent with 20 health, while they have a voodoo doll and you have 1 health)
Also makes EM's simpler to achieve and removes some of the skill into timing your attacks for an EM

12 ) Mulligan System
An auto mulligan has already been implemented into the game, reducing opening hand bad draws.
Zanzarino's response to any queries about the current mulligan system:

Q - How does it work?
A - If none of the cards in your initial hand can be played during the first turn (none has cost 0) you'll automatically get 7 new cards. Only once.

Q - Am I going to realize a "mulligan" happened?
A - No.


Q - Why can't I decide myself if I want a mulligan?
A1 - People would use it to drastically improve the chances of getting the desired card X in the initial hand.
A2 - It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.
A3 - I still want bad/good initial hands in the game. What I do not want is having 8 cards in your hand and having to discard one during your first turn - just too frustrating.

Q - I think it should count the number of pillars instead of the number of cost 0 cards
A - There are pillar-less decks

Q - I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.
A - Simple = Better

Q - I played a game where I still could not play any card during my first turn
A - You might still draw 14 cards and no pillars - did you try adding pillars to your deck?

13 ) Improve AI5 (Half Bloods)
AI5s are often criticised for their random decks, which can very from very hard to very easy, and have no particular strategy. They are also time consuming as they have 200 health, and the other advantages of a False God.

Another disadvantage of grinding AI5 is the low rewards. Their decks are random, so you are unlikely to recieve a card. They also have a random 30% of their deck upgraded (updated in 1.26) , and if the slots lands on two unupgraded versions of a card, and one upgraded, you will recieve nothing. The chances of winning an upgraded card from AI5 is very low (said to be 1.5%).

Due to these, AI5s are one of the least played AI levels, and players are usually advised to skip them and move straight to False Gods. Possible improvements could be to build preset decks for AI5 (with more specific cards upgraded), or upgrade more of their cards, and lower their health (possibly to 150) and their mark (to 2x), to retain difficulty while increasing the rewards.

 14 ) Text Log
A test version recording all the events of the game, in case you missed something or the animations go too quickly. Preferrably in a pop up which would be brought up by a button. Should not display anything on your opponents side while their cloak is active.
15 ) Cards re ordered in the bazaar
Sorted alphabetically, divided into permanents, creatures and spells, any more user friendly way while making it easier to find specific cards.
Possible separation of rares and non rares.
Could also be separated by casting costs.
16 ) Hotkeys
Pressing a button to activate/change something. (Like the slots, or to enter Bazaar or Arena)
17 ) Peak arena rank
 Summary of information, including the maximum rank your arena deck reached, and perhaps thumbs up/thumbs down ratio
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: DrunkDestroyer on October 09, 2010, 07:55:40 pm
Work in Progress

PVE:
- More Quests (http://elementscommunity.org/forum/index.php/topic,9199.0.html)
- Campaigns (http://elementscommunity.org/forum/index.php/topic,5430.0.html)
- Regions (http://elementscommunity.org/forum/index.php/topic,2343.0.html)
- Second Tier of upgrades (http://elementscommunity.org/forum/index.php/topic,7585.0.html)
- Deck Saving (http://elementscommunity.org/forum/index.php/topic,56.0.html)
- Increase Halfblood rewards (http://elementscommunity.org/forum/index.php/topic,11830.0.html)

PVP:
- Downgrading Cards for unupped PvP (http://elementscommunity.org/forum/index.php/topic,10129.0.html)
- PvP Ranking System (http://elementscommunity.org/forum/index.php/topic,30337.0.html)
- Multiplayer Lobby (http://elementscommunity.org/forum/index.php/topic,18519.0.html)

Arena:
- Arena Deck History (http://elementscommunity.org/forum/index.php/topic,30190.0.html)
- Arena: Dynamic Income, Restricted HP, and Sideboard (http://elementscommunity.org/forum/index.php/topic,28948.0.html)

Cards:
- Card Trading (http://elementscommunity.org/forum/index.php/topic,52.0.html)
- Player Bazar (http://elementscommunity.org/forum/index.php/topic,8143.0.html)

Rest:
- AI Improvements (http://elementscommunity.org/forum/index.php/topic,30783.0.html)
- Improving Deck Builder/Bazaar (http://elementscommunity.org/forum/index.php/topic,10890.0.html)
- Large Print Version (http://elementscommunity.org/forum/index.php/topic,32953.0.html)
- PvP UI revision (http://elementscommunity.org/forum/index.php/topic,20025.0.html)
- Discard Pile (http://elementscommunity.org/forum/index.php/topic,12328.0.html)
- Changing Auto-Mulligan (http://elementscommunity.org/forum/index.php/topic,22344.0.html)
- Keyboard Hotkeys (http://elementscommunity.org/forum/index.php/topic,34561.0.html)
- Scorpions poisoning GP'ed creatures (http://elementscommunity.org/forum/index.php/topic,33419.0.html)
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: guolin on October 09, 2010, 08:39:09 pm
For mulligan, you should bold the part on whether or not a player realizes if the mulligan happens or not. Too many people assume there is no mulligan in place since they don't see it.

