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Offline tereretTopic starter

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EtG tools Suggestion http://elementscommunity.org/forum/index.php?topic=61479.msg1227115#msg1227115
« on: March 12, 2016, 09:12:09 AM »
Has anyone tried yet combining two EtG tools?
The idea would be combining theDeck generator and the game simulator in order to create
  • An optimal Deck generator(creating many decks and making them fight)
  • A deck tester, with random logical decks instead of AI 4 or FG's
« Last Edit: March 12, 2016, 09:16:21 AM by tereret »
~Put a cat in a box with unstable gas,THAT is pure entropy~
when philipines is at war, its flag flips.

Offline serprex

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Re: EtG tools Suggestion http://elementscommunity.org/forum/index.php?topic=61479.msg1227136#msg1227136
« Reply #1 on: March 12, 2016, 01:58:24 PM »
The necessary tools exist in oetg-v

It'd require tweaking the AI a little for whereever we've made assumptions that it is player2 (alternative: swap player1/player2 in the game object each turn)

Then one would have to tweak ai/deck.js to take in feedback from the simulations

Then matter is making AI actually vs each other. API for driving AI is in views/Match.js
« Last Edit: March 12, 2016, 02:00:25 PM by serprex »

Offline tereretTopic starter

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Re: EtG tools Suggestion http://elementscommunity.org/forum/index.php?topic=61479.msg1227154#msg1227154
« Reply #2 on: March 12, 2016, 04:41:16 PM »
~Put a cat in a box with unstable gas,THAT is pure entropy~
when philipines is at war, its flag flips.

 

blarg: