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Offline The_Mormegil

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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg392958#msg392958
« Reply #12 on: September 13, 2011, 02:01:12 PM »
The whole priority system could be improved. I remember Higurashi suggesting a better one somewhere. A definite improvement would be to use all buffs as first action in a turn (takes care of PU and Devour issues, for instance, as well as Dive issues). Also, playing Hasten before other abilities is sometimes more useful too. Finally, some better targeting method when Rays of Light and Hope are up (it's ok having a higher priority for RoLs, but I mean, Twin Universe targeting them over a 40ish attack creature?).
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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg395304#msg395304
« Reply #13 on: September 19, 2011, 03:05:45 AM »
Something that i noticed when playing ai3. When i have a phoenix out vsing the rage potion and voodoo deck. It will wait until i play a lava golem to rage pot it. And it wont rage potion my phoenixs or photons or anything like that. I only have phoenixs photons and lava golems. I had 5 phoenixs out and it waited until i played a lava golem before he played  a rage potion.

I also think that when it has a voodoo it should rage pot his voodoo rather then rage potting a lava golem...

Offline furballdn

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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg395332#msg395332
« Reply #14 on: September 19, 2011, 03:54:34 AM »
AI fails I've encountered and can remember off the top of my head were quinting a spark, and burrowing all its shriekers when it could've killed me (by burrowing all of them, I was able to survive and win)

Offline russianspy1234

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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg400646#msg400646
« Reply #15 on: September 28, 2011, 02:40:15 PM »
AI will fractal Minor Ash when it has both Minor Ash and Minor Phoenix on the field
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Offline bored_ninja777

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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg403529#msg403529
« Reply #16 on: October 03, 2011, 06:04:18 PM »
I dont have screenshots but I have encountered AI playing dumb way too often. many have been mentioned already.
Heres some i can think of off the top of my head:

Similar to switching shields.. like putting up ice shield then replacing with bonewall or vice a versa..The AI switches weapons like they are candy. If they are going to switch the weapon, some way of checking if its right? seen them switch out an eternity for something else when they had very few cards left in the deck and that was only way i was going to win was by their deck out. Also when switching them out at least have them use the ability? return my creature with eternity, use eagle eye,  destroy with punisher, etc. Also noticed with Dirk the AI will play dirk on top of a dirk which is dumb. hold on to the weapon in case of PC.

fractal targets are just wonky. sometimes they will pick my 2/2 skeleton over the phoenix.. this happens a lot vs the false god.

use of black hole ability with nymph and the black hole.. if i have 0 quanta ive seen the AI use it anyway. idk if this is intended or not.

Targets of explosion have been strange..ive seen AI use explosion on a weapon over my sanctuary when the AI obviously needs to use nightmare on their GOTP. Also destroying weapons or hourglass over a shield that is killing their creatures.

Using nightmare when i have only 1 card slot and/or  plenty of time quanta. i can understand using it when i have 1 slot left to jam my hand but not if i have quanta to play them.

using bolts/lances of any kind as CC instead of killing me.. sometimes leads me to win due to not dying. 

*edit
Also the use of abilities is not done properly. The AI will not use quanta if it is say <5 of the element that the ability goes with. Instead of destroying my pillars/pend. or any other item i have out, they wait a turn or 2 to try and get more quanta before using abilities. waiting like that has led me to win/destroy w/e permanent or creature that could destroy my things before they acquire enough quanta to use abilities. If it is worth using the AI should just use it instead of waiting.
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Offline furballdn

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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg403806#msg403806
« Reply #17 on: October 04, 2011, 02:27:16 AM »
Shockwaving, congealing, then shockwaving one of my abyss crawlers.

Offline bored_ninja777

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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg405453#msg405453
« Reply #18 on: October 06, 2011, 07:19:46 PM »
Just had this happen.. I played hope after i played ROL just to prevent 1 damage from each creature.. if the AI would have eaten my ROL i would have lost.. instead it was left there and i won by AI deckout. Ai was eating anything i put out and then started eating its own scarabs but then magically stopped at this 1 point.. just to let me live?
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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg405570#msg405570
« Reply #19 on: October 06, 2011, 10:39:57 PM »
Lionheart quints everything on his field, even though he needs creatures to bounce. (He draws heavily and indiscriminately as well.)


Well, thanks for the EM...

Offline bored_ninja777

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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg406637#msg406637
« Reply #20 on: October 08, 2011, 08:17:22 PM »
not sure if its mentioned but AI just used brimstone fireeater + heavy armor + immolation.. played another fireeater + immolation.. waste of a buff much?
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Offline bored_ninja777

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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg408258#msg408258
« Reply #21 on: October 11, 2011, 11:15:45 PM »
one i just came across in arena.. 2 deja vus who havent used their skill yet.. and 2 ROL.. then plays luciferace to heal 10 hp when start of game and has full hp?all creatures have a skill AND 2 of them already produce :light. just another wasted card.
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Offline furballdn

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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg408439#msg408439
« Reply #22 on: October 12, 2011, 04:19:56 AM »
Explain why the AI decides to play multiple weapons/shields in a turn? I've seen times when they'd play a druidic staff, then immediately switch it with a discord, or play 4 dirks on the first turn. Really?

Offline Jenkar

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Re: AI Improvements http://elementscommunity.org/forum/index.php?topic=30783.msg409286#msg409286
« Reply #23 on: October 13, 2011, 10:16:19 PM »
Ai plays stone skin when it grants +0 hp (consumed all)
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