Btw, grats on your new position.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: DrunkDestroyer on October 10, 2010, 04:52:36 am
For mulligan, you should bold the part on whether or not a player realizes if the mulligan happens or not. Too many people assume there is no mulligan in place since they don't see it.

Btw, grats on your new position.
Done, thanks for your input.
This is more of a draft, waiting for input from the elements community. I may or may not make a new thread (with the revisions added) depending on what SG wants. (Also not sure if I am now an official staff member yet because I do not have moderator power in this section, or a flashy forum icon :D )
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: pepokish on October 10, 2010, 06:31:42 am
Very nicely done.  I'm sure this thread will prove to be very useful.  (:
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: xdude on October 10, 2010, 07:46:51 am
http://elementscommunity.org/forum/index.php/topic,383.0.html

Really?
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: pepokish on October 10, 2010, 07:51:02 am
http://elementscommunity.org/forum/index.php/topic,383.0.html (http://elementscommunity.org/forum/index.php/topic,383.0.html)

Really?

Really.

Quote
« Last Edit: January 09, 2010, 09:12:40 AM by jmizzle7 »

It's pretty much invalid if it isn't kept up to date.  The thread either needs to be updated with more relevant information, or replaced with this one.  In either case, DrunkDestroyer is simply being proactive.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: xdude on October 10, 2010, 08:03:29 am
http://elementscommunity.org/forum/index.php/topic,383.0.html (http://elementscommunity.org/forum/index.php/topic,383.0.html)

Really?

Really.

Quote
« Last Edit: January 09, 2010, 09:12:40 AM by jmizzle7 »

It's pretty much invalid if it isn't kept up to date.  The thread either needs to be updated with more relevant information, or replaced with this one.  In either case, DrunkDestroyer is simply being proactive.
I think it would've been better for him to edit that thread, instead of making a new one.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: Kuroaitou on October 10, 2010, 08:09:36 am
It's pretty much invalid if it isn't kept up to date.  The thread either needs to be updated with more relevant information, or replaced with this one.  In either case, DrunkDestroyer is simply being proactive.
I think it would've been better for him to edit that thread, instead of making a new one.
I don't think Drunk has the moderator (or staff) rights to do that yet, so... ^^;
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: DrunkDestroyer on October 11, 2010, 04:38:14 am
I think it would've been better for him to edit that thread, instead of making a new one.
I don't think Drunk has the moderator (or staff) rights to do that yet, so... ^^;
Nope, no moderator/staff rights yet, and unable to post on a locked thread. I had time on my hands there, and wanted the community's input as well rather than just PMing it to myself or using a word document, to get better/more information before (assuming it is used like Evil Hampster's thread) before it is locked and stickied.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: DrunkDestroyer on October 14, 2010, 04:37:21 am
Added Spoiler tabs to everything, just to make it look more organised.
Also added number 14, which has been cropping up a few times.
Added a couple of descriptions for the blank spoilers.

Unfortunately, apart from the council thread, I have not been informed of my position, and will simply continue to update this until I recieve further notice.

Please PM me (or post here) anything that should be included.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: BluePriest on January 05, 2011, 06:51:31 pm
The ai5  have 30 % of upgraded cards now. Not 15%
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: Rutarete on January 17, 2011, 11:45:11 pm
has anyone mentioned free card placement on the field? if so could you direct me to the topic?
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: DrunkDestroyer on March 11, 2011, 06:25:17 am
Well guys, I just took 7) and 14) off the list, and all the others got to move up.

Music and SFX are now separate, and we don't need to worry about marks and deck import codes interfering with our otherwise pleasant PvP and Tournament experience. So update any files you have people, Zanz did his bit.

Now, unfortunately, like pidgeons who have been given a taste of potato chips, we may be tempted to chase after them, on a reckless and ambitious mission to get Zanz to nerf every single possible counter to your deck while adding Heavy metal music in the background and a custom death scene saying "Antagon wouldn't have lost, and now he weeps upon your corpse...which causes it to erupt into boils so bad that even your mother hesitates to open your grave, so you better win next time, n00b!"

