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Offline ColorlessGreenTopic starter

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Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109017#msg1109017
« on: November 11, 2013, 10:17:22 pm »
A feature should be added that would allow someone to spend (for example) 2k electrum in order to purchase a reward code for 1k electrum, or to spend two shards in order to purchase a reward code for one shard. Exact values are certainly up for debate, but the cost to purchase the code should exceed the value of the code in order to mitigate any silly giving-codes-to-your-alts exploits. This should not apply to ultra-rares (though I suppose it could if balanced correctly) in order to maintain their rarity.

The purpose of this would be to facilitate people running their own unofficial tournaments upon demand, as well as possibly giving help to friends or rewarding people with in-game bonuses for, well, anything you want to reward someone for.

I don't see how this could really be exploited in any realistic way if the cost to buy the code is substantially higher than the value of the code, but it could allow for a lot of very interesting dynamics and ad hoc tournaments without requiring intervention from staff.

edit: I realize this gets pretty close to trading, but since there would hopefully be a very high transaction fee, I don't believe it would run into the problems that trading creates.
« Last Edit: November 11, 2013, 10:22:35 pm by ColorlessGreen »

Offline Calambar

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109019#msg1109019
« Reply #1 on: November 11, 2013, 10:27:24 pm »
I 100% support your idea. I am myself an organizer of unofficial asynchronous tourney, and a reward is... I am ashemed now... farms :( It is because I have nothing better to offer :( I have tons of shards and I could even spend 5 shards for a code for one shard. Also new motivation to grind which is not problem for me.
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Offline bripod

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109023#msg1109023
« Reply #2 on: November 11, 2013, 10:41:23 pm »
This discussion has been had a billion times before. Won't happen.

Offline ColorlessGreenTopic starter

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109025#msg1109025
« Reply #3 on: November 11, 2013, 10:56:33 pm »
This discussion has been had a billion times before. Won't happen.

If this particular one has been had before, I apologize for the repeat, but I haven't seen this particular one before. I've seen lots of discussions about trading and other such things, and one of the big philosophical arguments against them is there is no way to do it that isn't either exploity or worse than just using the bazaar.

This idea is worse than using the bazaar. My hope is to have something where it is completely impossible for the person giving things away to benefit in any way from the transaction. There is not supposed to be any exchange going on between two players - I'm looking for a way to have a one-sided ability to provide a prize to participants in unofficial tournaments or other such things. At least, I'm looking for a way to have that happen without people having to resort to quasi-legal farms and such, which is the current state of affairs.
« Last Edit: November 11, 2013, 10:58:12 pm by ColorlessGreen »

Offline bripod

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109037#msg1109037
« Reply #4 on: November 11, 2013, 11:57:53 pm »
A player could make several Alt Accts and in theory funnel cards they need into one Acct...

Offline timetock

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109040#msg1109040
« Reply #5 on: November 12, 2013, 12:10:47 am »
A player could make several Alt Accts and in theory funnel cards they need into one Acct...
True, but it's so much more efficient grinding one level 60 account rather than 4 level 15 accounts.

Idea supported.

Offline andretimpa

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109045#msg1109045
« Reply #6 on: November 12, 2013, 01:01:13 am »
I don't think this would be a problem for rares, since they are not that hard to obtain by normal means and it is actually less efficient to try to exploit this system than regularly farming for the cards (if the prices are set up as CG suggested). Actually, the most efficient way of getting rares is to ask a friend that has them to put up a farm for you.

Ultra-rares, particularly nymphs, could be a problem because of the oracle and because of people that give up the game and handle their account to someone else (this could allow for a limited merge of the 2 accounts). Excluding them shouldn't be a problem, since I don't think many players are willing to give up their nymphs/marks to create reward codes for other people, if they still play the game regularly.

So there is no reason for not having this, as long as you exclude nymphs and marks.
« Last Edit: November 12, 2013, 01:03:57 am by andretimpa »
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Offline TribalTrouble

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109054#msg1109054
« Reply #7 on: November 12, 2013, 01:34:49 am »
Agreed. While similar ideas have been suggested, this one makes sense, allows for more widespread community growth, and is very capable of expanding the community to other groups in other sites without making them sign up here to make their own tourneys. In fact, I already have some places I could use this to bait new players to playing this with me…

This gets my 100% approval if implemented correctly.

Offline ColorlessGreenTopic starter

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109065#msg1109065
« Reply #8 on: November 12, 2013, 01:56:56 am »
A player could make several Alt Accts and in theory funnel cards they need into one Acct...
True, but it's so much more efficient grinding one level 60 account rather than 4 level 15 accounts.

Idea supported.

Yeah, part of setting a high transaction fee is preventing this. Setting a relatively high minimum (i.e. 2k elec for a 1k code or even higher) would prevent people from being able to abuse quest rewards or something. Also implementing a minimum score of 20k or something like that could severely cut back on the effectiveness of alts. It is much easier to grind 1k electrum on an account that has a good grinding deck than to grind 2k on a new account (even counting quest rewards and oracle and whatnot).

In order to prevent people trading two spare lobotomizers for one shard of whateverthey'remissing, it could even be set up such that you need to actually spend the specific rares themselves to get a rare-specific reward code (meaning it would cost 2 SoFos in order to get a reward code providing one SoFo, and not having there be whatever-rare-you-want codes). As I said originally, I don't think it's worth it to try to make this sort of thing apply to ultrarares at all, since that opens the door for much more exploity behavior, and would have much less actual legitimate use.

Preventing exploits is just a matter of setting the prices such that the time investment of getting a reward code is substantially higher than the time investment of just grinding the stuff out legitimately.

edit: I suppose the only thing I can think of that I haven't addressed directly is people spinning rare weapons from oracle on a bunch of alts and funneling them to a main. (a) this is so much more complicated than just farming bronze for a bit, (b) in most cases you don't actually need more than a few copies of most of the rare weapons, so there's less incentive for weapons than for shards, (c) requiring matched pairs/sets goes a long ways to mitigating this since you have to get some pretty impressive RNG, (d) requiring a minimum score goes a really long ways to prevent this since you'd have to put a lot of effort into an alt in order to make them able to do it.
« Last Edit: November 12, 2013, 02:00:35 am by ColorlessGreen »

Offline Calambar

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109090#msg1109090
« Reply #9 on: November 12, 2013, 05:07:55 am »
I guess it won't happen ever anyway, so probably it is an academic discussion. Or not?
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Offline timetock

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109099#msg1109099
« Reply #10 on: November 12, 2013, 06:16:46 am »
G you should send him an email ;)

maybe we'll finally get new foil cards approved as well ...

Offline TribalTrouble

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Re: Buying non-mark reward codes with in-game money/cards https://elementscommunity.org/forum/index.php?topic=52321.msg1109161#msg1109161
« Reply #11 on: November 12, 2013, 05:49:00 pm »
I guess it won't happen ever anyway, so probably it is an academic discussion. Or not?
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