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Offline Marked OneTopic starter

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2 vs 2 https://elementscommunity.org/forum/index.php?topic=53393.msg1121373#msg1121373
« on: January 16, 2014, 06:54:03 pm »
I had an idea and wonderd if it might just work. I had a quick talk with some of the programmers just on how it might work and basicly 2 vs 2 multiplayer looks doable. I wonderd if enyone has eny thought on it and the basic thing works that each player gains his own quanta and has his own deck but shared vision health and spells. It would be nice to ether randomise with someone or choose who you want to co op against one of the programes also had a nice idea of 2 vs 1 false god with each player spinning there own rares I would think that for advances players you would also need the Ai  for false god to teamup making it very profitable but extreamly difficult.

Another thing would be a small chat bar for the team to be able to communicate and work together without having to message each other the traditional way.

If you have eny thought improvments ideas ow what you would like in it post it here.

Offline Higurashi

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Re: 2 vs 2 https://elementscommunity.org/forum/index.php?topic=53393.msg1121375#msg1121375
« Reply #1 on: January 16, 2014, 06:59:13 pm »
"the programmers"? I'm forced to assume these are random programmers from who-knows-where, but I don't know why you're using "the". Elements only has one developer, after all.

Aye, this has been suggested many times before. The general opinion is that 1v1 is buggy enough as it is due to how Flash works and people not knowing how Flash works. Tab away and it slows down or freezes, which is the most common reason for desynch bugs and time-outs.

Such an option for PvP Duel might work, however, because that mode is used a lot in organized PvP. People generally know what to do and what not to do there.
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Offline Fippe94

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Re: 2 vs 2 https://elementscommunity.org/forum/index.php?topic=53393.msg1121377#msg1121377
« Reply #2 on: January 16, 2014, 07:04:15 pm »
Those "programmers" were me and Pineapple :P
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Offline Marked OneTopic starter

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Re: 2 vs 2 https://elementscommunity.org/forum/index.php?topic=53393.msg1121378#msg1121378
« Reply #3 on: January 16, 2014, 07:08:19 pm »
Yea :P relax btw :) I just assumed since they where talking some weird stuff :p in eny case its just ain idea wether or not something actually happens I couldent care less :) but try to imagine they sort out all the bugs wether it would actually be cool or whatever nothing seriose in eny case.

Offline Pineapple

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Re: 2 vs 2 https://elementscommunity.org/forum/index.php?topic=53393.msg1121379#msg1121379
« Reply #4 on: January 16, 2014, 07:12:55 pm »
Yeah, Marked One, you're getting too excited, as the only person who can referred to as "the programmer", aka the guy who calls the shots and has any direct influence on the game, you still haven't spoken with (he rarely shows up in chat anyways).

The theory goes that if the servers can handle (1) Player vs. (1) Player without too many desyncs (I haven't been getting many desyncs often, even with tabbing out, and I assumed the servers were improved or something), then the servers can handle 2 Players vs. AI, as any desyncs cannot be worse than in P1vP1 but P2vAI has a lower chance of screwing with both sides of the field (since the AI side is the AI side).

Offline dragtom

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Re: 2 vs 2 https://elementscommunity.org/forum/index.php?topic=53393.msg1121395#msg1121395
« Reply #5 on: January 16, 2014, 08:39:02 pm »
maybe this can eventually be implemented into openETG?
be quick- time is quanta.

Offline Marked OneTopic starter

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Re: 2 vs 2 https://elementscommunity.org/forum/index.php?topic=53393.msg1121561#msg1121561
« Reply #6 on: January 17, 2014, 05:53:19 pm »
Maby ether way it would be something new that's all that really counts :) but like it said in another forum it would need a proper multiplayer platform with invites etc...

Offline Jacker77

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Re: 2 vs 2 https://elementscommunity.org/forum/index.php?topic=53393.msg1121562#msg1121562
« Reply #7 on: January 17, 2014, 06:06:17 pm »
I think that is great new. And if it is eventually added, I think it will be great news for newbies like me and mark considering that by that way, we could practice with players more experienced than us instead of having to always get written advices and no practicals.
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