But seriously, we got what we wanted, let's party, rejoice, congratulate our own skills of complaining, be grateful and wait a while before ranting on about the next. There are plenty more chips in the world.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: Hyroen on March 11, 2011, 07:44:49 am
I'm surprised that "Ability to downgrade individual cards" isn't up there.
I was almost sure I'd see it somewhere here.

^_^
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: DrunkDestroyer on March 11, 2011, 11:44:48 pm
I'm surprised that "Ability to downgrade individual cards" isn't up there.
I was almost sure I'd see it somewhere here.

^_^
Auto-Downgrade in PvP Duel is an option, and it serves the same purpose, but then again, open ended and detailed ones are best. I'll throw that in somewhere.

Thanks


Edit like, a month later, because this thread seems too dead to post on: number 16, account security options has been removed. +1 Awesomeness to Zanz!
Again, anything else that should be on here, just drop a PM my way, or (please do this) post on /this/ thread!
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: blowfish on July 23, 2011, 04:54:39 pm
Maybe this isn't a common feature request, but it baffles me that it is not in the game:

The ability to activate spin-all with the space bar or turn spin-all on in the settings.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: Aves on July 25, 2011, 04:41:34 pm
The tenth point has nothing in the spoiler.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: dragonsdemesne on July 25, 2011, 11:26:02 pm
In regards to point 15 about sorting in the bazaar, I was thinking that being able to sort your collection by casting cost.  For example, you'd have the numbers from 0 to 14 or however high costs go, and click on 0 for example, and see all your 0 cost cards; pillars, pendulums, immolations, photons, etc, or click on 12 and see a bunch of dragons, in the same way you can now click on 'fire' and see all your fire cards.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: DrunkDestroyer on July 26, 2011, 01:25:41 am
Maybe this isn't a common feature request, but it baffles me that it is not in the game:

The ability to activate spin-all with the space bar or turn spin-all on in the settings.
Hotkeys gets suggested quite a bit. I'll find a way to throw this idea into that :)

In regards to point 15 about sorting in the bazaar, I was thinking that being able to sort your collection by casting cost.  For example, you'd have the numbers from 0 to 14 or however high costs go, and click on 0 for example, and see all your 0 cost cards; pillars, pendulums, immolations, photons, etc, or click on 12 and see a bunch of dragons, in the same way you can now click on 'fire' and see all your fire cards.
I can throw that one in there too
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: mildlyfrightenedboy on August 22, 2011, 12:09:47 am
Is this the place to suggest something about the forum itself? 

I was going to say that it would be amazing if badges from events and competitions linked you to the page for the competition.  I always see people with interesting badges like the Border Design competition, and I usually can't find the actual competition page to read the rules and details while sifting through the threads for submissions and unrelated topics.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: ZephyrPhantom on August 22, 2011, 12:13:34 am
Is this the place to suggest something about the forum itself? 

I was going to say that it would be amazing if badges from events and competitions linked you to the page for the competition.  I always see people with interesting badges like the Border Design competition, and I usually can't find the actual competition page to read the rules and details while sifting through the threads for submissions and unrelated topics.
You're probably looking for Forum Suggestions and Feedback : http://elementscommunity.org/forum/index.php/board,7.0.html

As for the suggestion itself, it probably requires coding the links into the award icons the COs give, which I think only SG would know how to do and it could take up time.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: mildlyfrightenedboy on August 23, 2011, 12:13:07 am
Thanks!  I'll post there instead.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: Znork on August 29, 2011, 12:29:43 pm
The tenth point has nothing in the spoiler.
I can't see anything in the tenth point's spoiler either.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: Rutarete on August 29, 2011, 07:08:37 pm
The tenth point has nothing in the spoiler.
I can't see anything in the tenth point's spoiler either.
This is a list of the most requested features for Elements the Game, saving you the time and effort of creating a thread about them.
In spoilers are any variations on that idea implemented or planned to be implemented in the game, the developer's response, or the elements community's response.
It means there's no response yet.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: rowcla on September 11, 2011, 06:26:57 am

my reaction to number 1
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: silux on September 25, 2011, 07:25:12 pm
Add also 'make the card upgrade cost less'.
I saw this kind of topic many times and everytime was a big 'no'.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: Jappert on December 12, 2011, 10:44:56 pm
This is a work in progress. I am planning on putting all links in an accessible and neat table but I currently fail to make it look good. It just becomes a gigantic mess when I put it in table form.

Any feedback on wich items should be added or removed is welcome! Please support links to the appropriate topcis whenyou do.


PVE:
PVP:Arena:Cards:Rest:
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: ralouf on December 13, 2011, 06:03:26 am
Btw nothing about hybrid quanta cost or cards that cost at least 2 different type of quanta to be played ?
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: Jappert on December 17, 2011, 06:26:48 pm
Added:
- Improving Deck Builder/Bazaar (http://elementscommunity.org/forum/index.php/topic,10890.0.html)
- Keyboard Hotkeys (http://elementscommunity.org/forum/index.php/topic,34561.0.html)
- Scorpions poisoning GP'ed creatures (http://elementscommunity.org/forum/index.php/topic,33419.0.html)

Btw nothing about hybrid quanta cost or cards that cost at least 2 different type of quanta to be played ?
I didn't find anything no. If you have a suggestion, feel free to start a topic or hand me a link ;)
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: ZephyrPhantom on December 20, 2011, 12:24:33 am
Btw nothing about hybrid quanta cost or cards that cost at least 2 different type of quanta to be played ?
I didn't find anything no. If you have a suggestion, feel free to start a topic or hand me a link ;)
It's a common feature request that often happens in the Card Ideas forum, like here (http://elementscommunity.org/forum/index.php/topic,1129.0.html), here (http://elementscommunity.org/forum/index.php/topic,7205.msg451014#msg451014), and most notably here (http://elementscommunity.org/forum/index.php/topic,19516.msg284149#msg284149).

Not happening at the moment based on the way the game is coded.
I discussed this with Kael Hate back in a series of PMs which have been cleaned out from my inbox, but you could try PMing Oldtrees for more info.

EDIT : Here's (http://elementscommunity.org/forum/index.php/topic,1129.msg12163#msg12163) a post from chriskang that explains why this is difficult to do. (Subject is on Dual Quanta rather than Hybrid, but the reasons are similar)
Quote from: chriskang (Blue is my comments)
*snip*
* you have to create 2 new columns for summon cost AND 2 new columns for skill cost. Okay, so let's say Zanz wants to creature combo costs for 1 element - he has to pair it up with all 11 other elements, making 11 combinations x 4 columns = 44 columns total.
* those 4 columns have to be created in the database AND in every structure that can potentially receive informations from the database: creatures, permanents, weapons, shields (that's already 20 columns).
* every piece of code that checks if a card can be played or not has to be modified to handle the new columns.  (And this would have to account for 44 new costs added to the code.) This includes the code that puts a white background behind your card if you have enough quantum to play it, the code that is executed when you click the card, the code used by the AI to decide if it plays the card not, the code that removes quantum from your opponent's pool when he plays the card in PvP, and there's probably much more that I forgot.
*snip*
...subtract 1 from each Element you cover due to recurring combinations....
11*4=44
10*4=40
9*4=36
8*4=32
7*4=28
6*4=24
5*4=20
4*4=16
3*4=12
2*4=8
1*4=4
Total = 256 combinations, which is roughly equivalent to 64 new Elements without cards, or 21.3 new cards added into the game.

You'd have to create at least 44 columns for the new costs (which basically is like implementing 11 new elements minus cards, which probably would take a long time for Zanz to do unless he gets a major vacation or a dev team.)

On the bright side, it's also possible that it may not be too hard to do, given that it is mostly editing a database and that this discussion took place 2 years ago.
So all that should take what? About 5 minutes?

 :P
LOL. Well, good point, but probably more like a couple of hours. Still, a drop in the bucket. ;)
tl;dr version:
Quote from: Kael Hate
The element cost of a card can be any integer and of a single element or undefined. This is how the database stores it and how the in-hand calculation of the castability occurs. The also pertains to costs of abilities on the field. It can't be X. It can't be of more than one element type unless undefined.


The things that you can do with costs is have, after activation, any sort of calculation or trigger occur evaluating quanta pools draining from quanta pools or almost anything.
Overall, takes too much time to code.
Title: Re: Common Feature Requests - Please read before starting a new thread!
Post by: Keovar on June 19, 2012, 04:44:58 am
What about making the 2-out-of-3 spin match boost of 5 electrum happen with any position on the spinner?
Currently it gives 5 extra electrum for a X.X._ partial match, but not _.X.X or X._.X partials.  I really doubt this would upset the game in any significant way, and it would fix a source of frustration at something which gives the impression of lazy coding.
blarg: